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Jon_Dahl
2017-05-25, 06:14 AM
Related to this magical item, I propose the following feat. It could be fun, you know?!

Arcane Engineer

You can create experimental magic items that can have negative side effects but you create a lot of magical junk as well. This feat does not have clear game mechanical functions and you should always talk with your DM before taking this feat. The idea is that these items are quasi-artifacts with random curse-like features.

Prerequisite

Craft Wondrous Item, Brew Potion, Scribe Scroll, must have spent 1000 XP to create magical items, Craft (alchemy) 10 ranks, Spellcraft 10 ranks, Knowledge (arcana) 10 ranks, Magical Aptitude, must speak draconic and must own a special edition 4-volume Clockworks and Experimental Magic I with Errata and Postface, II, III and IV (900 gp; 12 lbs.) written by a cabal of gnomish inventors and murlyndites with errata and postface by an unknown great wyrm brass dragon.

Benefit

You can experimental magic items that cannot be created using any other item creation feat. You can create magic items that are slightly too powerful or unusual to be normal magical items (including epic magical items) and but not too powerful to be minor artifacts. The items can also fail (see below).

The DM is encouraged to add random negative side effects on the experimental magic items. As a rule of thumb, 50% of these items should have negative side effects and most of the negative side effects should be powerful and cause irreversible damage.

Creating an experimental magic item takes one day for each 1,000 gp in its base price. The base price of a scroll is its spell level its caster level 25 gp. To create an experimental magic item, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price.

About 20% of the magical items fail. In such cases, the materials are lost.

noob
2017-05-25, 10:38 AM
Why this feat?
Do you know that people can already make items way more powerful than some artifacts with non epic magic item crafting?(due to that the weaker than artefact restriction is in fact a very low cap)
All this do is spend a feat to get the possibility to be screwed majorly by the gm.
Also you can already build items that do whatever you want with whichever curse you want as long as the gm allows it so why add a feat for that?

Jon_Dahl
2017-05-25, 11:18 AM
Why this feat?
Do you know that people can already make items way more powerful than some artifacts with non epic magic item crafting?(due to that the weaker than artefact restriction is in fact a very low cap)
All this do is spend a feat to get the possibility to be screwed majorly by the gm.
Also you can already build items that do whatever you want with whichever curse you want as long as the gm allows it so why add a feat for that?

Honestly, I have no idea what you are talking about.