Dietired
2017-08-07, 09:59 AM
Hey,
So I have a player that wants to play a revenent human who can turn into a flaming skullhead. Could be fun. I said I would allow him to use a chain as a whip, with the caveat he cannot use it for sneak attacks. This item would be a cursed item that allows him to upon activation melt his skin off and gain fire damage. I have played around with it, but am not too sure how to balance this thing out. Any Ideas? What I have as tentative ideas are:
+1 Hellfire Chain - 1d6 damage, reach, finesse, +1d4 fire damage
When in GR form
Immunity to Fire
Resistance to Fear
Adv. vs. grappling +1d4 damage to enemy when grappled
Emit dim light in 15-foot radius
Double Prof. Intimidate and Insight checks
Weakness to Radiant dmg
Take 1d6 dmg per round and flesh melts
Disadvantage on Char. checks on anyone who saw the transformation (DM discretion) even after dropping
Disadvantage on Stealth
It still feels overpowered, or is that just me?
So I have a player that wants to play a revenent human who can turn into a flaming skullhead. Could be fun. I said I would allow him to use a chain as a whip, with the caveat he cannot use it for sneak attacks. This item would be a cursed item that allows him to upon activation melt his skin off and gain fire damage. I have played around with it, but am not too sure how to balance this thing out. Any Ideas? What I have as tentative ideas are:
+1 Hellfire Chain - 1d6 damage, reach, finesse, +1d4 fire damage
When in GR form
Immunity to Fire
Resistance to Fear
Adv. vs. grappling +1d4 damage to enemy when grappled
Emit dim light in 15-foot radius
Double Prof. Intimidate and Insight checks
Weakness to Radiant dmg
Take 1d6 dmg per round and flesh melts
Disadvantage on Char. checks on anyone who saw the transformation (DM discretion) even after dropping
Disadvantage on Stealth
It still feels overpowered, or is that just me?