Regord_Silentflame
2007-08-12, 12:12 AM
Mostly a joke monster I thought would be funny, but I tried to make it fit the rules as well, and hopefully it's usable.
Bodybuilder
Medium Giant
Hit Dice: 8d8+40 (76 hp)
Speed: 20ft (4 squares)
Initiative: -2
Armor Class: 14; Touch 10, Flat-Footed 14
Base Attack: +6 Grapple: +16
Attack: Slam* +8 (1d6+11), or Barbell* +6 (2d6+13)
Full Attack: Barbell +4, -1 (2d6+6), Barbell +0 (2d6+3), and Slam +7 (1d6+3)
Space: 5ft Reach: 5ft
Special Attacks: Pose
Special Qualities: Aura of Admiration, Grotesque Body, Ripped, Meat Sheild, Oiled body, Damage Reduction 2/-
Saves: Fortitude +10, Reflex +0, Will +0
Abilities: Strength 23, Dexterity 7, Constitution 19, Intelligence 6, Wisdom 6, Charisma 10
Skills: Intimidate +11, Diplomacy -4, Bluff -4, Gather Information -4, Disguise -4, Escape Artist -2, Climb +2, Swim -2, Jump -4, Hide -6, Move Silently -6
Feats: Power Attack, Improved Natural Attack (Slam), Improved Toughness
Environment: Urban (usually)
Organization: Solitary, Buds (2-5), or Competition (20-50 and 1 Mr. Universe)
Challenge Rating: 4
Treasure: Standard
Alignment: Any Lawful
Advancement: 9-16 Hit Dice
Level Adjustment: -
In front of you is a gleaming, humanoid mass of muscle. It's stretched and abused muscles have grown to inhuman proportions, bulging disturbingly, defying anatomy.
The bodybuilder is a tough and powerful creature. Supposedly they are humans that spend their entire lives "pumping up", but their bulging muscles, mental deficiency and terrible anger leave only their shape to resemble a human.
Bodybuilders' personalities vary as much as human's, but almost all of them are competitive, and easily angered.
Bodybuilders speak but cannot write common
COMBAT
Whenever Bodybuilders are in combat they are fierce. When making standard attacks, they use their power attack (-2, already calculated) but usually prefer to make as many hits as possible. They will usually focus on those that aren't fascinated with them first, Posing if they seem outmatched, or if they are traveling in a large outmatched, or have a large pageant. Despite their increadibly penalties for doing so, they prefer to fight using both sides of their double-weapon, and once they reach half health, become enraged, when they use their power attack (-4 on attack, -2 on full attack).
Bodybuilers carry around a Huge Exotic double-headed mace, called a barbell, which costs 20gp, weighs 100lbs, and is considered a double-weapon for large sized creatures. Bodybuilders are not proficient with them, but use them because they don't like to be without them.
Aura of Admiration (su)
Due to the extreme extents the body builder goes through to become so strong, big, and tough, their bodies take on a magical effect. Any Humanoid, Monstrous Humanoid or Giant within 60ft of the Bodybuilder must make a DC 14 Will save or become fascinated with the bodybuilder's body for 1 round, whether from admiration, disgust, wonder, or attraction is dependent on the individual. A fascinated creature is allowed a second save any time he/she is in direct danger, such as being attacked, but not when threatened, such as an advancing opponent. Any creature that sucessfully saves against the bodybuilder's Aura of Admiration cannot be affected by the same bodybuilder's aura for 24 hours. The DC is charisma based.
Grotesque Body (Ex)
Due to their grotesque anatomy, other creatures find bodybuilders disgusting or frightening. Bodybuilders get a -4 on all charisma checks and charisma based skills involving the interaction with an individual.
Meat shield (Ex):
A Bodybuilder's grotesque muscles shield them from most harm. They gain Damage Reduction equal to one quarter their HD, and a natural armor bonus equal to Half their HD.
Oiled body (Ex):
A Bodybuilder is never seen in public, and sometimes not even in private without going through a ritual of covering their body with specific oils, costing 10 gold pieces and taking 10 minutes to apply. This oil gives them a +2 Deflection bonus to their Armor class due to the sliperyness of their bodies, and a +4 bonus to escape artist checks, but also gives any opponents a +4 on their escape artist checks when trying to escape a grapple with them.
Pose (su):
The only thing Bodybuilders love more than looking at themselves, is when others look at them. As a full-round action, a bodybuilder can strike a pose, causing up to it's own number of HD in humanoids, monstrous humanoids and giants within 60ft to become fascinated with the bodybuilder on a failed will save, DC 14 (closest creatures affected first). Any creatures entering the area during a pose must also make a save if the bodybuilder has not reached his maximum HD limit. This effect functions much like the Aura of Admiration, with the exception that the effect lasts for as long as the bodybuilders pose, up to a maximum equal to their constitution modifier, plus 1 additional round after they are finished. Any creature that passes a save against a bodybuilder's pose cannot be affected by that same builder's pose for 24 hours. Multiple bodybuilders can pose together, usually called a pageant. When a pageant of Bodybuilders pose, they must all be within 5-feet of another bodybuilder, and all be within 30ft of eachother. When a pageant poses together, the effect is the same as individually (Using the highest DC and duration), except that the save DC is increased by 1, and they can pose for 1 more round, and affect an addictional 1 HD worth of creatures, and their range is increased by 5ft for every additional bodybuilder. If at any time any number of bodybuilders leaves the pageant, all variable effects are recalculated to accomodate the new number of members, and any creatures outside the new area make a save at the new DC, if they save they're free, if they fail, they must walk forward to get inside the new area. If that is not possible, or obviously dangerous,they automatically pass their save. After that, any creatures over the new HD maximum must make a new save as well, and are free if they pass. The DC is charisma based.
Ripped (Ex):
Their extreme mass changes how certain things work for Bodybuilders. They are considered large sized when concerning weapons, grapples, trip, disarm, bull rush, overrun attempts. Also, the muscles hamper ther movement, giving them an armor check penalty equal to half their natural armor bonus rounded down (see above). Their muscles also provide them with a natural primary slam attack, which can be used with a manufactured weapon as a secondary attack.
Bodybuilder
Medium Giant
Hit Dice: 8d8+40 (76 hp)
Speed: 20ft (4 squares)
Initiative: -2
Armor Class: 14; Touch 10, Flat-Footed 14
Base Attack: +6 Grapple: +16
Attack: Slam* +8 (1d6+11), or Barbell* +6 (2d6+13)
Full Attack: Barbell +4, -1 (2d6+6), Barbell +0 (2d6+3), and Slam +7 (1d6+3)
Space: 5ft Reach: 5ft
Special Attacks: Pose
Special Qualities: Aura of Admiration, Grotesque Body, Ripped, Meat Sheild, Oiled body, Damage Reduction 2/-
Saves: Fortitude +10, Reflex +0, Will +0
Abilities: Strength 23, Dexterity 7, Constitution 19, Intelligence 6, Wisdom 6, Charisma 10
Skills: Intimidate +11, Diplomacy -4, Bluff -4, Gather Information -4, Disguise -4, Escape Artist -2, Climb +2, Swim -2, Jump -4, Hide -6, Move Silently -6
Feats: Power Attack, Improved Natural Attack (Slam), Improved Toughness
Environment: Urban (usually)
Organization: Solitary, Buds (2-5), or Competition (20-50 and 1 Mr. Universe)
Challenge Rating: 4
Treasure: Standard
Alignment: Any Lawful
Advancement: 9-16 Hit Dice
Level Adjustment: -
In front of you is a gleaming, humanoid mass of muscle. It's stretched and abused muscles have grown to inhuman proportions, bulging disturbingly, defying anatomy.
The bodybuilder is a tough and powerful creature. Supposedly they are humans that spend their entire lives "pumping up", but their bulging muscles, mental deficiency and terrible anger leave only their shape to resemble a human.
Bodybuilders' personalities vary as much as human's, but almost all of them are competitive, and easily angered.
Bodybuilders speak but cannot write common
COMBAT
Whenever Bodybuilders are in combat they are fierce. When making standard attacks, they use their power attack (-2, already calculated) but usually prefer to make as many hits as possible. They will usually focus on those that aren't fascinated with them first, Posing if they seem outmatched, or if they are traveling in a large outmatched, or have a large pageant. Despite their increadibly penalties for doing so, they prefer to fight using both sides of their double-weapon, and once they reach half health, become enraged, when they use their power attack (-4 on attack, -2 on full attack).
Bodybuilers carry around a Huge Exotic double-headed mace, called a barbell, which costs 20gp, weighs 100lbs, and is considered a double-weapon for large sized creatures. Bodybuilders are not proficient with them, but use them because they don't like to be without them.
Aura of Admiration (su)
Due to the extreme extents the body builder goes through to become so strong, big, and tough, their bodies take on a magical effect. Any Humanoid, Monstrous Humanoid or Giant within 60ft of the Bodybuilder must make a DC 14 Will save or become fascinated with the bodybuilder's body for 1 round, whether from admiration, disgust, wonder, or attraction is dependent on the individual. A fascinated creature is allowed a second save any time he/she is in direct danger, such as being attacked, but not when threatened, such as an advancing opponent. Any creature that sucessfully saves against the bodybuilder's Aura of Admiration cannot be affected by the same bodybuilder's aura for 24 hours. The DC is charisma based.
Grotesque Body (Ex)
Due to their grotesque anatomy, other creatures find bodybuilders disgusting or frightening. Bodybuilders get a -4 on all charisma checks and charisma based skills involving the interaction with an individual.
Meat shield (Ex):
A Bodybuilder's grotesque muscles shield them from most harm. They gain Damage Reduction equal to one quarter their HD, and a natural armor bonus equal to Half their HD.
Oiled body (Ex):
A Bodybuilder is never seen in public, and sometimes not even in private without going through a ritual of covering their body with specific oils, costing 10 gold pieces and taking 10 minutes to apply. This oil gives them a +2 Deflection bonus to their Armor class due to the sliperyness of their bodies, and a +4 bonus to escape artist checks, but also gives any opponents a +4 on their escape artist checks when trying to escape a grapple with them.
Pose (su):
The only thing Bodybuilders love more than looking at themselves, is when others look at them. As a full-round action, a bodybuilder can strike a pose, causing up to it's own number of HD in humanoids, monstrous humanoids and giants within 60ft to become fascinated with the bodybuilder on a failed will save, DC 14 (closest creatures affected first). Any creatures entering the area during a pose must also make a save if the bodybuilder has not reached his maximum HD limit. This effect functions much like the Aura of Admiration, with the exception that the effect lasts for as long as the bodybuilders pose, up to a maximum equal to their constitution modifier, plus 1 additional round after they are finished. Any creature that passes a save against a bodybuilder's pose cannot be affected by that same builder's pose for 24 hours. Multiple bodybuilders can pose together, usually called a pageant. When a pageant of Bodybuilders pose, they must all be within 5-feet of another bodybuilder, and all be within 30ft of eachother. When a pageant poses together, the effect is the same as individually (Using the highest DC and duration), except that the save DC is increased by 1, and they can pose for 1 more round, and affect an addictional 1 HD worth of creatures, and their range is increased by 5ft for every additional bodybuilder. If at any time any number of bodybuilders leaves the pageant, all variable effects are recalculated to accomodate the new number of members, and any creatures outside the new area make a save at the new DC, if they save they're free, if they fail, they must walk forward to get inside the new area. If that is not possible, or obviously dangerous,they automatically pass their save. After that, any creatures over the new HD maximum must make a new save as well, and are free if they pass. The DC is charisma based.
Ripped (Ex):
Their extreme mass changes how certain things work for Bodybuilders. They are considered large sized when concerning weapons, grapples, trip, disarm, bull rush, overrun attempts. Also, the muscles hamper ther movement, giving them an armor check penalty equal to half their natural armor bonus rounded down (see above). Their muscles also provide them with a natural primary slam attack, which can be used with a manufactured weapon as a secondary attack.