BattleMonkeyz
2017-06-20, 01:02 AM
Had an idea about a Barbarian that gets stronger and more deadly as he gets hurt. I'm not great at balancing, and some of the abilities are a bit iffy maybe. But this is what I have and I'd really love some feedback. This is also my first time homebrewing a class or archetype, so that is why I am asking for your help, community!
Lvl 3: Fury
Starting when you choose this path at level 3, you enter a fury when you rage. While in a fury, your damage and amount of attacks increase by the amount of hit points you are missing. When you get below 50% of your total hit points, you deal an additional 1d6 damage. When you are below 25%, you have an additional attack per round.
Additionally, you cannot wear armor of any kind.
Lvl 6: Frothing at the Mouth
At level 6, you gain the ability to heal wounds you receive in combat. Once per day during a Fury, you may replenish hit points equal to 1d10 + your Barbarian level.
Lvl 10: Audacious Fury
Beginning at level 10, you gain an additional 1d6 to your damage at 50%, and an extra attack at 75% of your HP, but all attacks against you deal an additional 1d6 damage during your Fury.
Lvl 14: Unstoppable Behemoth
Starting at level 14, the Fury Barbarian may cheat death for a short moment. Once per day, you may prevent yourself from falling unconscious for a number of rounds equal to 1 + your CON modifier.
So there it is. I think you all understand what I am going for here. I would love to hear your feedback, because I think this could be a pretty cool archetype with the right balance in mind.
Thanks again! :)
Lvl 3: Fury
Starting when you choose this path at level 3, you enter a fury when you rage. While in a fury, your damage and amount of attacks increase by the amount of hit points you are missing. When you get below 50% of your total hit points, you deal an additional 1d6 damage. When you are below 25%, you have an additional attack per round.
Additionally, you cannot wear armor of any kind.
Lvl 6: Frothing at the Mouth
At level 6, you gain the ability to heal wounds you receive in combat. Once per day during a Fury, you may replenish hit points equal to 1d10 + your Barbarian level.
Lvl 10: Audacious Fury
Beginning at level 10, you gain an additional 1d6 to your damage at 50%, and an extra attack at 75% of your HP, but all attacks against you deal an additional 1d6 damage during your Fury.
Lvl 14: Unstoppable Behemoth
Starting at level 14, the Fury Barbarian may cheat death for a short moment. Once per day, you may prevent yourself from falling unconscious for a number of rounds equal to 1 + your CON modifier.
So there it is. I think you all understand what I am going for here. I would love to hear your feedback, because I think this could be a pretty cool archetype with the right balance in mind.
Thanks again! :)