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FishBot
2017-01-22, 02:52 AM
Totem Warrior Additional Spirits

Totem Spirit
Badger. While raging you gain a burrow speed equal to half your movement speed.
Bull. While raging when you move at least 15 feet in a straight line before attacking you gain advantage on the attacks.
Dragon. When you choose this totem spirit choose one type of damage from the following list: acid, cold, fire, lightning, or poison damage. Once per turn while raging you when you hit a creature with a weapon attack you can deal 1d8 extra damage of this type. In addition you gain resistance to this damage type while raging.
Serpent. When you hit a creature with a melee attack you can attempt to grapple that creature as a bonus action.
Shark. When you kill a creature while raging you can use a bonus action to move up to half your movement speed and make an attack.


Aspect of the Beast
Badger. You gain tremorsense to a range of 10 feet.
Bull. You only expend 5 feet of movement when getting up from being prone.
Dragon. You have advantage on perception checks made to detect hidden or invisible creatures.
Serpent. You gain proficiency in acrobatics and when you make an acrobatics check you add double your proficiency bonus to the check.
Shark. You gain advantage on ability checks made to swim, you can hold your breath for up to 10 minutes, and you have advantage on all perception and survival checks relating to scent.


Totemic Attunement
Badger. While raging after hitting a creature with 2 attacks on the same turn you can make an attack against them as a bonus action.
Bull. If you hit a creature with a weapon attack after moving at least 15 feet in a straight line towards them the attack deals 2d6 extra damage.
Dragon. While raging as a bonus action you can cause any creature's within 15 feet that can see you to be frightened of you for 1 round.
Serpent. While raging at the end of your turn a creature you have grappled takes 2d6 + your strength modifier bludgeoning damage
Shark. Once per turn while raging when you hit a creature that has taken damage this round you deal 2d6 additional necrotic damage.

Potato_Priest
2017-01-22, 01:21 PM
The aspect of the beast features shouldn't be that good; those should all be ribbons.

FishBot
2017-01-22, 11:15 PM
The aspect of the beast features shouldn't be that good; those should all be ribbons.

Yeah I was worried about those being too strong (espescially dragon) I'll shift them around