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gooddragon1
2017-02-03, 02:32 AM
Synthezoid
A humanoid creature vaguely reminiscent of plant life in some way you can't quite put your thumb on appears before you. He wears a scouting outfit and carries a bow which his hands almost very slightly seem to merge with.

The unnatural synthezoids are the results of experimentation on plant life to create adaptable servants. The ability for these creatures to focus their evolution to be more effective at a single role affords them improved survivability. The nature of any synthezoid depends largely on their background as with many other races. Some synthezoids may be champions of the meek and others may be cruel. Some of them may embrace their connection with nature (despite its aberrant characteristics) where others turn away from it. However, all synthezoids know of their affinity for sunlight and as such tend not to live in areas where they would not have routine exposure to it.

Synthezoids visually appear humanoid except for having a skin which is green in color due to their photosynthetic properties. This skin color can fade to a greyish color with time if they are not exposed to sufficient sunlight.

The reactions of other races toward synthezoids usually depends on how they view other quasi-human races. Some societies may treat them with suspicion and others could accept them. Druids acknowledge that synthezoids are aberrations of nature, but still accept them as they are still connected to nature in a way.

Synthezoids speak Common.

Aberration (Shapechanger): Synthezoids are not subject to spells or effects that affect humanoids only, such as +charm person or dominate person. Synthezoids do not gain any benefits from their shapechanger subtype
Medium: As Medium creatures, synthezoids have no special bonuses or penalties due to their size.
Movement: Synthezoid base land speed is 30 feet.
Special Qualities: Synthezoids (unlike most aberrations) do not have darkvision.
Aberrant Photosynthesis (Su): Synthezoids that are exposed to at least 1 hour of sunlight per week do not require food or water to survive and age in reverse to adulthood by 1 year for every week if they have at least 2 hours worth of exposure in that week.
Adaptive Shape (Su): A synthezoid can shift its form to accommodate a role it chooses to pursue in life. It can only ever do this once and only when it gains its 1st level in the class that it chooses as its adaptation. A synthezoid that is not exposed to at least 1 hour of sunlight for a week loses this ability until it has gained such exposure.

Barbarian: +2 to STR and CON while raging.
Bard: Inspire Courage grants a +2 luck bonus to damage rolls.
Cleric: Caster level +2 for cure, inflict, heal, and harm spells
Druid: Caster level +2 for Summon spells.
Fighter: Weapons you have a feat with that specifically references that weapon are treated as having an enhancement bonus +1 higher per feat (up to your fighter level/4, minimum +1). This ability stacks with any enhancement bonus already on the weapon.
Monk: Gain +2 STR when making unarmed strikes and Powerful Build (your unarmed strikes are treated as one size category larger as well).
Paladin: You may smite neutral creatures, but neutral creatures get a bonus to AC equal to your charisma bonus against these smite attempts.
Ranger: Favored enemy grants +3 damage instead of +2 damage against favored enemies.
Rogue: Gain a +1 bonus to attack rolls per 2 sneak attack damage dice on sneak attacks (minimum 1)
Sorcerer: You get 1 prepared slot per day up to the highest level spell you could cast. You must maintain a spellbook for this purpose as a wizard does, but preparing the spell takes only 10 minutes.
Wizard: You get 1 spontaneous slot per day up to the highest level spell you could cast, but you must choose which school of magic it is from when you prepare spells.

Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic).
Favored Class: None.
Level Adjustment: +0.
Age categories: As half-orc, except no bonuses to ability scores for aging.
Height determination: As human.

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Not sure what to name it though.
Got it: Synthezoid