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RumoCrytuf
2017-06-24, 04:45 PM
So, I was reading the UA Paladin Oath of Treachery. I noticed something with it's channel divinity, namely the conjure duplicate option.
Conjure Duplicate. As an action, you create a
visual illusion of yourself that lasts for 1 minute,
or until you lose your concentration (as if you
were concentrating on a spell). The illusion
appears in an unoccupied space of your choice
that you can see within 30 feet of you. The
illusion looks exactly like you; it is silent; it is
your size, is insubstantial, and doesn’t occupy its
space; and it is unaffected by attacks and
damage. As a bonus action on your turn, you can
move the illusion up to 30 feet to a space you can
see, but the illusion must remain within 120 feet
of you.
For the duration, you can cast spells as though
you were in the illusion’s space, but you must
use your own senses. Additionally, when both
you and your illusion are within 5 feet of a
creature that can see the illusion, you have
advantage on attack rolls against that creature,
given how uncanny the illusion is.

It doesn't say "Use your channel Divinity". I think this may have been intentional, compared to the second option "Poison Strike"

Poison Strike. You can use your Channel
Divinity to make a weapon deadlier. As a bonus
action, you touch one weapon or piece of
ammunition and conjure a special poison on it.
The poison lasts for 1 minute. The next time you
hit a target with an attack using that weapon or
ammunition, the target takes poison damage
immediately after the attack. The poison damage
equals 2d10 + your paladin level, or 20 + your
paladin level if you had advantage on the attack
roll.

Notice how it says you can use your channel divinity with Poison Strike, but not Conjure Duplicate? This is what makes me think that they intentionally worded Conjure Duplicate to where it doesn't cost you your channel divinity.

So, does Conjure Duplicate require Channel Divinity or no?