View Full Version : Here comes the sand...man? [PEACH] (monster)

2007-07-18, 05:55 AM
Medium Construct
HD: 4d10 + 20 (42 hp)
Initiative: +0
Speed: 30ft (6 squares) (canít run)
AC: 14 (+4 natural armour)
Touch 10, Flat-Footed 14
Base Attack Bonus/Grapple: +3/+4
Attack: Slam+4 (1d4+1 + sand in the wound + glassy fist)
Full Attack: Slam+4 (1d4+1 + sand in the wound + glassy fist)
SA: Sand in the wound, glassy fist
SQ: DR 5/bludgeoning, immunity to magic, skills, construct traits, low-light vision, darkvision 60ft, gem of animation.
Saves: Fort + 0
Ref + 0
Will + 0
Abilities: Str 13, Dex 11, Con -, Int -, Wis 10, Cha 1
Skills: Hide+0*
Feats: -
Alignment: Always neutral

Ahead you see a yellow humanoid being that has something shimmering on its forehead. The shimmering disappears as you draw closer and it lets out a roar.

Regolith golems are cheap budget choices for those that live in the desert. They are often used as city night guards in places where the night drops below freezing.
A regolith golem stands about 6 feet tall and weighs 150 lbs. As golems they understand the language of their creator (usually Common).


As golems, they can fight in a number of ways, depending if their creator is present to issue orders. If the creator is not their and it is not told to attack in any specific way, they wade into melee with their fists (a punch from which feels like bronze covered in sandpaper.
Sand in the wound (Ex): If a regolith golem hits with a slam attack it can release sand particles that get into the wounds. The target must succeed on a Fortitude Save (DC10+damage dealt) or take -2 on all attack rolls and skill checks for the next 10 minutes.
This doesn't affect creatures without a constitution score (e.g constructs, undead), creatures not classed as living (e.g elementals, outsiders) or creatures that don't have blood to speak of (e.g plants, some abberations).
Glassy Fist (Ex): The pieces of glass and sharp rocks embedded in a regolith golemís fist mean two things; firstly a regolith golemís slam attacks are treated as bludgeoning and piercing weapons. Second, each successful slam attack deals an extra 1d6 damage.
Immunity to magic (Su): A regolith golem is immune to any spell or spell-like abilities that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
An attack that deals electricity damage heals a regolith golem of 1 hit point for every three damage it would otherwise deal.
An attack that deals fire damage reduces the golemís natural amour bonus to +0, reduces itís speed to 15ft and its attacks deal an extra 1d6 points of fire damage for 5 rounds. At the end of 5 rounds it has a 50% chance of becoming a glass golem (coming soon)
Any spells that manipulate earth(e.g earthquake) blow the golem back 120 ft.
Any spells that manipulate sand heal the golem to its hull normal hit points.
Gem of Animation (Su): A regolith golem is animated by a gem sealed inside the creatureís chest. Any critical hit pierces the golemís and instantly kills it. The gem could be anything chosen at the time of creation, but if the golem is destroyed by this method the gem melts and becomes worthless.
Skills: In desert areas a regolith golemís Hide Bonus becomes +8.


Finn Solomon
2007-07-18, 06:09 AM
Their theme song must be something by Metallica.

Zeta Kai
2007-07-18, 06:13 AM
There's a Sand Golem in Sandstorm, on page 182, check here (http://www.wizards.com/default.asp?x=dnd/lists/monsters). It's a Huge Construct, CR12. Are you attempting to remake it?

2007-07-18, 07:09 AM
I don't own Sandstorm, plus I intended this to be of a lower CR (for the first, vaguely desert part of a campaign)

Zeta Kai
2007-07-18, 07:23 AM
And that CR is what, exactly? You haven't set one yet. I hope that your campaign is a mid-level one, because there isn't a published Golem with a CR below 5, & most are 8 or above. This creature could be about 3 or so, which awfully weak for a Golem. Maybe that's what you're going for, though.

2007-07-18, 07:31 AM
About Sand in the Wound, you should put in it that it only affects creatures with the necessity of blood running through it's veins. I doubt zombies would care too much about sand in a cut, or oozes.

EDIT: Also, it seems like a pain effect, so it shouldn't affect anyone immune to pain effects. Doesn't happen much, but it could.

2007-07-18, 08:25 AM
Fair enough.
Also I was aiming weak.


2007-07-30, 12:04 AM
I do think that this is a worthy idea, it's just a pity it has been pre empted by Sandstorm. It would be nice to have a scaled down versions of that Monster, though. On the other hand, you could always rename this as a Dust Golem.

2007-08-13, 03:13 PM
Post will be edited.