bunnynoah
2017-08-24, 08:29 PM
So I was searching for a 5E list of warforged components, and came up slack every time. So I'm going to attempt to make a balanced homebrew of the most useful and unique components from various source books and Dragon magazines. Perhaps making them part of a modular warforged redesign.
http://i183.photobucket.com/albums/x317/TinDragonx/tauricwfsm.jpg
These are upgrades for the following homebrew: http://homebrewery.naturalcrit.com/share/r1uX6ULDZ
It uses 7 upgrade points that are similar to the scoring found in this guide: https://docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/edit#gid=0
Battlefist: This weapon resembles a massively oversized spiked gauntlet; one designed for a Medium warforged looks like a gauntlet designed for an ogre. It attaches to the arm of a warforged. This component only operates when attached and locked in place. A battlefist increases the damage dealt by the character’s natural slam attack to 1d6 points of bludgeoning and piercing damage. You can still use it as a normal hand. Costs 3 points.
Heavy Treads: These massive boots have spiked, treaded soles and look large enough to fit a heavily armored ogre. A common warforged component, vanguard treads provide speed and stability to a warforged fighting amid the rubble and carnage of the battlefield. You can move through difficult terrain at your normal speed and without suffering any other impairment. You are likewise unaffected by areas where traction is a problem. Areas that have been magically manipulated to impede movement still affect you, as does water, quicksand, and other non-solid surfaces. You likewise have to slow down for narrow paths requiring Dexterity (Acrobatics) checks for balance and for surfaces steep enough to require Strength (Athletics) checks for climbing. Costs 3 points.
Armbow: This integrated crossbow in your off-hand arm allows you use your hand when inactive. It attaches to the arm of a warforged, completely covering the hand when active. This component only operates when attached and locked in place. The weapon uses the stats for the light crossbow in the PHB. It requires bolts to fire. Costs 3 points.
Wings: A warforged who chooses the wings augmentation adds huge pair of retractable wings made out of living metal. You gain a fly speed equal your land speed. You cannot hoover or wear medium or heavy armor while flying, and you must land at the end of your turn. Costs 3 points.
Tauric Build: This woven mithral body is studded with crystals and etched with the images of fantastic beasts. When worn by a warforged, it changes the lower body into a fantastic leonine form made of mithral, steel and dark wood. You have advantage on Strength and Dexterity saving throws made against effects that would knock you prone. You also have no problems navigating ladders. You gain 10 feet to your base walking speed. Costs 6 points.
So what do you guys think? Tell me if any balancing needs to be done and what other components would be cool to add.
http://i183.photobucket.com/albums/x317/TinDragonx/tauricwfsm.jpg
These are upgrades for the following homebrew: http://homebrewery.naturalcrit.com/share/r1uX6ULDZ
It uses 7 upgrade points that are similar to the scoring found in this guide: https://docs.google.com/spreadsheets/d/1vq1kz6PRAbw5LHy6amH-bNb4OuB8DBXL1RsZROt03Sc/edit#gid=0
Battlefist: This weapon resembles a massively oversized spiked gauntlet; one designed for a Medium warforged looks like a gauntlet designed for an ogre. It attaches to the arm of a warforged. This component only operates when attached and locked in place. A battlefist increases the damage dealt by the character’s natural slam attack to 1d6 points of bludgeoning and piercing damage. You can still use it as a normal hand. Costs 3 points.
Heavy Treads: These massive boots have spiked, treaded soles and look large enough to fit a heavily armored ogre. A common warforged component, vanguard treads provide speed and stability to a warforged fighting amid the rubble and carnage of the battlefield. You can move through difficult terrain at your normal speed and without suffering any other impairment. You are likewise unaffected by areas where traction is a problem. Areas that have been magically manipulated to impede movement still affect you, as does water, quicksand, and other non-solid surfaces. You likewise have to slow down for narrow paths requiring Dexterity (Acrobatics) checks for balance and for surfaces steep enough to require Strength (Athletics) checks for climbing. Costs 3 points.
Armbow: This integrated crossbow in your off-hand arm allows you use your hand when inactive. It attaches to the arm of a warforged, completely covering the hand when active. This component only operates when attached and locked in place. The weapon uses the stats for the light crossbow in the PHB. It requires bolts to fire. Costs 3 points.
Wings: A warforged who chooses the wings augmentation adds huge pair of retractable wings made out of living metal. You gain a fly speed equal your land speed. You cannot hoover or wear medium or heavy armor while flying, and you must land at the end of your turn. Costs 3 points.
Tauric Build: This woven mithral body is studded with crystals and etched with the images of fantastic beasts. When worn by a warforged, it changes the lower body into a fantastic leonine form made of mithral, steel and dark wood. You have advantage on Strength and Dexterity saving throws made against effects that would knock you prone. You also have no problems navigating ladders. You gain 10 feet to your base walking speed. Costs 6 points.
So what do you guys think? Tell me if any balancing needs to be done and what other components would be cool to add.