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View Full Version : D&D 5e/Next Vestige Patrons #2 - Agares, Truth Betrayed



Ziegander
2017-01-22, 03:49 PM
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Your patron is Agares, once a stonelord of great elemental power who commanded armies against the caliphs and viziers of the City of Brass. Now a vestige of his former self, the only way for him to truly exist is by granting power to mortals brave enough to seek his name and carve his sign.

EXPANDED SPELL LIST


Spell Level
Spells


1st
Beast BondEE, Earth TremorEE



2nd
EarthbindEE, Spike Growth


3rd
Meld into Stone, Erupting EarthEE


4th
Dominate Beast, Stoneskin


5th
Transmute RockEE, Wall of Stone




Earth Mastery
Starting at 1st level, whenever you make a melee attack against a creature that is on the ground, as long as you are also on the ground your attack deals 2 additional damage. Furthermore, you gain a +1 bonus to AC against the attacks of any creatures that are not on the ground.

Heart of Stone
Starting at 6th level, you cannot be charmed or frightened as long as you are on the ground.

Earthen Commander
Starting at 10th level, your Earth Mastery and Heart of Stone features also apply to any allies within 30ft of you.

Stonelord's Companion
At 14th level you may expend a spell slot and spend 1 minute in concentration as if concentrating on a spell, chanting, articulating gestures and burning soft clay in a brazier. When you do, you conjure forth an Earth Elemental that remains by your side until it is reduced to 0 hit points, at which point it breaks apart into small chunks of rock and you regain a spell slot. The elemental is friendly toward you and your companions, takes its own turns, and obeys any verbal commands you issue it. When you cast a spell with a range of touch, your Earth Elemental can deliver the spell as if it had cast it as long as it is within 100ft of you when you cast the spell. This requires the Earth Elemental's reaction. If the spell requires an attack roll it uses your spell attack modifier for the roll.

As an action you may dismiss the elemental, either forever (regaining the spell slot used to conjure it), or shunting it into a pocket dimension where it awaits your summons. While the elemental remains in such a pocket dimension you may use an action to call it forth into any unoccupied space within 30ft of you.

You can't control more than one Earth Elemental conjured in this way. If you use this feature while you already control an Earth Elemental (even one currently residing in a pocket dimension), the elemental you currently control disappears, being tossed through dimensions back to the elemental chaos from which it was formed, and a new Earth Elemental takes its place.

NEW FEAT
Binder
Prerequisite: Warlock with a Vestige Patron
Through your Patron and your own research, you have learned of the existence of a whole pantheon of dead gods, mysterious beings, and lost legends known collectively as Vestiges. You gain the ability to conduct a forbidden ritual to make contact with these powers beyond the fragile veil of reality and bind them to your very soul.


You can use the Bind Vestige ritual to replace the abilities and features granted by your Patron with those of any other Vestige Patron. This ritual requires 1 hour of concentration as if you were casting a spell and also verbal and somatic components, as well as Material components valued at 150 gold pieces each time it is performed. Each time you perform this ritual you may choose one of the spells you know and replace it with another spell of the same spell level from the Expanded Spell List offered by the Vestige you are binding yourself to.
You must succeed at a Charisma check in order to bind yourself to a Vestige that you have cast aside anytime within the last week. The DC of this check is up to the DM but always increases by at least 5 if you are trying to bind yourself to the Vestige you chose as your Patron at 1st level. Depending on the circumstances of the environment, the Vestige being contacted, and the nature of your plea, your DM may declare your Charisma check to be a Deception or Persuasion check, or grant the check advantage or disadvantage, at his or her wish. If your Charisma check fails, so does the ritual.
Whenever you are bound to your Patron Vestige you gain temporary hit points equal to your Charisma modifier. If you have at least six Warlock levels you also gain a +1 bonus to AC. If you have at least ten Warlock levels you also have advantage on saving throws made to resist being charmed, frightened, or stunned.


Vestige Patrons #1 - Acererak, the Devourer. (http://www.giantitp.com/forums/showthread.php?433094-Vestige-Patrons-1-Acererak-the-Devourer&p=19650643#post19650643)

Amnoriath
2017-01-23, 12:05 AM
1. Great flavor and spell choices, in general though except for its 14th level ability feels ahead of the curve in comparison to other Warlock patrons. The first adds tangible numbers passively with a just a respective condition while not game breaking it sets the feel of it being battle oriented and not many other pillars until 14th. 6 and 10 though are probably overpowered consider that a Devotion paladin isn't immune to either conditions yet while at 10th you are giving to allies as if the Paladin was level 18 and a fighting style with rather rare conditions in which the Paladin can utilize over this. The 14th level ability though is great aside from the fact it again reminds you how limited Pact of the Chain can be.
2. As for your feat this is a great way to implement the class without having to make another small book for its mechanics and material. Though I would suggest for the second part that it ought to be a choice between them because all together would be almost too good as a feat in and of itself. After all the original Binder had you choose between them.

Ziegander
2017-01-23, 02:13 AM
1. Great flavor and spell choices, in general though except for its 14th level ability feels ahead of the curve in comparison to other Warlock patrons. The first adds tangible numbers passively with a just a respective condition while not game breaking it sets the feel of it being battle oriented and not many other pillars until 14th. 6 and 10 though are probably overpowered consider that a Devotion paladin isn't immune to either conditions yet while at 10th you are giving to allies as if the Paladin was level 18 and a fighting style with rather rare conditions in which the Paladin can utilize over this. The 14th level ability though is great aside from the fact it again reminds you how limited Pact of the Chain can be.

Thanks for the feedback! So 6 and 10 feel a little overpowered, then? Perhaps 6 should only give advantage on saving throws against being charmed or frightened?

Do you think Stonelord's Companion should be toned down?


2. As for your feat this is a great way to implement the class without having to make another small book for its mechanics and material. Though I would suggest for the second part that it ought to be a choice between them because all together would be almost too good as a feat in and of itself. After all the original Binder had you choose between them.

I had thought that too. Perhaps I will work out some way to learn new Vestige rituals and signs, then...

Amnoriath
2017-01-24, 10:38 AM
Thanks for the feedback! So 6 and 10 feel a little overpowered, then? Perhaps 6 should only give advantage on saving throws against being charmed or frightened?

Do you think Stonelord's Companion should be toned down?



I had thought that too. Perhaps I will work out some way to learn new Vestige rituals and signs, then...

1. Advantage would work out to be just fine.
2. Not necessarily it just that it mimic's the Great Old One's capstone with a specific companion and a different focus in which both of them can render the pact of the chains benefits redundant and weak. It isn't really a problem on your part though I would change the wording of the cost of it would reduce the maximum slots you have as well so that it isn't just a slot on hold after being replenished after a rest.