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View Full Version : D&D 5e/Next New Magic Items - Psionics! (PEACH)



Ninjadeadbeard
2017-02-13, 07:41 PM
Because I don't know when to quit, here are a couple of magical items based off classic Psionic items of the past.

Aportating Armor
Armor (any), Very Rare (Requires Attunement)
Aportating Armor is heavily inscribed with magic runes, often in precious metals.

While attuned to Aportating Armor, your movement speed is increased by 5ft, and as a Bonus Action you can cast Misty Step a number of times per day based on the armor type. Light Armor can use Misty Step 5 times a day, Medium Armor can use it 3, and Heavy Armor can cast it twice per day. The uses reset at the next dawn.

Crystal Mask of Detection
Wondrous Item, Uncommon
While wearing this mask, you gain proficiency in Perception. If you are already Proficient, you gain Expertise instead. This mask seems carved out of a powdery blue crystal, and hugs your face securely. You can make the mask become visible or invisible while worn as an Action.

Crystal Mask of Discernment
Wondrous Item, Uncommon
While wearing this mask, you gain proficiency in Insight. If you are already Proficient, you gain Expertise instead. This mask seems carved out of a glossy orange crystal, and hugs your face securely. You can make the mask become visible or invisible while worn as an Action.

Crystal Mask of Dread
Wondrous Item, Uncommon
While wearing this mask, you gain proficiency in Intimidation. If you are already Proficient, you gain Expertise instead. This mask seems carved out of a deep red crystal, and hugs your face securely. You can make the mask become visible or invisible while worn as an Action.

Crystal Mask of Knowledge
Wondrous Item, Rare (Requires Attunement)
While you are attuned to this mask you are Proficient with all Intelligence skills, and you may reroll 1ís on these checks, keeping the new roll. You also have Advantage on Intelligence saving throws. This violet crystal mask has no eye-holes, only a deep purple spiral in its center that the wearer can see through.

Crystal Mask of Language
Wondrous Item, Rare (Requires Attunement)
While you are attuned to this mask you understand all spoken languages and you have Proficiency with the Persuasion, Deception, and Intimidate skills. You also have Advantage on Charisma saving throws. This gold-colored crystal has been shaped into a rather handsome face with an enigmatic smile.

Crystal Mask of Mindarmor
Wondrous Item, Very Rare (Requires Attunement)
While you are attuned to this mask you have Advantage against all Charm and Fear effects, and your mind cannot be read. Any creature who uses such effects against you take half your character level in Psychic damage. This maroon helm is carved from a single piece of psionically-resistant material.

Ectoplasmic Armor
Armor (any metal Medium or Heavy), Very Rare (Requires Attunement)
Ectoplasmic Armor is made of hardened Ghoststeel, a rare substance found only in haunted mines and on the Elemental Plane of Earth.

This armor appears to be a regular set of armor, albeit with a pale blue or green hue to the metal. You gain Darkvision out to 60ft, or increase your own Darkvision by another 60ft if you already have it. As an Action you can cause the armor to ooze ectoplasm, covering itself in the eerie material. This ectoplasmic ooze remains for 1 minute. While covered in ectoplasm, you treat solid objects and creatures as Difficult Terrain, and you gain resistance to Necrotic, Cold, and Poison damage. If you end your movement inside a solid object, you are ejected into the nearest open space, and suffer 1d10 Force Damage per 10ft this moves you. You cannot use this ability again until the next sunset.

Gloves of Object Reading
Wondrous Item, Uncommon
If you touch an inanimate object while wearing these gloves, you learn the identity of the objectís most recent owner, including their race, gender, and age. If you spend one minute concentrating, you learn how the last owner came to have the object, as well as how he or she lost it.

Shield of Aversion
Shield, Rarity by type (Requires Attunement)
This shield is made of wood or light steel, and covered in a layer of leather made from the skin of a particular creature. Creatures who are of the same type must succeed on a Wisdom save (DC = 8 + your proficiency bonus + half your character level) or else they cannot attack you this turn on a failed save. They may repeat the save at the start of each of their turns. A successful save at any point makes that creature immune to this effect for 24 hours.



Creature Type
Rarity


Aberration
Very Rare


Beast
Common


Celestial
Very Rare


Dragon
Very Rare


Fey
Uncommon


Fiend
Rare


Giant
Rare


Humanoid
Uncommon


Monstrosity
Uncommon