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Sucros
2007-07-22, 02:42 PM
Saqul is the eternal afterlife of torments for a great many desert dwelling cultures across many planes. It is a realm of stinging sands blazing heat, and tapped potential.

Planar Traits:
Infinite: The plane is an infinite expanse of sand.
Enhanced Magic: Spells of the Earth and Air descriptor are cast at +1 caster level, due to the predominance of these elements.
Impeded Magic: Spells of the Water and Fire descriptor are cast at –1 caster level, and may only be cast upon a successful caster level check (DC: 15 + Spell level)
Partially Divinely Morphic: Saqul, like most outer planes, is divinely morphic, however, this trait does not extend to a very important feature of the plane: the sands. For whatever reason, the sands of Saqul refuse to be shaped or bound. Sages have hypothesized that this is due to the sands of this hell being symbolic of pure depletion, matter ground of all potential. Efreet and Efreetyeh are considered divine on Saqul for the purposes of this planar trait.
Heavy Gravity: Carrying capacities of all creatures on Saqul are halved, and all strength-based and constitution-based checks take a –2 penalty.
Three Suns: Saqul has three suns, passing over the plane at different intervals, which cause temperatures to vary wildly.

Sucros
2007-07-22, 02:43 PM
Society:
Saqul is ruled by a noble caste of Efreet, who are in turn subject to the Efreetyeh, the rare female counterpart to the Efreet. All inhabitants, be they slave, subject, Efreeti, or Efreetyeh bows before the rule of the Red Lady, an Efreetyeh of nearly divine puissance.
Efreeti nobles secure their power by building themselves personal palaces, personal realms where they rule as minor deities. To achieve this, they must send devils with herds of petitioner slaves to scour the sands for any of the rare material that isn’t sand, with which to build their realm. Petitioners return from such excursions with their legs seared off to the knees from the heat of the sands, and their skin flayed off from the biting winds. These wounds regrow after a week. A successful excursion with a full complement of petitioners might yield as much as half a pound of matter to be shaped. As their palace increases in size, so does their personal power, and Efreeti nobles of 30 HD rule the grandest of palaces.
Efreetyeh build their realms and power in much the same way, but they get their material as tribute. In return for birthing an Efreeti a heir and vassal, Efreetyeh demand a large portion of an Efreeti’s realm. In such a manner, only the fittest of Efreeti are able to reproduce. Under such a system, the Efreetyeh have much more massive realms and power than the Efreet.
Mortals are not an uncommon sight in Saqul. Many travel to the courts of Efreeti palaces to beg for wishes. The price for such a wish is always the asker’s soul, to scour the sands for eternity after their death. Despite having personally witnessed the suffering that awaits them, many are the wicked souls who would make such bargains.
Devils are the subjects in the society of Saqul. They form the military might of the feuding Efreeti lords, the drivers of the wicked slaves, and occasionally servants to the debased desires of the decadent nobility.

Sucros
2007-07-22, 02:45 PM
Reserved for Geography

Sucros
2007-07-22, 02:46 PM
Reserved for more geography, and brief information on a city

Sucros
2007-07-22, 02:47 PM
Reserved for inhabitants, including stats for the Efreetyeh.

Sucros
2007-07-22, 02:48 PM
Reserved for Saqul's lovely lady ruler, the Red Lady

Sucros
2007-07-22, 02:49 PM
Reserved just in case I need it. Feel free to comment, critique, complement, or tear to shreds. I'm always interested in what people have to say about my work. I'll try and comment on yours.