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View Full Version : (Preach) Pathfinder Unchained Fighter (ff7 Soldier)



Starbuck_II
2017-02-11, 12:09 AM
While this is an attempt to Unchain the Fighter, I’ll be referring to it as the Final Fantasy 7 archetype, SOLDIER. Because that is what a high level Fighter would be like.


Now, this class takes material from Fighter (Grit based) by Naoki00, so my credits to him as largely his stuff is what I’m using to template this.
But since then I changed almost everything, but I still credit him for basic ideas.

https://docs.google.com/document/d/1CyWOXWWRo0zSba7tEvnuXT7kcz-EQTNaVQgZhmnLx5c/edit#

I did it on google drive since I'm not good at making the tables.

Base info/skills:

Races: Every humanoid race has warriors, but actual Soldier are rarer in societies that don't value logistics and planning. So while there are many Soldiers among the Hobgoblins, Dwarves, and Fire Giants, a Soldier is rarely seen among the ranks of the Orcs, Gnomes, or Ogres.

Alignment: Every alignment has its share of Soldiers, however more Soldier are of Lawful alignment than of Chaotic Alignment.

Role: As primarily a heavy damage dealing frontline combatant, a Soldier is ideally at home taking on waves of foes while protecting their less combat capable casters in the back. Alternatively they could dart about the field peppering the enemy with arrows while other frontlines tank the enemies damage. Soldier are the epitome of the versatile combatant, and can meet almost any demand on the battlefield, though many are also specialists in a particular field.

Hit Die: d10.

The Soldier’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (Dungeoneering, Engineering, History) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Survival (Wis), Swim (Str).
Skill Ranks per Level: 4 + Int modifier.



Soldier
Level|BAB|Fort|Ref|Will|Special
1st|+1|+2|+0|+2|Combat School, Grit, Deeds
2nd|+2|+3|+0|+3| Soldier’s Prowess
3rd|+3|+3|+1|+3|Pack Mule (Medium), Deeds
4th|+4|+4|+1|+4|Martial Flexibility,
5th|+5|+4|+1|+4|School Training +1, Soldier’s Prowess
6th|+6/+1|+5|+2|+5|Deeds
7th|+7/+2|+5|+2|+5|Warrior’s Determination
8th|+8/+3|+6|+2|+6|Martial Flexibility (Swift Action), Soldier’s Prowess
9th|+9/+4|+6|+3|+6|Martial Flexibility (Two feats), School Training +2
10th|+10/+5|+7|+3|+7|Threat Assessment, Pack Mule (Heavy)
8th|+8/+3|+6|+2|+6|Martial Flexibility (Swift Action), Soldier’s Prowess
9th|+9/+4|+6|+3|+6|Martial Flexibility (Two feats), School Training +2
10th|+10/+5|+7|+3|+7|Threat Assessment, Pack Mule (Heavy)
11th|+11/+6/+1|+7|+3|+7|Warlord, Deeds, Advanced Soldier’s Prowess
12th|+12/+7/+2|+8|+4|+8|Sweat and Blood, Imitate Soldier’s Prowess
13th|+13/+8/+3|+8|+4|+8|Martial Flexibility (Free Action), School Training +3
14th|+14/+9/+4|+9|+4|+9|Martial Flexibility (Three feats), Advanced Soldier’s Prowess
15th|+15/+10/+5|+9|+5|+9|Martial Flexibility (Immediate Action)
16th|+16/+11/+6/+1|+10|+5|+10|Combat School Mastery
17th|+17/+12/+7/+2|+10|+5|+10|School Training +4, Advanced Soldier’s Prowess
18th|+18/+13/+8/+3|+11|+6|+11|Advanced Soldier’s Prowess
19th|+19/+14/+9/+4|+11|+6|+11|Fighting Spirit
20th|+20/+15/+10/+5|+12|+6|+12|Peerless Warrior, Advanced Soldier’s Prowess






Weapon and Armor Proficiency: A Soldier is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields). He is also proficient with any weapon in his combat school (see below) even exotic weapons in it.

Combat School (Ex): Each Soldier comes from either a school of warfare or a self taught regimen that’s given them their unique form of combat and their prefered weapons. At 1st level she chooses a name for this combat style (such as "Hammer and Anvil Technique" or "Crescent Moon Style", or "Way of the Lightning Mace"). This combat style only works with two of the following weapon groups of the fighter’s choice:

•Axes: bardiche, battleaxe, collapsible kumade, dwarven waraxe, gandasa, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, kumade, light pick, mattock, orc double axe, pata, throwing axe, and tongi.


•Blades, Heavy: Ankus, dueling sword, bastard sword, chakram, double chicken saber, double walking stick katana, elven curve blade, estoc, falcata, falchion, flambard, greatsword, great terbutje , katana, khopesh, klar, longsword, nine-ring broadsword, nodachi, scimitar,scythe, seven-branched sword, shotel, temple sword, terbutje, and two-bladed sword.


•Blades, Light: bayonet, butterfly knife, butterfly sword, chakram, dagger, Deer horn knife, gladius, hunga munga, kama, katar, kerambit,kukri, machete, madu, manople, pata, quadrens, rapier, sawtooth sabre, scizore, shortsword, sica, sickle, starknife, swordbreaker dagger,sword cane, wakizashi, and war razor.


•Bows: composite longbow, composite shortbow, longbow, and shortbow.


•Close: bayonet, brass knuckles, cestus, dan bong, emei piercer, fighting fan, gauntlet, heavy shield, iron brush, katar, light shield, madu,mere club, punching dagger, rope gauntlet, sap, scizore, spiked armor, spiked gauntlet, spiked shield, tekko-kagi, tonfa, unarmed strike,wooden stake, and wushu dart.


•Crossbows: double crossbow, hand crossbow, heavy crossbow, launching crossbow, light crossbow, heavy repeating crossbow, light repeating crossbow, and tube arrow shooter.


•Double: bo staff, chain spear, dire flail, double walking stick katana, double-chained kama, dwarven urgrosh, gnome hooked hammer, kusarigama, orc double axe, quarterstaff, two-bladed sword, and weighted spear.


•Firearms: all one-handed, two-handed, and siege firearms.


•Flails: battle poi, bladed scarf, chain spear, dire flail, double chained kama, flail, flying blade, gnome pincher, halfling rope-shot, heavy flail, kusarigama, kyoketsu shoge, meteor hammer, morningstar, nine-section whip, nunchaku, sansetsukon, scorpion whip, spiked chain,urumi, and whip.


•Hammers: aklys, battle aspergillum, club, greatclub, heavy mace, light hammer, light mace, mere club, planson, taiaha, tetsubo, wahaika, and warhammer.


•Monk: bo staff, brass knuckles, butterfly sword, cestus, dan bong, deer horn knife, double chained kama, double chicken saber, emei piercer, fighting fan, hanbo, jutte, kama, kusarigama, kyoketsu shoge, lungshuan tamo, monk's spade, nine-ring broadsword, nine-section whip, nunchaku, quarterstaff, rope dart, sai, sansetsukon, seven-branched sword, shang gou, shuriken, siangham, temple sword,tiger fork, tonfa, tri-point double-edged sword, unarmed strike, urumi, and wushu dart.


•Natural: unarmed strike and all natural weapons, such as bite, claw, gore, tail, and wing.


•Polearms: bardiche, bec de corbin, bill, crook, glaive, glaive-guisarme, guisarme, halberd, hooked lance, lucerne hammer, mancatcher,monk's spade, naginata, nodachi, ranseur, rhomphaia, tepoztopilli, and tiger fork.


•Siege engines: Ballista, bombard, catapult, corvus, firedrake, firewyrm, gallery, ram, siege tower, springal, trebuchet, and all other siege engines.


•Spears: amentum, boar spear, chain spear, elven branched spear, javelin, harpoon, lance, longspear, orc skull ram, pilum, planson,shortspear, sibat, spear, tiger fork, trident, and weighted spear.


•Thrown: aklys, amentum, atlatl, blowgun, bolas, boomerang, brutal bolas, chakram, club, dagger, dart, deer horn knife, halfling sling staff, harpoon, hunga munga, javelin, lasso, kestros, light hammer, net, poisoned sand tube, rope dart, shortspear, shuriken, sibat, sling,sling glove, spear, starknife, throwing axe, throwing shield, trident, and wushu dart.


whenever the Soldier wields a weapon belonging her chosen groups, she gains a +1 bonus on attack rolls. This counts as the Weapon Focus feat for all prerequisites.

I'll hoping this brings the Fighter (through grit abilities/Prowess) to Tier 3 at least.
It might be Chained Summoner levels of power, but that is why I asked to look at and tell me issues you see with it.