rferries
2017-04-17, 08:00 AM
Fearsome Presence [General]
Your ability to intimidate foes rivals that of a dragon.
Prerequisites
Intimidate 9 ranks.
Benefit
At the start of each encounter you may make an Intimidate check as a free action to demoralise all enemies within 120 ft that can see or hear you. You only make one Intimidate check, regardless of how many enemies are present. Your check result is opposed by each enemy's modified level check as normal for the Intimidate skill. If you beat an enemy's modified level check they are shaken for one round per level you possess, rather than for just one round.
If you beat an enemy's modified level check by 10 or more, that enemy is frightened instead of shaken. If you beat an enemy's modified level check by 20 or more, that enemy is panicked instead of shaken.
Special
A fighter may select Fearsome Presence as one of his fighter bonus feats, and gains a +2 bonus on checks made with this feat for each bonus fighter feat he possesses.
A barbarian adds one-half their class level to Intimidate checks made with this feat while raging.
Combat Inspiration [General]
You rally your comrades in battle, inspiring confidence through your humour, bravery, artistry, or sheer ferocity.
Benefit
At the start of each encounter you may make a Bluff, Diplomacy, Intimidate, or Perform (any) check as a free action to prepare your allies for the fight. All of your allies that can see and hear you gain temporary hit points equal to the check result, and may act as though they were not fatigued (though they are still susceptible to exhaustion). Temporary hit points gained in this way last until the end of the encounter, as does the fatigue protection. This is an exceptional morale effect. If multiple characters possess this feat only the best check result is applied, though the Aid Another action may be used.
Special
Skill checks made in this way do not affect enemies. For example, an Intimidate check might impress your allies with your raging brutality, rather than cause your foes to cower.
A fighter may select Combat Inspiration as one of his fighter bonus feats, and gains a +2 bonus on checks made with this feat for each bonus fighter feat he possesses.
A bard adds one-half their bard class levels to checks made with this feat.
A barbarian adds one-half their class level to Intimidate checks made with this feat while raging.
Your ability to intimidate foes rivals that of a dragon.
Prerequisites
Intimidate 9 ranks.
Benefit
At the start of each encounter you may make an Intimidate check as a free action to demoralise all enemies within 120 ft that can see or hear you. You only make one Intimidate check, regardless of how many enemies are present. Your check result is opposed by each enemy's modified level check as normal for the Intimidate skill. If you beat an enemy's modified level check they are shaken for one round per level you possess, rather than for just one round.
If you beat an enemy's modified level check by 10 or more, that enemy is frightened instead of shaken. If you beat an enemy's modified level check by 20 or more, that enemy is panicked instead of shaken.
Special
A fighter may select Fearsome Presence as one of his fighter bonus feats, and gains a +2 bonus on checks made with this feat for each bonus fighter feat he possesses.
A barbarian adds one-half their class level to Intimidate checks made with this feat while raging.
Combat Inspiration [General]
You rally your comrades in battle, inspiring confidence through your humour, bravery, artistry, or sheer ferocity.
Benefit
At the start of each encounter you may make a Bluff, Diplomacy, Intimidate, or Perform (any) check as a free action to prepare your allies for the fight. All of your allies that can see and hear you gain temporary hit points equal to the check result, and may act as though they were not fatigued (though they are still susceptible to exhaustion). Temporary hit points gained in this way last until the end of the encounter, as does the fatigue protection. This is an exceptional morale effect. If multiple characters possess this feat only the best check result is applied, though the Aid Another action may be used.
Special
Skill checks made in this way do not affect enemies. For example, an Intimidate check might impress your allies with your raging brutality, rather than cause your foes to cower.
A fighter may select Combat Inspiration as one of his fighter bonus feats, and gains a +2 bonus on checks made with this feat for each bonus fighter feat he possesses.
A bard adds one-half their bard class levels to checks made with this feat.
A barbarian adds one-half their class level to Intimidate checks made with this feat while raging.