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Spikes01k
2007-07-25, 06:30 AM
Dragon's Scale buckler (Exotic Shield)
This buckler has been fitted with special blades that when properly attached to a a light slashing and/or piercing weapon to increases their damage capability.
AC: 1
Arcane Spell Chance Failure: 5%
Armor check penalty: 0
Special: Untrained this acts identical to a normal bucker. This buckler is actually a collection of different bucklers that have integrated blades that actually work with a specific light melee weapons and one handed finessable melee weapons of the slashing, if the weapon does both slashing and/or piercing then it enhances both, and this is not applicable to both sides of a double weapon; if the weapon is not finessable or is not being used with the weapon finesse feat then this item does not work. Two handed weapons are both just too big and/or not agile enough to take advantage of this bonus. While equipped, this buckler increases damage of specific weapon by one die type; 1D3 to 1D4, 1D4 to 1D6, 1D6 to 2D4 (see below). If that brings it to 1D8, it instead makes it 2D4 damage. The buckler must be on the same arm that the specific weapon is worn on/held to gain the bonus damage. This buckler does not impose the normal -1 penalty to attack rolls when used in that way with- the specific weapon if the buckler is of master work quality. If the shield breaks, or is sundered, the weapon wielded on the same arm are rendered useless till the bucker is properly removed. It takes two full round action to remove this shield. If one has a different size weapon than the wielder can normally wear, they are required to buy a specially made shield to match, to still gain it's damage enhancement it grants; this specially made shield's cost is double the normal to work with a larger sized light weapon. Weapons that have this shield attached to it can not thrown with out first detaching the shield. The dragon's scale buckler can not be used with spiked shields or armor spikes.
Cost: 2055 gold

____________
Assuming a buckler is 100% when used with a weapon held in one hand.
(exotic) -5%
(long remove/dawn) -5%
(disables weapon when broken) -10%
(has item template and costs over 1000) -5

increase weapon damage by 7%=14%
conditionally +1 hit 5%= 10%

at double their probable cost it still balances out by my logic, but then again that is my logic.

DracoDei
2007-07-25, 12:52 PM
I don't see why it would be incompatable with armor spikes...

Spikes01k
2007-07-25, 09:15 PM
I don't see why it would be incompatable with armor spikes...

Because the mettal strip of blades running from the weapon just would be too ocward to make it work.

JackMage666
2007-07-25, 09:34 PM
For the price, it shuld do one of two things -

No penalty to weild a weapon with that hand.
OR
Increase damage, but keep the -1.

OR, make it so you have to be Proficienct with it to use both benefits, and it functions just like a regular buckler otherwise. As is, the only thing you get with non-proficiency is that you take the check penalty (-1) on attack rolls. If it's even masterwork, this penalty is eliminated.
Requiring proficiency should be good, actually.

Spikes01k
2007-07-25, 09:55 PM
For the price, it shuld do one of two things -

No penalty to weild a weapon with that hand.
OR
Increase damage, but keep the -1.

OR, make it so you have to be Proficienct with it to use both benefits, and it functions just like a regular buckler otherwise. As is, the only thing you get with non-proficiency is that you take the check penalty (-1) on attack rolls. If it's even masterwork, this penalty is eliminated.
Requiring proficiency should be good, actually.

Ah thanks missed that.

P.S. Is this better?