Crisis21
2017-06-09, 03:34 PM
This is homebrew material to supplement another homebrew for magical tattoo rules detailed here: https://www.reddit.com/r/UnearthedArcana/comments/4wjtde/a_guide_to_magical_tattoos_v_10/
Tattoo Artist Background
Skill Proficiencies: Medicine and your choice of Arcana or Religion.
Tool Proficiencies: Tattooist's Tools.
Languages: You may select one language of your choice that possesses a written form, including exotic languages.
Equipment: A set of comfortable clothes, Tattooist's Tools, A bottle of alcohol for sterilization, 5 bottles of different-colored ink, at least one visible non-magical tattoo, A pouch containing 15 gp
Feature: Symbolism
You've been around symbols for a good portion of your life. Symbols of all shapes and sizes, used in ways ranging from appropriate for their meaning all the way to anything but. If a distinct symbol is displayed openly, whether worn by a person or part of a structure, you are able to spot it easily. You can readily recognize most symbols and their traditional meaning and/or common use on sight, as well as what organization, if any, said symbol represents. Furthermore, you can remember any symbol or image design you've personally seen and if you were able to study it for at least a minute you can recreate it perfectly.
d8 Personality
1. I love my job and get excited at any opportunity to talk to others about it.
2. I'm very conscious of the conditions I work in and always make sure to sanitize my tools and clean my work area before beginning a session.
3. Gossip is my bread and butter, and my job gives me so many opportunities to hear some juicy ones. Or relate some.
4. I am cordial and polite to most everyone I meet. Which tends to surprise them given my choice of body decorations.
5. I'm very impolite and impertinent, and will often insult perfect strangers for no apparent reason.
6. I seek to intimidate everyone I come across, both through posture and body decorations, to establish my dominance.
7. I'm a troublemaker, and proud of it.
8. Those I like get a smile and a warm greeting. Those I don't get a rude gesture at minimum.
d6 Ideals
1. Apathy: I don't give a crap about your troubles, your beliefs, or your attitude. (Neutral)
2. Expression: I believe that a person's body is sacrosanct, and they should be able to use and act with it as they see fit. (Chaotic)
3. Professional: When I'm on the clock, how I feel about you doesn't matter, nor does how you feel about me. (Any)
4. Rebel: The government sucks about as much as the hole I live in, and anything I can do to show people that is time well spent. (Chaotic)
5. Empowerment: I believe in helping people feel more confident in themselves and their lives. (Good)
6. Alpha: I must seen as the one no one else dares to mess with. (Evil)
d6 Bonds
1. I hail from the bad part of town. I know all the local 'punks' and the guard know me by name.
2. I'm a loner.
3. I actually come from a fairly well-off family that is highly embarrassed with me.
4. I have managed to cultivate a professional and artistic reputation and often socialize in such circles.
5. My enemies know me better than my 'friends' do.
6. There is one special person in my life who knows the real me, and I would do anything for them. Anything.
d6 Flaw
1. Just as people judge me by my appearance, so too do I judge them.
2. I look down on anyone who doesn't have a tattoo as weak.
3. I lack interest in any subject that doesn't relate to my skills or interests and am incapable of paying attention for any length of time.
4. If I am allowed control of a conversation, I can and will talk everyone's ear off.
5. If I find someone unconscious, I have an intense urge to give them an embarrassing tattoo while they can't resist.
6. I secretly dislike, perhaps even hate, most of my clientele.
Rule Tweak: Tattoo time
The amount of time to properly tattoo a subject depends on both the size and intricacy of the tattoo.
Small tattoos roll d6.
Medium tattoos roll d10, reroll all 1s.
Large tattoos roll d20, reroll all results of 2 or less.
Simple tattoos require one die.
Average tattoos require two dice.
Ornate tattoos require four dice.
The time rolled is the total time required to properly finish the tattoo. This does not include breaks to rest or eat, and multiple sessions may be required for complex tattoos. The tattooist does not need to reroll the initial DC check (barring an attempt to correct a mistake as detailed below), but the subject may need to make additional CON saves for eack session.
Optional Rule: Mistake Recovery
If you fail the initial DC check to tattoo a subject (DC 10 for a simple tattoo, DC 15 for an average tattoo, DC 20 for an ornate tatoo) by 5 or less, you may make an attempt to salvage the work and complete the process. You roll an INT save at the same DC and add one additional die of the appropriate size to the amount of time taken, succeed or fail. You may not make additional attempts to recover your work if you fail by more than 5, fail three times in a row, or if the DM declares circumstances prevent you from attempting to correct your mistake.
Optional Rule: Sanitation Check
If the DM allows it, you may make a Medicine check before beginning a tattoo session. On a success, your subject gains advantage on their CON save to avoid disease.
Optional Rule: Alternate Design
At the DM's discretion, a particular tattoo effect may be accomplished by more than one design. The tattoo size may be decreased by one stage (from large to medium or medium to small) if the intricacy is also increased by one stage (from simple to average or average to ornate). The reverse of decreasing intricacy while increasing size may also be done.
ASI/Feat Tattoos:
With the DM's permission, and provided the player's character meets prerequisites, they may get a tattoo that imbues them with the power of a Feat, or alternatively +2 to one attribute (to a maximum of 20).
All such tattoos are both large in size and ornate in decoration.
Feat: Tattoo Artist
You've been inscribing tattoos on people so well for so long you could practically do this in your sleep.
Increase your Dexterity or Intelligence score by 1.
You gain proficiency with Tattooist's Tools. If you are already proficient, you may double your proficiency bonus with them.
If inscribing a magical tattoo, you may gain advantage on the tool check if you make a successful Arcana or Religion (as appropriate to the tattoo) check beforehand. In addition, when you succeed on a check to tattoo a subject, you may reduce the number of each die rolled for time taken by how much you passed the check to a minimum of half the die's maximum value (3 for a d6, 5 for a d10, and 10 for a d20).
Tattoo Artist Background
Skill Proficiencies: Medicine and your choice of Arcana or Religion.
Tool Proficiencies: Tattooist's Tools.
Languages: You may select one language of your choice that possesses a written form, including exotic languages.
Equipment: A set of comfortable clothes, Tattooist's Tools, A bottle of alcohol for sterilization, 5 bottles of different-colored ink, at least one visible non-magical tattoo, A pouch containing 15 gp
Feature: Symbolism
You've been around symbols for a good portion of your life. Symbols of all shapes and sizes, used in ways ranging from appropriate for their meaning all the way to anything but. If a distinct symbol is displayed openly, whether worn by a person or part of a structure, you are able to spot it easily. You can readily recognize most symbols and their traditional meaning and/or common use on sight, as well as what organization, if any, said symbol represents. Furthermore, you can remember any symbol or image design you've personally seen and if you were able to study it for at least a minute you can recreate it perfectly.
d8 Personality
1. I love my job and get excited at any opportunity to talk to others about it.
2. I'm very conscious of the conditions I work in and always make sure to sanitize my tools and clean my work area before beginning a session.
3. Gossip is my bread and butter, and my job gives me so many opportunities to hear some juicy ones. Or relate some.
4. I am cordial and polite to most everyone I meet. Which tends to surprise them given my choice of body decorations.
5. I'm very impolite and impertinent, and will often insult perfect strangers for no apparent reason.
6. I seek to intimidate everyone I come across, both through posture and body decorations, to establish my dominance.
7. I'm a troublemaker, and proud of it.
8. Those I like get a smile and a warm greeting. Those I don't get a rude gesture at minimum.
d6 Ideals
1. Apathy: I don't give a crap about your troubles, your beliefs, or your attitude. (Neutral)
2. Expression: I believe that a person's body is sacrosanct, and they should be able to use and act with it as they see fit. (Chaotic)
3. Professional: When I'm on the clock, how I feel about you doesn't matter, nor does how you feel about me. (Any)
4. Rebel: The government sucks about as much as the hole I live in, and anything I can do to show people that is time well spent. (Chaotic)
5. Empowerment: I believe in helping people feel more confident in themselves and their lives. (Good)
6. Alpha: I must seen as the one no one else dares to mess with. (Evil)
d6 Bonds
1. I hail from the bad part of town. I know all the local 'punks' and the guard know me by name.
2. I'm a loner.
3. I actually come from a fairly well-off family that is highly embarrassed with me.
4. I have managed to cultivate a professional and artistic reputation and often socialize in such circles.
5. My enemies know me better than my 'friends' do.
6. There is one special person in my life who knows the real me, and I would do anything for them. Anything.
d6 Flaw
1. Just as people judge me by my appearance, so too do I judge them.
2. I look down on anyone who doesn't have a tattoo as weak.
3. I lack interest in any subject that doesn't relate to my skills or interests and am incapable of paying attention for any length of time.
4. If I am allowed control of a conversation, I can and will talk everyone's ear off.
5. If I find someone unconscious, I have an intense urge to give them an embarrassing tattoo while they can't resist.
6. I secretly dislike, perhaps even hate, most of my clientele.
Rule Tweak: Tattoo time
The amount of time to properly tattoo a subject depends on both the size and intricacy of the tattoo.
Small tattoos roll d6.
Medium tattoos roll d10, reroll all 1s.
Large tattoos roll d20, reroll all results of 2 or less.
Simple tattoos require one die.
Average tattoos require two dice.
Ornate tattoos require four dice.
The time rolled is the total time required to properly finish the tattoo. This does not include breaks to rest or eat, and multiple sessions may be required for complex tattoos. The tattooist does not need to reroll the initial DC check (barring an attempt to correct a mistake as detailed below), but the subject may need to make additional CON saves for eack session.
Optional Rule: Mistake Recovery
If you fail the initial DC check to tattoo a subject (DC 10 for a simple tattoo, DC 15 for an average tattoo, DC 20 for an ornate tatoo) by 5 or less, you may make an attempt to salvage the work and complete the process. You roll an INT save at the same DC and add one additional die of the appropriate size to the amount of time taken, succeed or fail. You may not make additional attempts to recover your work if you fail by more than 5, fail three times in a row, or if the DM declares circumstances prevent you from attempting to correct your mistake.
Optional Rule: Sanitation Check
If the DM allows it, you may make a Medicine check before beginning a tattoo session. On a success, your subject gains advantage on their CON save to avoid disease.
Optional Rule: Alternate Design
At the DM's discretion, a particular tattoo effect may be accomplished by more than one design. The tattoo size may be decreased by one stage (from large to medium or medium to small) if the intricacy is also increased by one stage (from simple to average or average to ornate). The reverse of decreasing intricacy while increasing size may also be done.
ASI/Feat Tattoos:
With the DM's permission, and provided the player's character meets prerequisites, they may get a tattoo that imbues them with the power of a Feat, or alternatively +2 to one attribute (to a maximum of 20).
All such tattoos are both large in size and ornate in decoration.
Feat: Tattoo Artist
You've been inscribing tattoos on people so well for so long you could practically do this in your sleep.
Increase your Dexterity or Intelligence score by 1.
You gain proficiency with Tattooist's Tools. If you are already proficient, you may double your proficiency bonus with them.
If inscribing a magical tattoo, you may gain advantage on the tool check if you make a successful Arcana or Religion (as appropriate to the tattoo) check beforehand. In addition, when you succeed on a check to tattoo a subject, you may reduce the number of each die rolled for time taken by how much you passed the check to a minimum of half the die's maximum value (3 for a d6, 5 for a d10, and 10 for a d20).