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View Full Version : D&D 3.x Other Children of Ozoi (Ozodrin Spec'd race of Native Outsiders) [PEACH]



Aniikinis
2017-09-06, 10:45 AM
Decided to try something weird, really spitballing it on the LA but I'm pretty sure it deserves one. Charisma is the stat for manipulating reality by using force of personality, right? At least that's what I always assumed that's why Sorcerers and Bards got it for that, otherwise please do correct me.

And for those of you who got the "maid" joke, congratz you're a Weeaboo as well! Let's all gather up the confetti and exchange it for Yotsuba& volumes. :D







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https://a1-images.myspacecdn.com/images04/7/754d2c2673744a06841e9df045eb4f92/300x300.jpg

The young woman before you seems strangely out of place, her long black hair and pale skin only making her red eyes seem more unearthly than they already are and the area around her seeming to be slightly darker than the rest of the room for some reason. She smiles gently and, with a soft voice, asks you what you are doing. She moves closer to you, a good five feet in a single step, and you suddenly find yourself staring directly into eyes that are more red than the flames of Dis themselves and glowing ever so slightly. She asks you again and you realize that you can see the light bending strangely around her, as if she was much larger than she seemed.

Children of Ozoi are rare beings that are only born when a creature of the Far Realms/Dark Tapestry comes close to or in contact with a woman who has recently conceived of child. Most of the time the maddening energies and influence of the creature causes the fetus to become a monster or have a slight mutation. Other times, however, a young maiden dwelling within the maddening space the creature was from takes pity on the child and instead blesses it with a fraction of her power. These blessed children are very awkward around others and have trouble sleeping, being haunted by visions of the realms of madness far beyond reality. Most people automatically shun or are scared of these children, but their parents will never understand why, loving and cherishing their eccentric progeny for years. ...Until the glamour wears off upon adulthood and they see their child for what they are, that is. Many children do not live long on their own, but those that do manage to survive and make names for themselves, if not just to stay alive within a world that wishes to be rid of them.

Children of Ozoi superficially resemble humans but are twisted and transformed by the power of the being known as Ozoi and as such have some very obvious dissimilarities. Their hair is always black(though various tints are possible the hair will always appear black unless under bright light), their skin is always an almost deathly pale colour, they have red eyes that tend to glow very slightly in the dark with sclera that can be black, white, or grey, and are always feminine in appearance with most looking to be very young for almost their whole life.

There are three races known as the Children of Ozoi: True, Lesser, and Least. Some may grow in power and become the next highest, but it is fairly uncommon for them to do so.

True Children of Ozoi
True Child of Ozoi characters possess the following racial traits:

+4 Str, -4 Dex, -4 Con, -4 Wis, +6 Cha (-4 App)
Huge Outsider(Native)
5 foot space and 15 foot reach
Speed: 40 feet
Special Qualities: Darkvision 120, Distorted Space, Far Affinity, Far Nightmares, Greater Living Anomaly, Greater Ozoi's Curse, Greater Ozoi's Favour
Automatic Languages: Aklo, Common. Bonus Languages: Any non-secret
Favored Class: Ozodrin
Level adjustment: +3 (may change based on vox populi)


Distorted Space (Ex): A Child of Ozoi is a creature of non-Euclidean geometry. For the purpose of size modifiers, special size modifiers for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), special attacks based on size (such as improved grab or swallow whole) used by either herself or her enemies, weapon sizes, and reach, she is treated as a either a Medium creature or a creature of her actual size, whichever would be more beneficial for her. However, she always occupies a 5-foot space (as if she were a Medium creature). The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subjectís size category.

Far Affinity (Ex): Aberrations view the child as one of their kind. These creatures react to them as if their attitude was one step better than the situation otherwise warrants. Additionally, a child is immune to the fear effect of an Ozodrin's Manifest Form ability.

Far Nightmares (Ex): Whenever a child attempts to sleep, they must make a Will save (DC 10 + level + the child's Charisma modifier). If the child fails the saving throw they are plagued by horrendous nightmares that keeps them awake for one hour, after which time they may attempt to sleep again.

Greater Living Anomaly (Ex): The child's presence is unsettling to those attuned to the natural world - animals, plants, and magical beasts with an int score of 7 or lower react to them as though their attitude was one step worse than the situation otherwise warrants. In addition, the child has a -14 penalty on diplomacy and handle animal checks made against any creature that is not an aberration, outsider, undead, ooze, or construct.

Greater Ozoi's Curse (Ex): A child treats their charisma as though it was 4 points lower for determining spells per day if in a charisma-based casting class.

Greater Ozoi's Favour (Ex): A child with one or more levels in the Ozodrin class gains an additional 3 form points, +1 per level in the class they posses. In addition, the child's effective Ozodrin class level is increased by three when calculating any ability based on it. This benefit canít increase their effective Ozodrin level to higher than their ECL, nor does it grant them access to class abilities they do not already have access to (it may grant access to higher-level augments, however).


Lesser Children of Ozoi
Lesser Child of Ozoi characters possess the following racial traits:

+2 Str, -2 Dex, -4 Con, -4 Wis, +4 Cha (-2 App)
Large Outsider(Native)
5 foot space and 10 foot reach
Speed: 35 feet
Special Qualities: Darkvision 60, Distorted Space, Far Affinity, Far Dreams, Living Anomaly, Lesser Ozoi's Curse, Ozoi's Favour
Automatic Languages: Aklo, Common. Bonus Languages: Any non-secret
Favored Class: Ozodrin
Level adjustment: +2 (may change based on vox populi)


Distorted Space (Ex): A Child of Ozoi is a creature of non-Euclidean geometry. For the purpose of size modifiers, special size modifiers for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), special attacks based on size (such as improved grab or swallow whole) used by either herself or her enemies, weapon sizes, and reach, she is treated as a either a Medium creature or a creature of her actual size, whichever would be more beneficial for her. However, she always occupies a 5-foot space (as if she were a Medium creature). The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subjectís size category.

Far Affinity (Ex): Aberrations view the child as one of their kind. These creatures react to them as if their attitude was one step better than the situation otherwise warrants. Additionally, a child is immune to the fear effect of an Ozodrin's Manifest Form ability.

Far Dreams: Whenever a child attempts to sleep, they must make a Will save (DC 10 + 1/2 level + the child's Charisma modifier). If the child fails the saving throw they are plagued by horrendous nightmares that keeps them awake for one hour, after which time they may attempt to sleep again.

Living Anomaly (Ex): The child's presence is unsettling to those attuned to the natural world - animals, plants, and magical beasts with an int score of 5 or lower react to them as though their attitude was one step worse than the situation otherwise warrants. In addition, the child has a -12 penalty on diplomacy and handle animal checks made against any creature that is not an aberration, outsider, undead, ooze, or construct.

Lesser Ozoi's Curse (Ex): A child treats their charisma as though it was 2 points lower for determining spells per day if in a charisma-based casting class.

Ozoi's Favour (Ex): A child with one or more levels in the Ozodrin class gains an additional 3 form points, +1 per level in the class they posses. In addition, the child's effective Ozodrin class level is increased by two when calculating any ability based on it. This benefit canít increase their effective Ozodrin level to higher than their ECL, nor does it grant them access to class abilities they do not already have access to (it may grant access to higher-level augments, however).


Least Children of Ozoi
Least Child of Ozoi characters possess the following racial traits:

-2 Con, -2 Wis, +2 Cha (+0 App)
Medium Outsider(Native)
5 foot space and 5 foot reach
Speed: 30 feet
Special Qualities: Darkvision 30, Distorted Space, Far Affinity, Dark Dreams, Lesser Living Anomaly, Lesser Ozoi's Favour
Automatic Languages: Aklo, Common. Bonus Languages: Any non-secret
Favored Class: Ozodrin
Level adjustment: +1 (may change based on vox populi)


Distorted Space (Ex): A Child of Ozoi is a creature of non-Euclidean geometry. For the purpose of size modifiers, special size modifiers for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), special attacks based on size (such as improved grab or swallow whole) used by either herself or her enemies, weapon sizes, and reach, she is treated as a either a Medium creature or a creature of her actual size, whichever would be more beneficial for her. However, she always occupies a 5-foot space (as if she were a Medium creature). The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subjectís size category.

Far Affinity (Ex): Aberrations view the child as one of their kind. These creatures react to them as if their attitude was one step better than the situation otherwise warrants. Additionally, a child is immune to the fear effect of an Ozodrin's Manifest Form ability.

Dark Dreams (Ex): Whenever a child attempts to sleep, they must make a Will save (DC 10 + the child's Charisma modifier). If the child fails the saving throw they are plagued by horrendous nightmares that keeps them awake for one hour, after which time they may attempt to sleep again.

Lesser Living Anomaly (Ex): The child's presence is unsettling to those attuned to the natural world - animals, plants, and magical beasts with an int score of 3 or lower react to them as though their attitude was one step worse than the situation otherwise warrants. In addition, the child has a -10 penalty on diplomacy and handle animal checks made against any creature that is not an aberration, outsider, undead, ooze, or construct.

Lesser Ozoi's Favour (Ex): A child with one or more levels in the Ozodrin class gains an additional 3 form points, +1 per level in the class they posses. In addition, the child's effective Ozodrin class level is increased by one when calculating any ability based on it. This benefit canít increase their effective Ozodrin level to higher than their ECL, nor does it grant them access to class abilities they do not already have access to (it may grant access to higher-level augments, however).



Children of Ozoi
True Child of Ozoi characters possess the following racial traits:

+4 Str, -4 Dex, -4 Con, -4 Wis, +8 Cha
Huge Outsider(Native)
5 foot space and 15 foot reach
Speed: 40 feet
Special Qualities: Darkvision 120, Distorted Space, Far Affinity, Far Nightmares, Greater Living Anomaly, Greater Ozoi's Curse, Greater Ozoi's Favour
Automatic Languages: Aklo, Common. Bonus Languages: Any non-secret


Distorted Space (Ex): A Child of Ozoi is a creature of non-Euclidean geometry. For the purpose of size modifiers, special size modifiers for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), special attacks based on size (such as improved grab or swallow whole) used by either herself or her enemies, weapon sizes, and reach, she is treated as a either a Medium creature or a creature of her actual size, whichever would be more beneficial for her. However, she always occupies a 5-foot space (as if she were a Medium creature). The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subjectís size category.

Far Affinity (Ex): Aberrations view the child as one of their kind. These creatures react to them as if their attitude was one step better than the situation otherwise warrants. Additionally, a child is immune to the fear effect of an Ozodrin's Manifest Form ability.

Far Nightmares (Ex): Whenever a child attempts to sleep, they must make a Will save (DC 10 + level + the child's Charisma modifier). If the child fails the saving throw they are plagued by horrendous nightmares that keeps them awake for one hour, after which time they may attempt to sleep again.

Greater Living Anomaly (Ex): The child's presence is unsettling to those attuned to the natural world - animals, plants, and magical beasts with an int score of 7 or lower react to them as though their attitude was one step worse than the situation otherwise warrants. In addition, the child has a -14 penalty on diplomacy and handle animal checks made against any creature that is not an aberration, outsider, undead, ooze, or construct.

Ozoi's Curse (Ex): A child treats their charisma as though it was 6 points lower for determining spells per day if in a charisma-based casting class.

Ozoi's Favour (Ex): A child with one or more levels in the Ozodrin class gains an additional 3 form points and uses their full charisma modifier to determine form points. In addition, the child's effective Ozodrin class level is increased by one when calculating any ability based on it. This benefit canít grant them access to class abilities they do not already have access to (it may grant access to higher-level augments, however).

Child of Ozoi Random Starting Ages


Age
Modifier


Adulthood
16 Years


Simple
+1d4 Years


Moderate
+1d6 Years


Complex
+2d10 Years



Child of Ozoi Aging Effects


Age Groups
Age


Middle Age
400 years


Old
600 years


Venerable
800 years


Maximum Age
+3d100 years



Child of Ozoi Random Height and Weight


Gender
Base Height
Height Modifier
Base Weight
Weight Modifiers


Male
4'2"
+1d6 inches
75 lb.
+(1d10*3) lb.


Female
4'1"
+1d6 Inches
75 lb.
+(1d10*3) lb.



New Feats (Racial and General):

Flash Step [General]
Through some preternatural skill you slip from view while moving, seeming as if you teleported during your movement.
Prerequisites: 15 Dex, Dodge, Mobility
Benefit: You do not provoke attacks of opportunity from movement. When running or charging, you are considered to be invisible (but only during the movement) and 1/day for every 5 class levels you may make a full-round action to move 6x your movement speed(being invisible whilst doing so).


Lightning Step [General]
While few can understand the art of the flash step, you have begun to master it.
Prerequisites: 10 HD, 17 Dex, Dodge, Mobility, Flash Step
Benefit: You may use the full-round action of Flash step as a standard action and may move up to 8x your movement speed during the action


Sudden Step [General]
Moving faster than the blink of an eye is simple if you know what you're doing.
Prerequisites: 15 HD, 20 Dex, Dodge, Mobility, Flash Step, Lightning Step
Benefit: You may use the full-round action of Flash Step as a move action, additionally you may draw your weapon as a free action and may move up to 10x your movement speed during the action.


Spatial Warp [Epic, General]
If they thought you were teleporting before, they haven't seen anything yet.
Prerequisites: 20 HD, 22 Dex, Dodge, Mobility, Flash Step, Lightning Step, Sudden Step
Benefit: You may use the full-round action of Flash Step as a swift action, additionally you may draw your weapon as a free action and may move up to 15x your movement speed during the action. You may use this action up to once per round even when it isn't your turn.

Spontaneous Gift of Power [Racial]
The Maiden who CursedBlessed you saw a glimmer of hope in you and gave you a bit of a boost.
Prerequisites: Least Child of Ozoi, 5 HD, BAB +3, Will Save +4
Benefit: The next time you sleep and make the save for your Dark Dreams racial trait, you replace all of your current racial traits (including ability adjustments) with those of the Lesser Child of Ozoi and gain a point of LA in the process. You become a Lesser Child of Ozoi.
Special: The next time you would level up you may instead forgo the level up process to pay for the LA given by this feat(only if using the LA reduction rules from UA).

Maid of Madness [Racial]
The being who gave you your abilities has granted you a form closer to that of hers.
Prerequisites: Lesser Child of Ozoi, 10 HD BAB +7, Will Save +7, Flash Step
Benefit: The next time you would sleep and make the save for your Far Dreams racial trait, you replace all of your current racial traits (including ability adjustments) with those of the True Child of Ozoi and gain a point of LA in the process. You become a True Child of Ozoi.
Special: The next time you would level up you may instead forgo the level up process to pay for the LA given by this feat(only if using the LA reduction rules from UA).

rferries
2017-09-06, 03:52 PM
A very complex race; so complex that they might work better with racial HD as monstrous PCs rather than straight PCs.

Aniikinis
2017-09-06, 08:31 PM
A very complex race; so complex that they might work better with racial HD as monstrous PCs rather than straight PCs.

Yeah, I kinda figured. I try not to give my races RHD because it can't be bought off without some serious cheese, unlike LA.

...Ya know, now that I'm looking the race over again with more sleep I'm not too sure it really requires an LA. It's a major one-trick pony with heavy negatives if it doesn't go with the trick, but that trick is very good and versatile if they can manage to stay alive for enough levels. Easy to neuter but with damn good power for going along with it... I'm not sure anymore.

rferries
2017-09-07, 02:33 AM
They definitely don't HAVE to have RHD, but each of the abilities is very complex. My personal race-design philosophy is to make a simple LA+1 race, then allow it to access complex powers by selecting racial feats whilst levelling.

First off, I'll say I've only ever admired the Ozodrin class from afar but don't really know much about it (though it's an esteemed piece of homebrew here). The fact that many of this race's abilities seem tied to it could lead to potential abuse (warranting additional LA); Ozoi's Favour in particular sounds like it could spell trouble, depending on how valuable "form points" and an Ozodrin's Charisma are. However since I have to plead ignorance about the class I'll overlook the related abilities until someone else can weigh in.

Otherwise, here are more thoughts.

Ability scores: +8 Charisma = LA+2 at a minimum, due to potential Sorcerer abuse. The Dex/Con penalties ensure no melee characters.

Distorted Space: I think this would benefit from a grammatical rewrite. The two sentences currently seem to contradict each other so it's hard to judge the power level. I'd be tempted to scrap it, make them Medium, and give them Powerful Build... but that would remove the cool non-Euclidean flavour.

Far Affinity: Again, not knowing much about Ozodrins I don't know how good (or bad) it is to escape the Manifest ability. For simplicity's sake the Aberration disposition thing could be moved to Living Anomaly.

Far Dreams: This technically balances out the Charisma bonus in that it makes it harder to play a spellcaster... but either it removes the only reason to play the race or the PC will just insist that his party sleep again and again until he refreshes his spells. Note that the DC is very high - both from the racial Charisma modifier and the fact that it progresses faster than Will saves (even for classes with good Will saves). If you rule that PCs are fatigued/take nonlethal damage for not getting sleep, most PCs will die of sleep deprivation/be useless in combat unless they are clerics with Iron Will.

Living Anomaly: If not playing the party face (and why would they?) this penalty can be safely ignored. "Disposition" should refer to attitude (http://www.d20srd.org/srd/skills/diplomacy.htm) for symmetry's sake.

Ozoi's Curse: Again, no Ozoi would play the party face so the Charisma-check penalty doesn't really matter. The weapon proficiencies ensure they won't play melee either (other than maybe monks, but that's redundant with the Dex/Con penalties). This is also odd from a roleplay perspective - why can't a Child of Ozoi that takes Fighter levels learn how to pick up and use a sword? It's a somewhat artificial restriction.

Ozoi's Favour: I really should research the class :D But again, this race is clearly focused around Ozodrins - is it so good that every Ozodrin would be played by a Child of Ozoi? That would be a problem.

To balance this race at a lower LA, I suggest toning down the ability score bonuses and penalties, and dropping or simplifying most of the racial abilities. It currently has many powerful drawbacks, but those don't matter if it still excels at playing a Sorcerer or Ozodrin. Nobody says "a Nymph should only be LA+1 because she makes such a poor Fighter".

Very cool flavour nonetheless! It definitely has the makings of an eerie and awesome race.

Aniikinis
2017-09-07, 04:15 AM
Has anyone seen the hidden message yet?:smallconfused:


They definitely don't HAVE to have RHD, but each of the abilities is very complex. My personal race-design philosophy is to make a simple LA+1 race, then allow it to access complex powers by selecting racial feats whilst levelling.
Hmm, I see where you're coming from, but I don't see the use with this race due to the far more useful feats that could be given for the Ozodrin.


First off, I'll say I've only ever admired the Ozodrin class from afar but don't really know much about it (though it's an esteemed piece of homebrew here). The fact that many of this race's abilities seem tied to it could lead to potential abuse (warranting additional LA); Ozoi's Favour in particular sounds like it could spell trouble, depending on how valuable "form points" and an Ozodrin's Charisma are. However since I have to plead ignorance about the class I'll overlook the related abilities until someone else can weigh in.
It's a lovely piece of homebrew, so good that there have been two additional versions of the class for Pathfinder and recently 5e, you really should read it through.



Ability scores: +8 Charisma = LA+2 at a minimum, due to potential Sorcerer abuse. The Dex/Con penalties ensure no melee characters.
There can't actually be much of sorceror abuse due to Ozoi's Curse. Also the ozodrin can be a frontline natural attack-based class which due to the lowered Con would need to spend at least a few points on Organ features for extra HP in order to survive.


Distorted Space: I think this would benefit from a grammatical rewrite. The two sentences currently seem to contradict each other so it's hard to judge the power level. I'd be tempted to scrap it, make them Medium, and give them Powerful Build... but that would remove the cool non-Euclidean flavour.
...Yeah I wasn't very fond of the writing but I wasn't quite sure how to explain it using words. Basically the space around the child is folded and distorted slightly so that they are technically medium sized for movement and negative effects of spells and the like, but count as large sized for every beneficial effect (e.g. a ray spell would pass through a space that the child would occupy for being large: if it's an effect that's beneficial the space warps it towards the child like it would hit normally, but if it is a negative effect the space would curve it around as if it was a medium creature and the ray just missed.)


Far Affinity: Again, not knowing much about Ozodrins I don't know how good (or bad) it is to escape the Manifest ability. For simplicity's sake the Aberration disposition thing could be moved to Living Anomaly.
To be honest it's not too much of a bonus, you just avoid having to deal with the possibility of failing a Will save and getting shaken towards the Ozodrin that used it on them.


Far Dreams: This technically balances out the Charisma bonus in that it makes it harder to play a spellcaster... but either it removes the only reason to play the race or the PC will just insist that his party sleep again and again until he refreshes his spells. Note that the DC is very high - both from the racial Charisma modifier and the fact that it progresses faster than Will saves (even for classes with good Will saves). If you rule that PCs are fatigued/take nonlethal damage for not getting sleep, most PCs will die of sleep deprivation/be useless in combat unless they are clerics with Iron Will.
That is very true, I should really make it a little less dangerous. Maybe DC 15+ 1/2 Cha+1/2 level? Hmm I'm a little flummoxed over how I should do this one.


Living Anomaly: If not playing the party face (and why would they?) this penalty can be safely ignored. "Disposition" should refer to attitude (http://www.d20srd.org/srd/skills/diplomacy.htm) for symmetry's sake.
This is very true, however if a child is separated from their party they're right screwed unless they're in a place populated by outsiders or aberrations or lost in the feywild. The penalty can't quite be too safely ignored seeing as how they could be refused service from literally anyone with any form of sanity simply because: "Something about you ain't right, I don't like the look of you at all, now get!" This also makes it insanely hard to improve the attitudes of shopkeepers and constables, even something as simple as "Please, I just want a glass of water, I'm so thirsty, please don't kill me!" could fall on deaf ears from this racial trait.


Ozoi's Curse: Again, no Ozoi would play the party face so the Charisma-check penalty doesn't really matter. The weapon proficiencies ensure they won't play melee either (other than maybe monks, but that's redundant with the Dex/Con penalties). This is also odd from a roleplay perspective - why can't a Child of Ozoi that takes Fighter levels learn how to pick up and use a sword? It's a somewhat artificial restriction.
Yeah, I'll admit I wasn't thinking too well when typing that part out, but the second part makes the Charisma bonus not quite as good for literally any use of it besides for Ozodrin usage. This doesn't quite neuter charisma based caster classes on first draft so I really should add in a line about that, but it already does cut the ability for abusing the modifier in half just from the first draft.


Ozoi's Favour: I really should research the class :D But again, this race is clearly focused around Ozodrins - is it so good that every Ozodrin would be played by a Child of Ozoi? That would be a problem.
Good point, doubling the charisma bonus just for ozodrin abilities might just be a little more powerful than I first thought.

For form points: Owrtho's(3.5, original) ozodrin has form points equal to (Charisma modifier + the number of Aberrant feats itís taken + three times its class level), Hanuman's(Pathfinder) ozodrin has form points equal to (Class Level + 1/2 Charisma Modifier) with a feat that gives additional points equal to (1+1/3 level of classes that advance form points), and Magikeeper's(5e) ozodrin has a linear form point gain with 2 at first level and 1 every subsequent level but with basic features not requiring form points and a different way of dealing with the features.

Only two of the classes give the Manifest ability and the DC is DC 10 + 1/2 class level + Charisma modifier

All of the various DCs for the different Ozodrin abilities give a number + 1/2 class level + Charisma modifier

However the classes as a whole are very dependent on strength and constitution once you get past the form points and many of the effects that require a save against it don't happen until later on and only after being chosen through form points (choosing organ and adding channeling for a gaze attack or Exhaling for a cloud of smoke, choosing the Enchanted augment once you've gained the Unearthly Power ability, having the Stomach unlock and choosing various augments to throw off those inside, some of the psi-like and spell-like abilities given through or)


To balance this race at a lower LA, I suggest toning down the ability score bonuses and penalties, and dropping or simplifying most of the racial abilities. It currently has many powerful drawbacks, but those don't matter if it still excels at playing a Sorcerer or Ozodrin. Nobody says "a Nymph should only be LA+1 because she makes such a poor Fighter".
Very good point, and I'll seriously look it back over.


Very cool flavour nonetheless! It definitely has the makings of an eerie and awesome race.
Thank you that's what I was trying to do :smallbiggrin:

Aniikinis
2017-09-07, 09:30 AM
Decided to split it into three separate subraces, each with different LAs and power levels along with a few new feats. Please tell me your thoughts on it now.

Magikeeper
2017-09-08, 01:31 AM
EDIT: While typing this I tried to speak for both the 3.5 Update and the original but.. you might want to decide which one you are primarily balancing for.

Well, I can weigh in for the 3.5 versions of Ozodrin.

Ozodrin are primarily melee combatants for the first 10 levels or so, and after they acquire access more caster-esq abilities. Even then, their powers are focused on altering themselves - whether it's creating puppets from their flesh, giving themselves gaze attacks, turning their stomach into a dungeon, etc. They don't cast spells on their surroundings (Although they get Sinister Image ~level 19). Ozodrin generally don't gain abilities that last longer than the feature is formed - so no fire-and-forget long duration effects like spellcasters have.

The 3.5 update can use feats to specialize / use ranged combat from level 1 / etc but it's still combat-centric. Ozodrin don't need to rest to recover anything, and both versions have ways of regaining HP, so depriving them of sleep would mostly just be a physical exhaustion / mundane sleep deprivation issue.

Charisma is useful for an Ozodrin, but outside of gaze attack save DCs & manifest form's shaken effect it really isn't that essential in practice. I guess if you went for an optimized intimidation build.. but Ozoi nuke all cha-based skills. The original version of Farspawn, which is basically a vital for high levels for Owrtho's version, did demand pretty high charisma. But that's now listed as an "Alternate" version even on the Tooth and Tentacle thread. The 3.5 Update isn't form-point starved at high levels any more (legitimate issue with original). Cha 14 is sufficient - more would be nice, but Ozodrin do care about their physical stats. Wis & Int are the Ozodrin dump stats.

Aberrant feats already nuke most Cha-based skills through the floor, although Ozodrin gain the ability to suppress those feats if needed and ignore the disguise penalty when making puppets / using pretending flesh. I think Pretending Flesh in particular is something most high-level Ozodrin will play around with.

Losing Con hits Ozodrin pretty hard, even moreso with the LA. The reach mitigates that a little, and you could certainly play around it, but there are plenty of Ozodrin builds that would really wish they had that HP. The original version is hit even harder - it basically has to do melee until level 8 (level 10 due to LA).

Also, the 3.5 update's feat for multiclass characters (count as two levels higher and such) is limited by HD, and the original doesn't have any multiclassing support, so both of them like LA about as much as fullcasters.

I would suggest either balancing the race around LA +0/1, or giving them racial HD and pseudo-Ozodrin levels.

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I have more comments, but for now I'm just going to suggest a modified version of the Ozoi:

Children of Ozoi
Child of Ozoi characters possess the following racial traits:

-2 Con, -2 Wis, +2 Cha
Medium Outsider (Native)
5 foot space and 10 foot reach (See Distorted Space)
Speed: 40 feet
Special Qualities: Darkvision 60, Distorted Existence, Far Affinity, Dark Dreams, Living Anomaly, Least Ozoi's Curse, Ozoi's Favour
Automatic Languages: Aklo, Common. Bonus Languages: Any non-secret
Favored Class: Ozodrin
Level adjustment: +1 (may change based on vox populi)


Distorted Existence (Ex): A child's reach is 5ft longer than it would normally be. Space appears to bend and eerily creak whenever a child reaches farther than their apparent size should allow, as though a much larger creature is struggling to sift through reality. This does not let the child reach through objects or otherwise ignore barriers.

Furthermore, whenever the child is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the child is treated as one size larger if doing so is advantageous to her. She also counts as one size larger for the purpose for qualifying for feats and for any class abilities based on size.

The original Ozodrin cares FAR more about the PC's size than the 3.5 update (especially the "small" augments, which the update removed), so that should be kept in mind when tweaking this. The "any class abilities" part is pretty clunky though - if you aren't trying to be compatible with the original Ozodrin I'd have it just be feats.

Edit: Ozodrin are usually (Ex) for any effect dealing with their own body, but this effect not being (Su) is going to feel really weird to people, so do as you like.

Edit2: Changed the name and tweaked the fluff to make it sound more (EX). Also removed the weapon bit.

Dark Dreams (Ex): Whenever a child attempts to sleep, they must make a Will save (DC 10 + 1/2 the child's HD). If the child fails the saving throw they are plagued by horrendous nightmares that keeps them awake for one hour, after which time they may attempt to sleep again.

Far Affinity (Ex): Aberrations view the child as one of their kind. These creatures react to them as if their attitude was one step better than the situation otherwise warrants.

Furthermore, a child is immune to the fear effect of an Ozodrin's Manifest Form ability.

Living Anomaly (Ex): The child's presence is unsettling to those attuned to the natural world - animals, plants, and magical beasts with an int score of 3 or lower react to them as though their attitude was one step worse than the situation otherwise warrants.

Furthermore, the child has a -10 penalty on diplomacy and handle animal checks made against any creature that is not an aberration, outsider, undead, ooze, or construct.

Having the attitude change effect humanoids and such punishes the party as much as the Ozoi - this is especially true for the versions that reduce it by multiple levels, which generally make everyone the party meets run for the pitchforks. Depending on DM interpretion it could be anything from every town treating the child as a living garbage dump they reaaaaly want out of their sight to the party constantly being assaulted by regular townsfolk desperately trying to slay the spawn of satan known as your PC.

Least Ozoi's Curse:
I'd suggest balancing this race without the curse

Ozoi's Favour: A child with one or more levels in the Ozodrin class gains an additional 3 form points, +1 per level in the class they posses.

Furthermore, the child's effective Ozodrin class level is increased by one when calculating any ability based on it. This benefit canít increase their effective Ozodrin level to higher than their ECL, nor does it grant them access to class abilities they do not already have access to (it may grant access to higher-level augments, however).

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I think the above would be fairly strong for LA +1, maybe reduce the move speed to 30ft.

Granted, that has more to do with most LA +1 races being.. not even remotely worth taking.. than the race being overpowered on its own. I think it'd be a strong contender for Ozodrin pcs, but that's fine since Ozodrin are otherwise heavily pushed towards human and/or strongheart halfling. +1 bonus feat is a big deal for Ozodrin, and non-Ozoi get access to their class features a level earlier unless LA buyoff is in play.

I have a question though - why native outsider instead of aberration?

rferries
2017-09-08, 01:32 AM
Wow, you've really expanded this race! I think it's grown beyond the scope of my ability to comment on it; I'd suggest posting in the Ozodrin threads and linking back here to get people with a better understanding of the class to comment on your race.

Just a couple suggestions:

For Distorted Space, be as explicit as Powerful Build when describing which statistics are affected. For example:

Distorted Space (Su)
A Child of Ozoi is a creature of non-Euclidean geometry. For the purpose of size modifiers, special size modifiers for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), special attacks based on size (such as improved grab or swallow whole) used by either herself or her enemies, weapon sizes, and reach, she is treated as a either a Medium creature or a creature of her actual size, whichever would be more beneficial for her. However, she always occupies a 5-foot space (as if she were a Medium creature). The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subjectís size category.

For Far Dreams, either make it a flat DC (e.g. DC 10 or 15, painful at low levels but you eventually outgrow it), or DC 10 + Charisma modifier, or even DC 10 + 1/2 Character Level + Charisma modifier (as is typical for a monstrous save DC, though again classes without high Will saves will really suffer).

Good work and good luck, hope you attract other commenters!

Magikeeper
2017-09-08, 01:42 AM
I find it hilarious that I spent 2+ hours on a post, only to have someone make their own post within one minute of it. :P

rferries
2017-09-08, 01:46 AM
I find it hilarious that I spent 2+ hours on a post, only to have someone make their own post within one minute of it. :P

Well you still ninja'd me haha, so there's that :D

Aniikinis
2017-09-08, 09:04 AM
Lots of Feedback
You make some really good points and I'm not sure why I didn't consider these myself before starting on the race. I think I was mostly building on my experience with the original and pathfinder versions of the class when I was thinking about the adjustments and many of the traits.



-2 Con, -2 Wis, +2 Cha for ability adjustments
This makes a little more sense, yeah.


Distorted Existence (Ex): A child's reach is 5ft longer than it would normally be. Space appears to bend and eerily creak whenever a child reaches farther than their apparent size should allow, as though a much larger creature is struggling to sift through reality. This does not let the child reach through objects or otherwise ignore barriers.

Furthermore, whenever the child is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the child is treated as one size larger if doing so is advantageous to her. She also counts as one size larger for the purpose for qualifying for feats and for any class abilities based on size.
This doesn't quite have the feel that I was looking for when I was typing out the Distorted Space trait. The whole idea wasn't that their reach was great due to the folded space, but merely that due to the folded reality and the "lensing" of it through the non-euclidian space, they seem to be physically much smaller than they truly are. Not as though a massive creature was fitting through a small area, but rather a much larger creature within a very small amount of space due to how their biology and physicality mesh with the vastly different constructions of reality.


The original Ozodrin cares FAR more about the PC's size than the 3.5 update (especially the "small" augments, which the update removed), so that should be kept in mind when tweaking this. The "any class abilities" part is pretty clunky though - if you aren't trying to be compatible with the original Ozodrin I'd have it just be feats.
I'm aware of the original's preference for large creatures and on the second part I admit that's pretty clunky and I wasn't (and still am not) sure how to word it correctly. I was trying to think of any class abilities that required the charisma modifier but none were readily coming to my mind. It was supposed to halve the charisma modifier for any class ability, power, maneuver, etc. that required the charisma modifier to be added into a DC, as part of a save, added into your AC, etc.



Dark Dreams (Ex): Whenever a child attempts to sleep, they must make a Will save (DC 10 + 1/2 the child's HD). If the child fails the saving throw they are plagued by horrendous nightmares that keeps them awake for one hour, after which time they may attempt to sleep again.
Yeah that's far more forgiving than what I was thinking of.


Far Affinity (Ex): Aberrations view the child as one of their kind. These creatures react to them as if their attitude was one step better than the situation otherwise warrants.

Furthermore, a child is immune to the fear effect of an Ozodrin's Manifest Form ability.
That's a better and cleaner way of putting it than I'd written down, thank you for that.


Living Anomaly (Ex): The child's presence is unsettling to those attuned to the natural world - animals, plants, and magical beasts with an int score of 3 or lower react to them as though their attitude was one step worse than the situation otherwise warrants.

Furthermore, the child has a -10 penalty on diplomacy and handle animal checks made against any creature that is not an aberration, outsider, undead, ooze, or construct.

Having the attitude change effect humanoids and such punishes the party as much as the Ozoi - this is especially true for the versions that reduce it by multiple levels, which generally make everyone the party meets run for the pitchforks. Depending on DM interpretation it could be anything from every town treating the child as a living garbage dump they reaaaaly want out of their sight to the party constantly being assaulted by regular townsfolk desperately trying to slay the spawn of satan known as your PC.
This was more of a fluff effect than one I was truly wanting to keep in the race, but I felt it had good reason to be there. This version is much better in general however the True version is meant to feel like a truly unnatural creature, one that should really be looked at as a horror and thought seriously about whether or not it's worth being taken as a spawn of some Elder God by those you are practically a living mockery of. Nevertheless, I can really understand how this is much better than the original.


Least Ozoi's Curse:
I'd suggest balancing this race without the curse
For the least child I can really understand that, and I should really tone down the penalties for the others


Ozoi's Favour: A child with one or more levels in the Ozodrin class gains an additional 3 form points, +1 per level in the class they posses.

Furthermore, the child's effective Ozodrin class level is increased by one when calculating any ability based on it. This benefit canít increase their effective Ozodrin level to higher than their ECL, nor does it grant them access to class abilities they do not already have access to (it may grant access to higher-level augments, however).
This is more elegant and useful, I will admit.


I have a question though - why native outsider instead of aberration?
The source of your power is a being from the far realms that took pity on you and gave you a bit of her power instead of letting you become some aberrant mutant, rather she warped your body to resemble her's superficially. Due to the link of a creature from another plane, I figured they'd be similar to the Tieflings or Aasimar.



Distorted Space (Su)
A Child of Ozoi is a creature of non-Euclidean geometry. For the purpose of size modifiers, special size modifiers for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), special attacks based on size (such as improved grab or swallow whole) used by either herself or her enemies, weapon sizes, and reach, she is treated as a either a Medium creature or a creature of her actual size, whichever would be more beneficial for her. However, she always occupies a 5-foot space (as if she were a Medium creature). The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subjectís size category.
...I don't know why I didn't think to go to Powerful Build and work from that. What the heck was I on?


For Far Dreams, either make it a flat DC (e.g. DC 10 or 15, painful at low levels but you eventually outgrow it), or DC 10 + Charisma modifier, or even DC 10 + 1/2 Character Level + Charisma modifier (as is typical for a monstrous save DC, though again classes without high Will saves will really suffer).
That's a very good point and I think I'll actually deal with it in a similar way to magikeeper's suggestion above.

Aniikinis
2017-09-08, 01:36 PM
Okay, updated and edited, I'd like to hear your advice and your critiques