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View Full Version : Pathfinder Calderus, the Mistress of Ruin (Eberron 3.5/Pathfinder Stat Block)



HenryDane
2017-07-13, 09:38 AM
Hey all! A while back I saw someone asking about a Calderus stat block for the female vampire from the depths of Sharn! I needed her for my Quori campaign, so here is what I came up with:

Calderus, the Mistress of Ruin CR 22
evolvedLibris Mortis human vampire wilder 20
LE Medium undead (augmented)
Init +11; Senses darkvision 60 ft.; Perception +35
DEFENSE
AC 53 (+19 armor, +5 deflection, +7 Dex, +1 dodge, +12 natural), touch 33 (+11 Cha), flat-footed 31
hp 20d8+250 (320 hp)
Fort +17, Ref +15, Will +14
Defensive Abilities channel resistance +4, DR 10/silver and magic, fast healing 10, resist cold 10, resist electricity 10, gaseous form upon hitting 0 hit points, does not die upon going negative, elude touch
Immune cold, undead traits
OFFENSE
Speed 30 ft., climb 20 ft.
Melee slam +21 (1d4+6/x2, energy drain)
Ranged +2 greater vampiricUltimate Equipment light crossbow +24 (1d8+2/19-20/x2, ½ dmg dealt heals Calderus, can heal no more than 20 HP per hit and no more than 100 HP/day)
Special Attacks psionic blood drainsee below, children of the night, create spawn, dominate (as dominate monster, psionic DC 31), energy drain (2 levels, only triggers 1/round), wild surge +6, psychic enervation (10% chance max, 5% minimum, dazed until end of next turn and loses 1 PP/ML), elude touch
Psi-Like Abilities (ML 20th, Concentration +31)
1/day - circle of death (DC 27)
Power Points 453/day (424 pp starting, as she spends 18 spent on augmented inertial armor and 11 pp on overland flight, psionic)
Powers Known (ML 20th, Concentration +31)
1 (DC 22) (2 known) - inertial armor (1 pp, +2), telempathic projection (1 pp)
2 (DC 23) (1 known) - biofeedback (3 pp, +3)
3 (DC 24) (1 known) - energy burst (5 pp, +1)
4 (DC 25) (1 known) - dimension door, psionic (7 pp, +6)
5 (DC 26) (1 known) - psychic crush (9 pp, +2)
6 (DC 27) (2 known) - disintegrate, psionic (11 pp, +1), overland flight, psionic (11 pp)
7 (DC 28) (1 known) - ultrablast (13 pp, +1)
8 (DC 29) (1 known) - recall death (15 pp)
9 (DC 30) (1 known) - reality revision (17 pp, 5000 xp)
STATISTICS
Str 22, Dex 24, Con -, Int 18, Wis 14, Cha 32
Base Atk +15/+10/+5; CMB +21; CMD 37
Feats Alertness, Enervation ResistanceHomebrew (2), Extend Power (+2 PP), Combat Reflexes, Dodge, Fell Drain (psionic)Libris Mortis (+3 PP, bestows a negative level on creatures that take dmg from the spell, lasts 1 hour/ML), Improved Initiative, Lightning Reflexes, Maximize Power (+4 PP), Psionic Body, Psionic Endowment (expend psionic focus for +1 ML), Psionic Meditation (move action to become psionically focused), Quicken Power (+6), Toughness, Twin Power (+6)
Skills Acrobatics (20) +30, Bluff (20) +34, Climb (20) +36, Diplomacy (20) +31, Intimidate (20) +34, Knowledge (psionics) (20) +27, Perception (20) +35, Psicraft (20) +27, Sense Motive (20) +35, Stealth +15
Languages common, riedran, quori, elven, dwarven
SQ change shape (dire bat or wolf, as beast shape II), gaseous form (CL 5th, indefinite, fly 20 ft. [perfect]), shadowless, spider climb, surging euphoria (+3 attack, damage, SV for 1 round/ML surged), volatile mind (any telepathy power costs 4 pp more to manifest on Calderus), perfect surgesee below,
Gear +2 greater vampiric light crossbow, ring of protection +5, amulet of natural armor +5, headband of alluring charisma +6, belt of physical might (str/dex) +6

Experience 4,100,000

SPECIAL ABILITIES

Surge Blast (Su)
A wilder can channel her wild surge into a blast of uncontrolled phrenic energy. As a standard action and by expending psionic focus, the wilder can make a ranged touch attack (range 30’) that deals 1d6 points of force damage for every +1 to her wild surge.

Example: Amonai, a 15th level wilder has wild surge +5, and thus deals 5d6 with his surge blast. Surge blasts do not trigger psychic enervation.

Perfect Surge (Su) The wilder has mastered the untamable and can now use a blindingly powerful version of wild surge, albeit at great cost. Once per day, the wilder may add +10 to her manifester level on one manifestation as if through wild surge. In addition to this increase, the manifestation also receives +3 to its save DC, +3 to any attack rolls involved, and is treated as a power five levels higher for the purposes of level-dependent effects (such as minor globe of invulnerability). A power manifested with a perfect surge has the radius and intensity of its associated displays doubled; such displays cannot be hidden normally. The wilder exudes light as if she is the subject of the daylight spell while using a perfect surge, and anyone who makes physical contact with her before the start of her next turn takes 1d4 points of fire damage. However, this extreme example of wild surging has its price. The wilder is struck by psychic enervation afterwards without fail, except she is dazed for 1d4 rounds and loses a number of power points equal to her manifester level +10. The wilder also takes 2 points of ability burn to every ability score.

Psionic Blood Drain (Su) Same as the vampire ability of the same name, but for every 2 points of Constitution damage Calderus deals with this ability she gains 1 PP. Any PP over her maximum is gained as temporary PP, lasting 1 hour. Calderus can only gain a number of PP from this ability each day equal to her total hit dice.

Homebrew Feat
Enervation Resistance [Psionic]
Your mind is stable, a mental shock doesn't faze you.
Prerequisites: Psychic Enervation
Benefit: The chance for psychic enervation is reduced by 10%, to a minimum of 5%.
Special: You can take this feat multiple times, each time reducing the chance by 10%.

Hope this helps someone :) and may your swords stay sharp.