zeek0
2017-04-28, 02:06 AM
I stumbled upon this (http://www.giantitp.com/forums/showthread.php?520654-Divine-Domain-Blasphemy) conversion of the Ur Priest from 3.5, and I fell in love with the flavor. To me it feels like Universal Unitarianism and a Unix programmer all rolled into one, with the bonus of thumbing your nose at the gods. Or you could just be evil.
Anyhow, I made my version much less of a conversion and mostly started from scratch. Here's a neatly formatted PDF (https://drive.google.com/open?id=0BxfCiPA2FPFAYTdCZEhBc0ktaGc), or take a look here:
UR DOMAIN
Ur priests draw on divine power and the cleric tradition without any blessing from the gods. Most refute the gods in some way, profess that they do not exist, or otherwise affront the gods by theft of their power. These clerics wish to weaken the gods and their followers. A few others serve dead or powerless gods, drawing from divine power in hope of restoring them to power or elevating a new order. All these clerics draw the ire and wroth of pious clerics, who view an Ur priest as blasphemous and unnatural.
UR DOMAIN SPELLS
An Ur priest appropriates freely from divine magics, granting them the liberty to choose their own path to power. Choose two 1st-level spells on the cleric spell list. These spells become domain spells for you.
At 3rd, 5th, 7th, and 9th level, choose two additional spells on the cleric spell list at the spell level you gain access to at that level. These spells become domain spells for you.
DISSEMBLING ERUDITION
To steal power from the gods necessitates great understanding of both magic and divinity. You become proficient in Arcana and Religion. Your proficiency bonus is doubled for any ability check you make that uses either of those skills.
CHANNEL DIVINITY: REPUDIATE BLESSINGS AND CURSES
Starting at 2nd level, you can use your Channel Divinity to manipulate divine energies and strip away blessings or curses.
As an action, target one creature, object, or magical effect within 60 feet. Any spell equal to half your cleric level or lower on the target ends.
For each effect stripped away, a creature takes necrotic damage or regains health (your choice) equal to five times the combined levels of the spells removed.
SIPHON POWER
At 6th level, you can expend two cleric spell slots of the same level to cast a spell that you know using one slot higher than the slots expended. For example, you may expend two 2nd-level spell slots to cast fireball as if you had expended a 3rd-level slot. You cannot cast a spell at a higher slot than you have access to.
POTENT SPELLCASTING
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
TRANSUBSTANTIATE ENERGIES
At 17th level, if you would become subject to magical damage, you can negate that damage. You may then redirect that energy to a creature or object within 60 feet, causing it to take necrotic damage or gain health (your choice) equal to the damage you would have taken. If you would damage a creature, they may make a wisdom saving throw. If they succeed, they take half damage. You cannot use this feature again until you complete a short rest.
Sidebar: NON-HOLY CLERIC
An Ur-Priest channels divine energies, but pays no obeisance to gods or ideologies to access that power. As such, their behaviors and execution of some cleric activities changes.
Holy Symbols. An Ur priest might use the symbol of any deity, or may fashion their own symbol that represents their connection to divine power.
Divine Intervention. Ur priests do not call upon a deity to intervene on their behalf, but instead dictate their desire and siphon a large amount of divine energy in service of their command. The DM decides how their desire is manifested.
Spell Preparation. When an Ur priest changes their prepared spell list they spend their time meditating on how to manipulate divine energies, instead of in prayer.
I'd like to specifically know:
a) if "five times" is the appropriate amount for Repudiate
b) if I should add a saving throw to Transubstantiate Energies. Hurl Through Hell doesn't have one, is three levels lower, and probably deals less damage.
Anyhow, I made my version much less of a conversion and mostly started from scratch. Here's a neatly formatted PDF (https://drive.google.com/open?id=0BxfCiPA2FPFAYTdCZEhBc0ktaGc), or take a look here:
UR DOMAIN
Ur priests draw on divine power and the cleric tradition without any blessing from the gods. Most refute the gods in some way, profess that they do not exist, or otherwise affront the gods by theft of their power. These clerics wish to weaken the gods and their followers. A few others serve dead or powerless gods, drawing from divine power in hope of restoring them to power or elevating a new order. All these clerics draw the ire and wroth of pious clerics, who view an Ur priest as blasphemous and unnatural.
UR DOMAIN SPELLS
An Ur priest appropriates freely from divine magics, granting them the liberty to choose their own path to power. Choose two 1st-level spells on the cleric spell list. These spells become domain spells for you.
At 3rd, 5th, 7th, and 9th level, choose two additional spells on the cleric spell list at the spell level you gain access to at that level. These spells become domain spells for you.
DISSEMBLING ERUDITION
To steal power from the gods necessitates great understanding of both magic and divinity. You become proficient in Arcana and Religion. Your proficiency bonus is doubled for any ability check you make that uses either of those skills.
CHANNEL DIVINITY: REPUDIATE BLESSINGS AND CURSES
Starting at 2nd level, you can use your Channel Divinity to manipulate divine energies and strip away blessings or curses.
As an action, target one creature, object, or magical effect within 60 feet. Any spell equal to half your cleric level or lower on the target ends.
For each effect stripped away, a creature takes necrotic damage or regains health (your choice) equal to five times the combined levels of the spells removed.
SIPHON POWER
At 6th level, you can expend two cleric spell slots of the same level to cast a spell that you know using one slot higher than the slots expended. For example, you may expend two 2nd-level spell slots to cast fireball as if you had expended a 3rd-level slot. You cannot cast a spell at a higher slot than you have access to.
POTENT SPELLCASTING
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
TRANSUBSTANTIATE ENERGIES
At 17th level, if you would become subject to magical damage, you can negate that damage. You may then redirect that energy to a creature or object within 60 feet, causing it to take necrotic damage or gain health (your choice) equal to the damage you would have taken. If you would damage a creature, they may make a wisdom saving throw. If they succeed, they take half damage. You cannot use this feature again until you complete a short rest.
Sidebar: NON-HOLY CLERIC
An Ur-Priest channels divine energies, but pays no obeisance to gods or ideologies to access that power. As such, their behaviors and execution of some cleric activities changes.
Holy Symbols. An Ur priest might use the symbol of any deity, or may fashion their own symbol that represents their connection to divine power.
Divine Intervention. Ur priests do not call upon a deity to intervene on their behalf, but instead dictate their desire and siphon a large amount of divine energy in service of their command. The DM decides how their desire is manifested.
Spell Preparation. When an Ur priest changes their prepared spell list they spend their time meditating on how to manipulate divine energies, instead of in prayer.
I'd like to specifically know:
a) if "five times" is the appropriate amount for Repudiate
b) if I should add a saving throw to Transubstantiate Energies. Hurl Through Hell doesn't have one, is three levels lower, and probably deals less damage.