The_Dodger
2017-02-18, 05:27 PM
So I'm working on building a class that is focused on the creation of a "puppet" that the owner uses to fight and perform other tasks. However, I'm in need of some additional brain power because I'm having trouble coming up with abilities for the class.
At the moment all I have is that the class will have some minor spell casting, something similar to a bard in the number of spells they have, and like a sorcerer in their ability to spontaneously cast from their list of known spells. However, the focus of the class will be on the creation and enhancement of their "puppet". At first level they will gain the ability to create a lesser puppet, a construct of small size with limited combat potential. As they progress in level they will gain the ability to add enhancements to their puppet, making it stronger, faster, more armor or more attacks. Eventually they will gain the ability to make a stronger puppet, and then at higher levels a greater puppet. Or, alternatively, they can choose to create multiple lesser puppets with fewer enhancements.
So, as you can see I have a basic frame work for what I want this class to be, but I'm having some trouble with the mechanics of it. Obviously the ability to create their first lesser puppet will be a first level ability, but I'm not sure at what level they should be able to create a normal puppet and then greater puppet. Alternatively, instead of getting rid of their lesser puppet in favor of a normal one, they might choose to create a second minor puppet instead, giving them two lesser puppets, or at the greater puppet level they could have two normal puppets or four lesser puppets.
I'm also having some trouble coming up with suitable enhancements that will be balanced, and how many at each level they will be able to use. Also, I would like to include enhancements that go beyond just combat, making the puppets more useful out of combat for skills and roleplaying use.
This is the basic level breakdown I've come up with to start. But it feels lacking and unbalanced. I feel like they should have more abilities than just enhancing the puppet.
1 – Craft Lesser Puppet, Spellcasting
2 – Enhance Puppet I
3
4 – Enhance Puppet II
5
6 – Enhance Puppet III
7
8 – Enhance Puppet IV
9
10 – Craft Puppet
11
12 – Enhance Puppet V
13
14 – Enhance Puppet VI
15
16 – Craft Greater Puppet
17
18 – Enhance Puppet VII
19
20 – Enhance Puppet VIII
For abilities I've only managed to come up with a small handful of ideas
Boost Ability - raises one of the puppet's base abilities by +2
Boost Speed - raises the puppet's base speed by 10ft.
Add Attack - adds one additional attack per turn at half the BAB
Add Armor - raises the puppet's AC by +2
I also have not settled on what the base statistics of each type of puppet will be. I might use an existing monster as a base to build off of but I'm not sure what would work best.
I'm looking for any kind of brain storming help. Suggestions, ideas, comments, criticism.
This class is being build for a homebrew clockwork/magicpunk setting with a Victorian esthetic.
At the moment all I have is that the class will have some minor spell casting, something similar to a bard in the number of spells they have, and like a sorcerer in their ability to spontaneously cast from their list of known spells. However, the focus of the class will be on the creation and enhancement of their "puppet". At first level they will gain the ability to create a lesser puppet, a construct of small size with limited combat potential. As they progress in level they will gain the ability to add enhancements to their puppet, making it stronger, faster, more armor or more attacks. Eventually they will gain the ability to make a stronger puppet, and then at higher levels a greater puppet. Or, alternatively, they can choose to create multiple lesser puppets with fewer enhancements.
So, as you can see I have a basic frame work for what I want this class to be, but I'm having some trouble with the mechanics of it. Obviously the ability to create their first lesser puppet will be a first level ability, but I'm not sure at what level they should be able to create a normal puppet and then greater puppet. Alternatively, instead of getting rid of their lesser puppet in favor of a normal one, they might choose to create a second minor puppet instead, giving them two lesser puppets, or at the greater puppet level they could have two normal puppets or four lesser puppets.
I'm also having some trouble coming up with suitable enhancements that will be balanced, and how many at each level they will be able to use. Also, I would like to include enhancements that go beyond just combat, making the puppets more useful out of combat for skills and roleplaying use.
This is the basic level breakdown I've come up with to start. But it feels lacking and unbalanced. I feel like they should have more abilities than just enhancing the puppet.
1 – Craft Lesser Puppet, Spellcasting
2 – Enhance Puppet I
3
4 – Enhance Puppet II
5
6 – Enhance Puppet III
7
8 – Enhance Puppet IV
9
10 – Craft Puppet
11
12 – Enhance Puppet V
13
14 – Enhance Puppet VI
15
16 – Craft Greater Puppet
17
18 – Enhance Puppet VII
19
20 – Enhance Puppet VIII
For abilities I've only managed to come up with a small handful of ideas
Boost Ability - raises one of the puppet's base abilities by +2
Boost Speed - raises the puppet's base speed by 10ft.
Add Attack - adds one additional attack per turn at half the BAB
Add Armor - raises the puppet's AC by +2
I also have not settled on what the base statistics of each type of puppet will be. I might use an existing monster as a base to build off of but I'm not sure what would work best.
I'm looking for any kind of brain storming help. Suggestions, ideas, comments, criticism.
This class is being build for a homebrew clockwork/magicpunk setting with a Victorian esthetic.