Laserlight
2017-05-27, 01:49 PM
If you're in the New World Monday Night group, back away from the thread now.
One of my regular players hasn't come to a session in the current campaign arc, and I just found out that's because he's moving across the continent next week. He's going to have One Last Session with us Monday night, and I'm flailing about for ideas. After we get done with barbecue and dessert and "why exactly are you moving to South Dakota" we'll have about three hours of game time.
The campaign is in Primeval Thule, a swords and sorcery setting summarized as "Conan and Cthulhu".
The party is L6. Existing characters are Zetos, a nobleman built as arcane archer 3/rogue 3 (based on Green Arrow) and dedicated to Justice; Alric, his longsuffering valet and minder, a halfling monk; Kella, a fighter and Sacred Slayer for the temple of Asura (think Xena); and Fauna, who's trying out a moon druid build but is fairly timid and inexperienced at the class.
Due to a little contretemps involving murdering a noblewoman and most of her household--which they all participated in, but was blamed on Erma, former player, now NPC--they have just been ordered to leave the city by the next turn of the tide and track down Erma.
Meanwhile, Kella (who was formerly a pleasure slave and now has a hatred of slavery and slavers, and also of men in general) has just found that out the reason Zetos has been treating her as "just friends" is not because he and Alric are gay, as she'd assumed; instead, it's because she is an outlander commoner, and any romantic liaison between them would be unthinkably beneath his social rank. And no, he's not gay, he's been using the slave girls at the House of the Shuttered Lantern every Tuesday. This led to (in character) a screaming argument and fistfight between them and (OOC) literally laughing until tears.
The player who's moving away will only be here for one session. He wants to run a Quodethi Thief (rogue, probably thief subclass) who is an agent for an infiltrating rakshasa. He doesn't want to die gloriously; he'd rather become an NPC and de facto recurring villain. He has an obvious motive to connect with the nobleman--surely a fop like that has some gold on him.
His character in our previous campaign was introduced as a shipwrecked sailor, with the party taking a boat out to pluck him from the sea and fighting off a plesiosaur.
I have Monster Manual, Volo's, Fifth Editon Foes, Maztican Bestiary, and the Primeval Thule books.
Nothing has really gelled for an encounter design. I've thought about a sea serpent, or deep scions, or kuo toa, or a coven of sea hags doing the "tie a captured sailor to two posts to sacrifice him to the Deep", or something of a Cthulhu Mythos feel. I'll probably have time to make it a two part fight (wave 1 and wave 2).
I'd like to have interesting terrain. Previously I've used giant lilypads that drift away in reaction to your jumping from them. Maybe a heavy tide sloshing the players back and forth among rocks, or atop a coral reef?
Brainstorming? Suggestions?
One of my regular players hasn't come to a session in the current campaign arc, and I just found out that's because he's moving across the continent next week. He's going to have One Last Session with us Monday night, and I'm flailing about for ideas. After we get done with barbecue and dessert and "why exactly are you moving to South Dakota" we'll have about three hours of game time.
The campaign is in Primeval Thule, a swords and sorcery setting summarized as "Conan and Cthulhu".
The party is L6. Existing characters are Zetos, a nobleman built as arcane archer 3/rogue 3 (based on Green Arrow) and dedicated to Justice; Alric, his longsuffering valet and minder, a halfling monk; Kella, a fighter and Sacred Slayer for the temple of Asura (think Xena); and Fauna, who's trying out a moon druid build but is fairly timid and inexperienced at the class.
Due to a little contretemps involving murdering a noblewoman and most of her household--which they all participated in, but was blamed on Erma, former player, now NPC--they have just been ordered to leave the city by the next turn of the tide and track down Erma.
Meanwhile, Kella (who was formerly a pleasure slave and now has a hatred of slavery and slavers, and also of men in general) has just found that out the reason Zetos has been treating her as "just friends" is not because he and Alric are gay, as she'd assumed; instead, it's because she is an outlander commoner, and any romantic liaison between them would be unthinkably beneath his social rank. And no, he's not gay, he's been using the slave girls at the House of the Shuttered Lantern every Tuesday. This led to (in character) a screaming argument and fistfight between them and (OOC) literally laughing until tears.
The player who's moving away will only be here for one session. He wants to run a Quodethi Thief (rogue, probably thief subclass) who is an agent for an infiltrating rakshasa. He doesn't want to die gloriously; he'd rather become an NPC and de facto recurring villain. He has an obvious motive to connect with the nobleman--surely a fop like that has some gold on him.
His character in our previous campaign was introduced as a shipwrecked sailor, with the party taking a boat out to pluck him from the sea and fighting off a plesiosaur.
I have Monster Manual, Volo's, Fifth Editon Foes, Maztican Bestiary, and the Primeval Thule books.
Nothing has really gelled for an encounter design. I've thought about a sea serpent, or deep scions, or kuo toa, or a coven of sea hags doing the "tie a captured sailor to two posts to sacrifice him to the Deep", or something of a Cthulhu Mythos feel. I'll probably have time to make it a two part fight (wave 1 and wave 2).
I'd like to have interesting terrain. Previously I've used giant lilypads that drift away in reaction to your jumping from them. Maybe a heavy tide sloshing the players back and forth among rocks, or atop a coral reef?
Brainstorming? Suggestions?