Sucros
2007-07-22, 02:42 PM
Saqul is the eternal afterlife of torments for a great many desert dwelling cultures across many planes. It is a realm of stinging sands blazing heat, and tapped potential.
Planar Traits:
Infinite: The plane is an infinite expanse of sand.
Enhanced Magic: Spells of the Earth and Air descriptor are cast at +1 caster level, due to the predominance of these elements.
Impeded Magic: Spells of the Water and Fire descriptor are cast at –1 caster level, and may only be cast upon a successful caster level check (DC: 15 + Spell level)
Partially Divinely Morphic: Saqul, like most outer planes, is divinely morphic, however, this trait does not extend to a very important feature of the plane: the sands. For whatever reason, the sands of Saqul refuse to be shaped or bound. Sages have hypothesized that this is due to the sands of this hell being symbolic of pure depletion, matter ground of all potential. Efreet and Efreetyeh are considered divine on Saqul for the purposes of this planar trait.
Heavy Gravity: Carrying capacities of all creatures on Saqul are halved, and all strength-based and constitution-based checks take a –2 penalty.
Three Suns: Saqul has three suns, passing over the plane at different intervals, which cause temperatures to vary wildly.
Planar Traits:
Infinite: The plane is an infinite expanse of sand.
Enhanced Magic: Spells of the Earth and Air descriptor are cast at +1 caster level, due to the predominance of these elements.
Impeded Magic: Spells of the Water and Fire descriptor are cast at –1 caster level, and may only be cast upon a successful caster level check (DC: 15 + Spell level)
Partially Divinely Morphic: Saqul, like most outer planes, is divinely morphic, however, this trait does not extend to a very important feature of the plane: the sands. For whatever reason, the sands of Saqul refuse to be shaped or bound. Sages have hypothesized that this is due to the sands of this hell being symbolic of pure depletion, matter ground of all potential. Efreet and Efreetyeh are considered divine on Saqul for the purposes of this planar trait.
Heavy Gravity: Carrying capacities of all creatures on Saqul are halved, and all strength-based and constitution-based checks take a –2 penalty.
Three Suns: Saqul has three suns, passing over the plane at different intervals, which cause temperatures to vary wildly.