Gr7mm Bobb
2017-01-09, 11:06 AM
In the middle of a personal homebrew feat overhaul in my group, wanting this one to get through the grinder of the playground to get some quality assurance.
Grit
Prerequisite: Constitution or Wisdom 13
Increase your Constitution or Wisdom score by 1, to a maximum of 20.
You have advantage on saving throws made to resist or remove Fear and Madness effects.
While you are at or below 1/2 of your original maximum hit points you add ½ of your proficiency bonus (rounded down) to all of your saving throws.
When you are reduced to 0 hit points and not killed outright, you may choose to immediately expend any number of available recovery hit die. Roll each die to be used, add your Constitution modifier for each hit die expended. You gain temporary hit points equal to the result after damage is dealt. These temporary hit points last for one minute. You must finish a long rest before you can use this feature again.
Bullet 1 is standard and it offers a + to stats for which there is not too much support for. I can recall Durable, Observant, Tavern Brawler, and Resilient for a + to Wis or Con. The 2nd bullet is a situational condition shake, one of which is limited to an alternate rule set for consistent use. The 3rd bullet is something kicks in while the chips are down, or at least that's the intent. May be a tad much though. The 4th bullet feels strong to me, but the GM who suggested the changes from 1HD + Con + Char Level pointed out that it would be someone expending their ability to heal normally for deeper reserves of strength. I'm still thinking of imposing a 1/2 total HD limit.
Grit
Prerequisite: Constitution or Wisdom 13
Increase your Constitution or Wisdom score by 1, to a maximum of 20.
You have advantage on saving throws made to resist or remove Fear and Madness effects.
While you are at or below 1/2 of your original maximum hit points you add ½ of your proficiency bonus (rounded down) to all of your saving throws.
When you are reduced to 0 hit points and not killed outright, you may choose to immediately expend any number of available recovery hit die. Roll each die to be used, add your Constitution modifier for each hit die expended. You gain temporary hit points equal to the result after damage is dealt. These temporary hit points last for one minute. You must finish a long rest before you can use this feature again.
Bullet 1 is standard and it offers a + to stats for which there is not too much support for. I can recall Durable, Observant, Tavern Brawler, and Resilient for a + to Wis or Con. The 2nd bullet is a situational condition shake, one of which is limited to an alternate rule set for consistent use. The 3rd bullet is something kicks in while the chips are down, or at least that's the intent. May be a tad much though. The 4th bullet feels strong to me, but the GM who suggested the changes from 1HD + Con + Char Level pointed out that it would be someone expending their ability to heal normally for deeper reserves of strength. I'm still thinking of imposing a 1/2 total HD limit.