rferries
2017-07-20, 06:01 AM
Removed metamagic spell level adjustments for Silent, Still, and Quicken and reorganized their prerequisites.
Eschew Materials [General]
Benefit
You can cast any spell that has a material component costing 1 gp or less without needing that component.
The costs of material components and foci for your spells are reduced by 5% per caster level (to a maximum of 100% reduction). If a spell requires a focus, you must still provide an equivalent (albeit one with a reduced or negligible cost).
Natural Spell [General]
Benefit
You can complete the verbal and somatic components of spells while you are polymorphed, in a wild shape, or otherwise transformed (but still conscious and mobile). You substitute various noises and gestures for the normal verbal and somatic components of a spell.
You can also use any material components or focuses you possess, even if such items are melded within your current form. This feat does not permit the use of magic items while you are in a form that could not ordinarily use them, and you do not gain the ability to speak while in a form that does not permit it.
Still Spell [Metamagic]
Prerequisites
Natural Spell.
Benefit
You can cast any spell that has a somatic component without needing that component.
Special
This allows you to ignore the arcane spell failure of armour.
Silent Spell [Metamagic]
Prerequisites
Natural Spell.
Benefit
You can cast any spell that has a verbal component without needing that component.
Special
Bard spells cannot be enhanced by this metamagic feat.
Quicken Spell [Metamagic]
Prerequisites
Eschew Materials, Natural Spell, Silent Spell, Still Spell.
Benefit
Whenever you cast a spell without any of the components of that spell (i.e. by using the Eschew Materials, Natural Spell, Silent Spell, and Still Spell feats), you may cast it as a quickened spell. Casting a quickened spell is an swift action. You can perform another action (other than casting another spell, as that requires channeling too much magical energy) in the same round as you cast a quickened spell. You may cast only one quickened spell per round. A spell whose casting time is more than 1 full round action cannot be quickened. Casting a quickened spell doesn’t provoke an attack of opportunity.
Special
This feat can’t be applied to any spell cast spontaneously (including sorcerer spells, bard spells, and cleric or druid spells cast spontaneously), since applying a metamagic feat to a spontaneously cast spell automatically increases the casting time to a full-round action.
This feat can't be applied to any spell requiring a focus (even if the cost of that focus has been reduced to 0gp by the Eschew Materials feat), since physically presenting and wielding the focus requires too much time.
Eschew Materials [General]
Benefit
You can cast any spell that has a material component costing 1 gp or less without needing that component.
The costs of material components and foci for your spells are reduced by 5% per caster level (to a maximum of 100% reduction). If a spell requires a focus, you must still provide an equivalent (albeit one with a reduced or negligible cost).
Natural Spell [General]
Benefit
You can complete the verbal and somatic components of spells while you are polymorphed, in a wild shape, or otherwise transformed (but still conscious and mobile). You substitute various noises and gestures for the normal verbal and somatic components of a spell.
You can also use any material components or focuses you possess, even if such items are melded within your current form. This feat does not permit the use of magic items while you are in a form that could not ordinarily use them, and you do not gain the ability to speak while in a form that does not permit it.
Still Spell [Metamagic]
Prerequisites
Natural Spell.
Benefit
You can cast any spell that has a somatic component without needing that component.
Special
This allows you to ignore the arcane spell failure of armour.
Silent Spell [Metamagic]
Prerequisites
Natural Spell.
Benefit
You can cast any spell that has a verbal component without needing that component.
Special
Bard spells cannot be enhanced by this metamagic feat.
Quicken Spell [Metamagic]
Prerequisites
Eschew Materials, Natural Spell, Silent Spell, Still Spell.
Benefit
Whenever you cast a spell without any of the components of that spell (i.e. by using the Eschew Materials, Natural Spell, Silent Spell, and Still Spell feats), you may cast it as a quickened spell. Casting a quickened spell is an swift action. You can perform another action (other than casting another spell, as that requires channeling too much magical energy) in the same round as you cast a quickened spell. You may cast only one quickened spell per round. A spell whose casting time is more than 1 full round action cannot be quickened. Casting a quickened spell doesn’t provoke an attack of opportunity.
Special
This feat can’t be applied to any spell cast spontaneously (including sorcerer spells, bard spells, and cleric or druid spells cast spontaneously), since applying a metamagic feat to a spontaneously cast spell automatically increases the casting time to a full-round action.
This feat can't be applied to any spell requiring a focus (even if the cost of that focus has been reduced to 0gp by the Eschew Materials feat), since physically presenting and wielding the focus requires too much time.