PDA

View Full Version : D&D 5e/Next Barbarian Path Designs (WIP)



RATHSQUATCH
2017-03-08, 01:32 AM
Hi,

I'm currently working on Barbarian Path designs and have come up with two that I think could be added on to any gaming world. Please let me know what you think and I welcome any feedback. Thank you.

Path of the Reaver
Some barbarians use rage to enhance the amount of damage they deal to a foe, entering a frenzy or just plain rage and becoming a deadly and wild combatant. Barbarians that follow the path of the Reaver have unlocked a strange psionic talent within themselves that breaks down the enemies mental defenses and over time punishes them with plundering attacks to their minds.

Reaving Circle
At 3rd level when you select this path, you may choose to activate a Reaving Circle whenever you enter a rage. If you do, for the duration of your rage, your mind lashes out at all enemies causing waves of psychic shrieks to blast into their minds. At the beginning of your turn while this feature is activated, all enemies within 15 feet of you take 1d6 psychic damage or if they pass a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) they take only half damage instead. Because of the excretion this feature causes on your own mind, you also take 1d6 damage at the beginning of any turn this feature is activated and you can make a Wisdom saving throw for half damage, just like any targets of this feature.

As you grow in power, so does your psionic ability. The damage dealt to you and all other targets within 15 feet increases to 2d6 at 6th level, 3d6 at 10th level, and 4d6 at 14th level.

You can use this feature once, then require a long rest before it can be used again.

Psionic Mind
At 6th level, you gain some control over your psionic powers and develop a resistance to mind-influencing magic. While in a rage, you gain proficiency with Wisdom saving throws and gain advantage on all Wisdom saving throws.

Reaving Fright
At 10th level, whenever you enter into a rage, you can unleash psionic energy, pulsating pain and fear into the minds of those that have raised your ire. You can use the fear spell as a 3rd level spell as part of the bonus action when you enter a rage. Charisma is your spellcasting ability for this spell.

You can use this feature once, then require a long rest before it can be used again.

Searing Circle
At 14th level, a creature that took damage from your Reaving Circle on your previous turn, must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or be unable to cast spells on their turn. In addition, they are at disadvantage on concentration checks to maintain spells if they took damage from your Reaving Circle last turn.

Path of the Savage
Through the savage lands, there are pockets of societies that have not advanced out of the stone ages. These rare societies are often not bothered because they can hide and escape from the large number of scouts and soldiers that try to find them. These warriors though, when provoked, fight with such rage that even other barbarians are impressed. While raging, a barbarian with this path seems to revert to true barbarism, relying on their primordial nature and rage.

Primordial Rage
Starting when you choose this path at 3rd level, you may enter into an animalistic frenzy that might even frighten a berserker while raging. Whenever you enter into a rage, select two of the following benefits below in addition to your normal rage benefits:

* You speed increases by 15 feet.
* You have advantage on Dexterity checks.
* You gain Blood Scent, which allows you to pinpoint the location of creatures who are below their maximum hit points within 30 feet.
* Your AC equals 10 + your Constitution modifier (or your Dexterity modifier) + your proficiency bonus as long as you wear no armor.

Regression
At 6th level, you no longer count as humanoid for the purpose of being targeted by spells, you instead count as a beast for target purposes of spells. In addition, you may select one of the following benefits from below:

* Your speed increases by 5 feet.
* When you land a critical hit, you may apply one additional weapon die of damage to the total.
* After seeing the result of a spent hit dice while resting you may reroll the result.
* You have advantage on saving throws against being frightened.

You gain an additional Regression feature upon reaching 14th level. You cannot select the same Regression feature twice.

Primal Senses
At 10th level, you gain proficiency in the Wisdom (Perception) and Strength (Athletics) skill if you are not already. If you already have proficiency in these skills, you use double your proficiency bonus when using them instead.

Primeval Toughness
At 14th level, you become extremely difficult to kill due to being hardened by nature. While in a rage you can use a bonus action to gain the following rage benefit.

When you activate this ability you regain 5 hit points and for the duration of your rage, you gain 5 hit points at the beginning of your turn so long as you have 1 hit point remaining. You can use these feature once, then require a long rest before it can be used again.

In addition, when hit with an attack (magical or non-magical) you can use your reaction to completely ignore the damage dealt from the attack.

You can use this feature once as well, then require a long rest before it can be used again.