View Full Version : D&D 5e/Next [5E] - Forge Domain Tweak - PEACH

2017-07-10, 01:35 PM
Easily one of my favourite domains. However it has a few seriously glaring shortcomings which I thought needed correction.

Homebrewery: http://homebrewery.naturalcrit.com/share/BkzlT4-rW


Bonus Proficiency. The first level ability was changed to Initiate of the Forge; gives a Forge Domain cleric proficiency with Smith's tools as it should have, as well as the capacity to use them well.

Blessing of the Forge. Now works with magical weapons and armor, allowing it to remain relevant at higher levels.

Artisan's Blessing. Found this way too situational per its original implementation. Was improved such that its effect scales with Cleric level and has been given an alternate, less situational 'Imbue' option. Added a size and non-magical limit to what Artisan's Blessing can produce as a sanity check.
PNG version for those who are having issues with the Homebrewery: http://i.imgur.com/aEDU0R1.png

Feedback on these changes is appreciated.

2017-07-10, 07:33 PM
Had two other ideas for the 'imbue' component of the Channel Divinity:

As an action, you present your holy symbol and imbue a piece of armor you can see within 30 feet with protective power. That armor's wearer has resistance to bludgeoning, fire, slashing or piercing damage for 1 minute.

When a creature within 30 feet you can see makes a weapon attack or is attacked while wearing armor, you can present your holy symbol and imbue the target's weapon or armor with divine power as a reaction. If you do, the target gains a bonus to their attack roll (if attacking) or AC (if being attacked) equal to your Wisdom modifier or half your Cleric level (whichever is higher). You may use this ability after the triggering attack's dice are rolled, but before its outcome is determined.