Gr7mm Bobb
2017-04-05, 02:53 PM
Selfless Spell
When you cast a spell with a range of self, you can spend 2 sorcery points to change the spells range from self to touch, allowing it to target a willing creature you touch.
Echoing Spell
When you cast a spell with an instantaneous duration, you can expend a number of sorcery points equal to twice the slot level used (1 sorcery point if the spell is a cantrip). At the beginning of your next turn the spells effects repeat affecting the same area or targeting the same targets. This repeat effect originates from the space where the spell was cast to determine source and extent of the spells range.
This one needs a lot of fine tuning and word cleanup. I'm considering a couple of limits/changes to instill:
Sorcery point cost equal to the amount required to create the same spell slot.
Limiting the level of spell that can be created (using spell point conversions could be a solid hard limit at 5th level slots)
Uses a bonus action on the turn cast.
Requires the use of a bonus action on the following round. Not doing so loses the spell.
Adjust metamagic to echo a spell from the previous round as a bonus action, same effects/conditions as previous.
When you cast a spell with a range of self, you can spend 2 sorcery points to change the spells range from self to touch, allowing it to target a willing creature you touch.
Echoing Spell
When you cast a spell with an instantaneous duration, you can expend a number of sorcery points equal to twice the slot level used (1 sorcery point if the spell is a cantrip). At the beginning of your next turn the spells effects repeat affecting the same area or targeting the same targets. This repeat effect originates from the space where the spell was cast to determine source and extent of the spells range.
This one needs a lot of fine tuning and word cleanup. I'm considering a couple of limits/changes to instill:
Sorcery point cost equal to the amount required to create the same spell slot.
Limiting the level of spell that can be created (using spell point conversions could be a solid hard limit at 5th level slots)
Uses a bonus action on the turn cast.
Requires the use of a bonus action on the following round. Not doing so loses the spell.
Adjust metamagic to echo a spell from the previous round as a bonus action, same effects/conditions as previous.