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View Full Version : D&D 5e/Next Feat: Psionic Tattoo



Ugganaut
2017-03-24, 11:28 AM
Had another go at this feat, would love some feedback.

Psionic Tattoo (Feat) - You have learned to manipulate ink on your body to create tattoos, bringing some to life, and storing items in others. You gain 1 Psi Point.
During a long rest, you can transfer ink(one ounce per slot) onto your body, and manipulate all ink on your body into the images of whatever object, or winged/four legged/aquatic creature you like - also its position.
A small humanoid has 4 slots, a medium humanoid 6 slots, and a large humanoid has 12 slots.
Animated Tattoo: When you finish creating a tattoo for future animation, you imbue the tattoo with a mirrored segment of your subconscious, which you can then animate later as a life-like psionic construct. Choose 1 of the following forms appropriate for the tattoo:
Winged Form - Speed 10ft, Fly 60ft, Keen Sight
Four-Legged - Speed 30ft, Climb Speed 30ft, Keen Smell
Aquatic Form - Speed 0ft, Swim 40ft, Underwater Camouflage[Advantage on Dexterity(Stealth) checks under water]
The size is determined by the number of slots, with the following statistics:
Psionic Construct
Size: 1 Slot(Tiny), 2 Slots(Small, +2 Str), 3 Slots(Medium, +4 Str), 4 Slots(Large, +8 Str)
Ability Scores: Strength 4, Constitution 10, Dexterity 15, Intelligence 4, Wisdom 10, Charisma 6
Armor Class: 12
Hit Points: 1(Tiny), 5(Small), 10(Medium), 20(Large).
Skills and Proficiency: It uses your proficiency bonus, and has two skills you are trained in, using its own Ability Scores.
Languages: It understands one language you know, but can't speak.
As an Action, you can spend 1 psi point per slot of the tattoo, and bring one of these tattoos to life. It appears in an unoccupied space adjacent to you. Only 1 can be active at a time.
Your psionic construct acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. Your psionic construct can’t attack, but it can take other actions as normal. When the psionic construct drops to 0 hit points or you become unconscious, it dissolves into a worthless blotch of ink. You can communicate with it telepathically within 100 feet. Additionally, as an action, you can see through your animated tattoo’s eyes and hear what it hears until the start of your next turn while it is within 100 feet. During this time, you are deaf and blind with regard to your own senses. Your psionic construct can use its Action to return to your body when adjacent to you.
Psionic talents you use that target a creature, can use your psionic construct as the origin point while it is within 100ft.
Inanimate Tattoo(1 slot): During a long rest, you can manipulate ink on your body to replicate the image of an object that you are holding and can see. If the object is no more than 1lb, you can use an action to absorb the object. As a bonus action, you can summon the item into your hand. You can use an action to absorb the object again, if it has not changed in any way. If a dagger was used in combat, and now has a new scratch or blemish, you must start the ink manipulation process again.
Special: You can take this feat multiple times, gaining an extra psi point. If you are a psionic class, you must still abide by your psi limit with each activation.


It's a bit long winded. I thought of changing the Animated version into a Find Familiar you store as a tattoo. But unlike the arcane version, you aren't binding a spirit.