Ursus Spelaeus
2017-02-10, 08:17 AM
I think psionic classes could use some mundane weapons unique to them.
Wild Blade
Exotic Two-Handed Melee
Cost: 100 gp
Normal Material: Iron
Weight: 12 lb.
Damage: d10 (s), 1d12 (m) slashing
Critical: 19-20/x2
You may activate or deactivate your wild blade's surge mode as a free action during your turn. While your wild blade's surge mode is active, its damage steps up as though it were one size category larger (becoming 3d6 instead of 1d12 if medium), its critical multiplier becomes 18-20/x3 instead of 19-20/x2, and its reach doubles (gaining 10' reach instead of 5' reach if medium). Wild blades are exceedingly difficult to handle. When you attack with a wild blade in surge mode, make a percentile roll. On a roll of 20% or lower, the attack misses, and you are dazed for one round. Masterwork wild blades reduce the miss chance to 10%.
Wild Finish[Psionic Feat]
Prerequisite: Wild Surge class feature
Benefit: You are treated as if you possess the feat Exotic Weapon Proficiency (wild blade.) In addition, whenever you attack with a wild blade in surge mode, it counts as though you had used the wild surge ability with an intensity of 1 for purposes of using the surging euphoria ability.
Wild Mind Blade [Psionic Feat]
Prerequisites: Ability to generate a mind blade, shape mind blade class feature
Benefit: Any time you wish to reshape your mind blade using your shape mind blade class feature, you can add the wild blade to your shape repertoire. You are treated as if you possess the feat Exotic Weapon Proficiency (wild blade). The weapon is sized appropriately for you and deals damage as a wild blade. In addition, the weapon is treated as as masterwork.
Wild Blade
Exotic Two-Handed Melee
Cost: 100 gp
Normal Material: Iron
Weight: 12 lb.
Damage: d10 (s), 1d12 (m) slashing
Critical: 19-20/x2
You may activate or deactivate your wild blade's surge mode as a free action during your turn. While your wild blade's surge mode is active, its damage steps up as though it were one size category larger (becoming 3d6 instead of 1d12 if medium), its critical multiplier becomes 18-20/x3 instead of 19-20/x2, and its reach doubles (gaining 10' reach instead of 5' reach if medium). Wild blades are exceedingly difficult to handle. When you attack with a wild blade in surge mode, make a percentile roll. On a roll of 20% or lower, the attack misses, and you are dazed for one round. Masterwork wild blades reduce the miss chance to 10%.
Wild Finish[Psionic Feat]
Prerequisite: Wild Surge class feature
Benefit: You are treated as if you possess the feat Exotic Weapon Proficiency (wild blade.) In addition, whenever you attack with a wild blade in surge mode, it counts as though you had used the wild surge ability with an intensity of 1 for purposes of using the surging euphoria ability.
Wild Mind Blade [Psionic Feat]
Prerequisites: Ability to generate a mind blade, shape mind blade class feature
Benefit: Any time you wish to reshape your mind blade using your shape mind blade class feature, you can add the wild blade to your shape repertoire. You are treated as if you possess the feat Exotic Weapon Proficiency (wild blade). The weapon is sized appropriately for you and deals damage as a wild blade. In addition, the weapon is treated as as masterwork.