ShiningStarling
2017-09-23, 02:56 PM
For a while now, I’ve been wondering many things concerning magic, not only how to limit it in terms of exponential growth, but how to make it make more sense, and remove gray areas. I think I have a possible action to take.
There are now 3 spell schools, Universal still exists, and will be expanding slightly, but as usual does not count as a school.
With fewer schools, Wizards in particular, the most infamous of the powerhouses, will have to make real sacrifices if they want to get that extra spell slot
Conjuration
Spells that move or create creatures, objects, and energy. Contains most current Conjuration spells, along with most Evocation, some Necromancy, and some Abjuration
Transmutation
Spells that change creatures, objects, and energy. Contains most current Transmutation spells, along with some Abjuration, Enchantment, Evocation, and Necromancy
Enchantment
Spells that change the perception of creatures as relates to other creatures, objects, and energy. Contains most current Enchantment, Divination, and Illusion spells
The goal is to make everything internally consistent, though I know I may not do a perfect job.
We might need a few more descriptors, with a goal of giving almost every spell a descriptor if we can, possibly narrowing Spell Focus to descriptors rather than schools, but I'll leave that for later.
Below are spells that will change schools from the PHB
Alarm - Enchantment
Analyze Dweomer - Enchantment
Animate Dead - Conjuration
Antilife Shell - Enchantment
Antimagic Field - Universal
Antiplant Shell - Enchantment
Arcane Eye - Conjuration
Arcane Lock - Transmutation
Arcane Sight - Enchantment
Arcane Sight, Greater - Enchantment
Astral Projection - Conjuration
Atonement - Enchantment
Augury - Enchantment
Banishment - Conjuration
Bestow Curse - Enchantment
Blade Barrier - Conjuration
Blasphemy - Enchantment
Blight - Transmutation
Blindness/Deafness - Enchantment
Blur - Enchantment
Break Enchantment - Universal
Burning Hands - Conjuration
Call Lightning - Conjuration
Call Lightning Storm - Conjuration
Cause Fear - Enchantment
Chain Lightning - Conjuration
Chaos Hammer - Conjuration
Chill Touch - Conjuration
Circle of Death - Conjuration
Clairaudience/Clairvoyance - Enchantment
Clenched Fist - Conjuration
Cloak of Chaos - Conjuration
Clone - Conjuration
Color Spray - Enchantment
Command Plants - Enchantment
Command Undead - Enchantment
Commune - Enchantment
Commune with Nature - Enchantment
Comprehend Languages - Enchantment
Cone of Cold - Conjuration
Consecrate - Transmutation
Contact Other Plane - Enchantment
Contagion - Transmutation
Contingency - Universal
Continual Flame - Transmutation
Control Plants - Enchantment
Control Undead - Enchantment
Create Greater Undead - Conjuration
Create Undead - Conjuration
Crushing Hand - Conjuration
Curse Water - Transmutation
Dancing Lights - Conjuration
Darkness - Conjuration
Daylight - Conjuration
Death Knell - Transmutation
Death Ward - Transmutation
Deathwatch - Enchantment
Deeper Darkness - Conjuration
Delayed Blast Fireball - Conjuration
Desecrate - Transmutation
Destruction - Conjuration
Detect Animals or Plants - Enchantment
Detect Chaos - Enchantment
Detect Evil - Enchantment
Detect Good - Enchantment
Detect Law - Enchantment
Detect Magic - Enchantment
Detect Poison - Enchantment
Detect Scrying - Enchantment
Detect Secret Doors - Enchantment
Detect Snares and Pits - Enchantment
Detect Thoughts - Enchantment
Detect Undead - Enchantment
Dictum - Enchantment
Dimensional Anchor - Transmutaion
Dimensional Lock - Transmutation
Discern Lies - Enchantment
Discern Location - Enchantment
Dismissal - Banishment
Dispel Chaos - Universal
Dispel Evil - Universal
Dispel Good - Universal
Dispel Law - Universal
Dispel Magic - Universal
Dispel Magic, Greater - Universal
Displacement - Enchantment
Disrupt Undead - Conjuration
Divination - Enchantment
Divine Favor - Transmutation
Divine Power - Transmutation
Doom - Enchantment
Dream - Enchantment
Earthquake - Transmutation
Endure Elements - Transmutation
Energy Drain - Conjuration
Enervation - Conjuration
Entropic Shield - Conjuration
Explosive Runes - Transmutation
Eyebite - Enchantment
Faerie Fire - Transmutation
False Life - Conjuration
False Vision - Enchantment
Fear - Enchantment
Find the Path - Enchantment
Find Traps - Enchantment
Finger of Death - Conjuration
Fire Shield - Conjuration
Fire Storm - Conjuration
Fire Trap - Conjuration
Fireball - Conjuration
Flame Blade - Conjuration
Flame Strike - Conjuration
Flaming Sphere - Conjuration
Flare - Conjuration
Floating Disk - Conjuration
Forbiddance - Transmutation
Forcecage - Conjuration
Forceful Hand - Conjuration
Foresight - Enchantment
Freedom - Transmutation
Freedom of Movement - Transmutation
Freezing Sphere - Conjuration
Gentle Repose - Transmutation
Ghost Sound - Enchantment
Ghoul Touch - Conjuration
Globe of Invulnerability - Conjuration
Globe of Invulnerability, Lesser - Conjuration
Glyph of Warding - Transmutation
Glyph of Warding, Greater - Transmutation
Goodberry - Transmutation
Good Hope - Enchantment
Grasping Hand - Conjuration
Guards and Wards - Transmutation
Guidance - Enchantment
Gust of Wind - Conjuration
Hallow - Transmutation
Hallucinatory Terrain - Enchantment
Halt Undead - Enchantment
Harm - Conjuration
Helping Hand - Conjuration
Hide from Animals - Enchantment
Hide from Undead - Enchantment
Hold Portal - Transmutation
Holy Aura - Conjuration
Holy Smite - Conjuration
Holy Sword - Transmutation
Holy Word - Enchantment
Horrid Wilting - Transmutation
Hypnotic Pattern - Enchantment
Hypnotism - Enchantment
Ice Storm - Conjuration
Identify - Enchantment
Illusory Script - Enchantment
Illusory Wall - Enchantment
Imbue with Spell Ability
Implosion - Transmutation
Imprisonment - Transmutation
Inflict Critical Wounds - Conjuration
Inflict Critical Wounds, Mass - Conjuration
Inflict Light Wounds - Conjuration
Inflict Light Wounds, Mass - Conjuration
Inflict Minor Wounds - Conjuration
Inflict Moderate Wounds - Conjuration
Inflict Moderate Wounds, Mass - Conjuration
Inflict Serious Wounds - Conjuration
Inflict Serious Wounds, Mass - Conjuration
Interposing Hand - Conjuration
Invisibility - Enchantment
Invisibility, Greater - Enchantment
Invisibility, Mass - Enchantment
Invisibility Purge - Enchantment
Invisibility Sphere - Enchantment
Know Direction - Enchantment
Legend Lore - Enchantment
Light - Transmutation
Lightning Bolt - Conjuration
Locate Creature - Enchantment
Locate Object - Enchantment
Mage Armor - Conjuration
Mage Hand - Universal
Mage’s Disjunction - Universal
Mage’s Faithful Hound - Conjuration
Mage’s Lucubration - Universal
Mage’s Magnificent Mansion - Conjuration
Mage’s Private Sanctum - Conjuration
Mage’s Sword - Conjuration
Magic Aura - Enchantment
Magic Circle against Chaos - Transmutation
Magic Circle against Evil - Transmutation
Magic Circle against Good - Transmutation
Magic Circle against Law - Transmutation
Magic Jar - Enchantment
Magic Missile - Conjuration
Magic Mouth - Enchantment
Major Image - Enchantment
Mark of Justice - Enchantment
Maze - Conjuration
Message - Enchantment
Meteor Swarm - Conjuration
Mind Blank - Enchantment
Minor Image - Enchantment
Miracle - Universal
Mirage Arcana - Enchantment
Mirror Image - Enchantment
Misdirection - Enchantment
Mislead - Enchantment
Mnemonic Enhancer - Universal
Moment of Prescience - Enchantment
Nightmare - Enchantment
Nondetection - Enchantment
Obscure Object - Enchantment
Order’s Wrath - Conjuration
Pass without Trace - Enchantment
Permanent Image - Enchantment
Persistent Image - Enchantment
Phantasmal Killer - Enchantment
Phantom Steed - Enchantment
Phantom Trap - Enchantment
Poison - Conjuration
Polar Ray - Conjuration
Prayer - Enchantment
Prismatic Sphere - Enchantment
Prismatic Spray - Enchantment
Prismatic Wall - Enchantment
Produce Flame - Conjuration
Programmed Image - Enchantment
Project Image - Enchantment
Protection from Arrows - Transmutation
Protection from Chaos - Transmutation
Protection from Energy - Transmutation
Protection from Evil - Transmutation
Protection from Good - Transmutation
Protection from Law - Transmutation
Protection from Spells - Transmutation
Prying Eyes - Enchantment
Prying Eyes, Greater - Enchantment
Rage - Enchantment
Rainbow Pattern - Enchantment
Ray of Enfeeblement
Ray of Exhaustion - Enchantment
Ray of Frost - Conjuration
Read Magic - Universal
Remove Curse - Conjuration
Remove Fear - Enchantment
Repel Metal or Stone - Enchantment
Repel Vermin - Enchantment
Repel Wood - Enchantment
Repulsion - Enchantment
Resilient Sphere- Conjuration
Resistance - Transmutation
Resist Energy - Transmutation
Sanctuary - Enchantment
Scare - Enchantment
Scintillating Pattern - Enchantment
Scorching Ray - Conjuration
Screen - Enchantment
Scrying - Enchantment
Scrying, Greater - Enchantment
Sculpt Sound - Enchantment
Searing Light - Enchantment
See Invisibility - Enchantment
Seeming - Enchantment
Sending - Enchantment
Sequester - Enchantment
Shades - Enchantment
Shadow Conjuration - Enchantment
Shadow Conjuration, Greater - Enchantment
Shadow Evocation - Enchantment
Shadow Evocation, Greater - Enchantment
Shadow Walk - Enchantment
Shatter - Enchantment
Shield - Conjuration
Shield of Faith - Conjuration
Shield of Law - Conjuration
Shield Other - Transmutation
Shocking Grasp - Conjuration
Shout - Enchantment
Shout, Greater - Enchantment
Silence - Enchantment
Silent Image - Enchantment
Simulacrum - Enchantment
Slay Living - Conjuration
Soul Bind - Enchantment
Sound Burst - Enchantment
Speak with Animals - Enchantment
Speak with Dead - Enchantment
Speak with Plants - Enchantment
Spectral Hand - Conjuration
Spell Immunity - Transmutation
Spell Immunity, Greater - Transmutation
Spell Resistance - Transmutation
Spell Turning - Transmutation
Spiritual Weapon - Conjuration
Status - Enchantment
Stoneskin - Transmutation
Stone Tell - Enchantment
Sunbeam - Enchantment
Sunburst - Enchantment
Sympathetic Vibration - Enchantment
Sympathy - Enchantment
Telekinesis - Universal
Telekinetic Sphere - Conjuration
Telepathic Bond - Enchantment
Tiny Hut - Conjuration
Tongues - Enchantment
Touch of Fatigue - Enchantment
Trap the Soul - Enchantment
True Seeing - Enchantment
True Strike - Enchantment
Undeath to Death - Conjuration
Undetectable Alignment - Enchantment
Unhallow - Transmutation
Unholy Aura - Transmutation
Unholy Blight - Conjuration
Vampiric Touch - Conjuration
Veil - Enchantment
Ventriloquism - Enchantment
Vision - Enchantment
Wail of the Banshee - Enchantment
Wall of Fire - Conjuration
Wall of Force - Conjuration
Wall of Ice - Conjuration
Waves of Exhaustion - Enchantment
Waves of Fatigue - Enchantment
Weird - Enchantment
Whirlwind - Transmutation
Wind Wall - Conjuration
Word of Chaos - Enchantment
Zone of Silence - Enchantment
Zone of Truth - Enchantment
Please give a look and lemmie know what you think
There are now 3 spell schools, Universal still exists, and will be expanding slightly, but as usual does not count as a school.
With fewer schools, Wizards in particular, the most infamous of the powerhouses, will have to make real sacrifices if they want to get that extra spell slot
Conjuration
Spells that move or create creatures, objects, and energy. Contains most current Conjuration spells, along with most Evocation, some Necromancy, and some Abjuration
Transmutation
Spells that change creatures, objects, and energy. Contains most current Transmutation spells, along with some Abjuration, Enchantment, Evocation, and Necromancy
Enchantment
Spells that change the perception of creatures as relates to other creatures, objects, and energy. Contains most current Enchantment, Divination, and Illusion spells
The goal is to make everything internally consistent, though I know I may not do a perfect job.
We might need a few more descriptors, with a goal of giving almost every spell a descriptor if we can, possibly narrowing Spell Focus to descriptors rather than schools, but I'll leave that for later.
Below are spells that will change schools from the PHB
Alarm - Enchantment
Analyze Dweomer - Enchantment
Animate Dead - Conjuration
Antilife Shell - Enchantment
Antimagic Field - Universal
Antiplant Shell - Enchantment
Arcane Eye - Conjuration
Arcane Lock - Transmutation
Arcane Sight - Enchantment
Arcane Sight, Greater - Enchantment
Astral Projection - Conjuration
Atonement - Enchantment
Augury - Enchantment
Banishment - Conjuration
Bestow Curse - Enchantment
Blade Barrier - Conjuration
Blasphemy - Enchantment
Blight - Transmutation
Blindness/Deafness - Enchantment
Blur - Enchantment
Break Enchantment - Universal
Burning Hands - Conjuration
Call Lightning - Conjuration
Call Lightning Storm - Conjuration
Cause Fear - Enchantment
Chain Lightning - Conjuration
Chaos Hammer - Conjuration
Chill Touch - Conjuration
Circle of Death - Conjuration
Clairaudience/Clairvoyance - Enchantment
Clenched Fist - Conjuration
Cloak of Chaos - Conjuration
Clone - Conjuration
Color Spray - Enchantment
Command Plants - Enchantment
Command Undead - Enchantment
Commune - Enchantment
Commune with Nature - Enchantment
Comprehend Languages - Enchantment
Cone of Cold - Conjuration
Consecrate - Transmutation
Contact Other Plane - Enchantment
Contagion - Transmutation
Contingency - Universal
Continual Flame - Transmutation
Control Plants - Enchantment
Control Undead - Enchantment
Create Greater Undead - Conjuration
Create Undead - Conjuration
Crushing Hand - Conjuration
Curse Water - Transmutation
Dancing Lights - Conjuration
Darkness - Conjuration
Daylight - Conjuration
Death Knell - Transmutation
Death Ward - Transmutation
Deathwatch - Enchantment
Deeper Darkness - Conjuration
Delayed Blast Fireball - Conjuration
Desecrate - Transmutation
Destruction - Conjuration
Detect Animals or Plants - Enchantment
Detect Chaos - Enchantment
Detect Evil - Enchantment
Detect Good - Enchantment
Detect Law - Enchantment
Detect Magic - Enchantment
Detect Poison - Enchantment
Detect Scrying - Enchantment
Detect Secret Doors - Enchantment
Detect Snares and Pits - Enchantment
Detect Thoughts - Enchantment
Detect Undead - Enchantment
Dictum - Enchantment
Dimensional Anchor - Transmutaion
Dimensional Lock - Transmutation
Discern Lies - Enchantment
Discern Location - Enchantment
Dismissal - Banishment
Dispel Chaos - Universal
Dispel Evil - Universal
Dispel Good - Universal
Dispel Law - Universal
Dispel Magic - Universal
Dispel Magic, Greater - Universal
Displacement - Enchantment
Disrupt Undead - Conjuration
Divination - Enchantment
Divine Favor - Transmutation
Divine Power - Transmutation
Doom - Enchantment
Dream - Enchantment
Earthquake - Transmutation
Endure Elements - Transmutation
Energy Drain - Conjuration
Enervation - Conjuration
Entropic Shield - Conjuration
Explosive Runes - Transmutation
Eyebite - Enchantment
Faerie Fire - Transmutation
False Life - Conjuration
False Vision - Enchantment
Fear - Enchantment
Find the Path - Enchantment
Find Traps - Enchantment
Finger of Death - Conjuration
Fire Shield - Conjuration
Fire Storm - Conjuration
Fire Trap - Conjuration
Fireball - Conjuration
Flame Blade - Conjuration
Flame Strike - Conjuration
Flaming Sphere - Conjuration
Flare - Conjuration
Floating Disk - Conjuration
Forbiddance - Transmutation
Forcecage - Conjuration
Forceful Hand - Conjuration
Foresight - Enchantment
Freedom - Transmutation
Freedom of Movement - Transmutation
Freezing Sphere - Conjuration
Gentle Repose - Transmutation
Ghost Sound - Enchantment
Ghoul Touch - Conjuration
Globe of Invulnerability - Conjuration
Globe of Invulnerability, Lesser - Conjuration
Glyph of Warding - Transmutation
Glyph of Warding, Greater - Transmutation
Goodberry - Transmutation
Good Hope - Enchantment
Grasping Hand - Conjuration
Guards and Wards - Transmutation
Guidance - Enchantment
Gust of Wind - Conjuration
Hallow - Transmutation
Hallucinatory Terrain - Enchantment
Halt Undead - Enchantment
Harm - Conjuration
Helping Hand - Conjuration
Hide from Animals - Enchantment
Hide from Undead - Enchantment
Hold Portal - Transmutation
Holy Aura - Conjuration
Holy Smite - Conjuration
Holy Sword - Transmutation
Holy Word - Enchantment
Horrid Wilting - Transmutation
Hypnotic Pattern - Enchantment
Hypnotism - Enchantment
Ice Storm - Conjuration
Identify - Enchantment
Illusory Script - Enchantment
Illusory Wall - Enchantment
Imbue with Spell Ability
Implosion - Transmutation
Imprisonment - Transmutation
Inflict Critical Wounds - Conjuration
Inflict Critical Wounds, Mass - Conjuration
Inflict Light Wounds - Conjuration
Inflict Light Wounds, Mass - Conjuration
Inflict Minor Wounds - Conjuration
Inflict Moderate Wounds - Conjuration
Inflict Moderate Wounds, Mass - Conjuration
Inflict Serious Wounds - Conjuration
Inflict Serious Wounds, Mass - Conjuration
Interposing Hand - Conjuration
Invisibility - Enchantment
Invisibility, Greater - Enchantment
Invisibility, Mass - Enchantment
Invisibility Purge - Enchantment
Invisibility Sphere - Enchantment
Know Direction - Enchantment
Legend Lore - Enchantment
Light - Transmutation
Lightning Bolt - Conjuration
Locate Creature - Enchantment
Locate Object - Enchantment
Mage Armor - Conjuration
Mage Hand - Universal
Mage’s Disjunction - Universal
Mage’s Faithful Hound - Conjuration
Mage’s Lucubration - Universal
Mage’s Magnificent Mansion - Conjuration
Mage’s Private Sanctum - Conjuration
Mage’s Sword - Conjuration
Magic Aura - Enchantment
Magic Circle against Chaos - Transmutation
Magic Circle against Evil - Transmutation
Magic Circle against Good - Transmutation
Magic Circle against Law - Transmutation
Magic Jar - Enchantment
Magic Missile - Conjuration
Magic Mouth - Enchantment
Major Image - Enchantment
Mark of Justice - Enchantment
Maze - Conjuration
Message - Enchantment
Meteor Swarm - Conjuration
Mind Blank - Enchantment
Minor Image - Enchantment
Miracle - Universal
Mirage Arcana - Enchantment
Mirror Image - Enchantment
Misdirection - Enchantment
Mislead - Enchantment
Mnemonic Enhancer - Universal
Moment of Prescience - Enchantment
Nightmare - Enchantment
Nondetection - Enchantment
Obscure Object - Enchantment
Order’s Wrath - Conjuration
Pass without Trace - Enchantment
Permanent Image - Enchantment
Persistent Image - Enchantment
Phantasmal Killer - Enchantment
Phantom Steed - Enchantment
Phantom Trap - Enchantment
Poison - Conjuration
Polar Ray - Conjuration
Prayer - Enchantment
Prismatic Sphere - Enchantment
Prismatic Spray - Enchantment
Prismatic Wall - Enchantment
Produce Flame - Conjuration
Programmed Image - Enchantment
Project Image - Enchantment
Protection from Arrows - Transmutation
Protection from Chaos - Transmutation
Protection from Energy - Transmutation
Protection from Evil - Transmutation
Protection from Good - Transmutation
Protection from Law - Transmutation
Protection from Spells - Transmutation
Prying Eyes - Enchantment
Prying Eyes, Greater - Enchantment
Rage - Enchantment
Rainbow Pattern - Enchantment
Ray of Enfeeblement
Ray of Exhaustion - Enchantment
Ray of Frost - Conjuration
Read Magic - Universal
Remove Curse - Conjuration
Remove Fear - Enchantment
Repel Metal or Stone - Enchantment
Repel Vermin - Enchantment
Repel Wood - Enchantment
Repulsion - Enchantment
Resilient Sphere- Conjuration
Resistance - Transmutation
Resist Energy - Transmutation
Sanctuary - Enchantment
Scare - Enchantment
Scintillating Pattern - Enchantment
Scorching Ray - Conjuration
Screen - Enchantment
Scrying - Enchantment
Scrying, Greater - Enchantment
Sculpt Sound - Enchantment
Searing Light - Enchantment
See Invisibility - Enchantment
Seeming - Enchantment
Sending - Enchantment
Sequester - Enchantment
Shades - Enchantment
Shadow Conjuration - Enchantment
Shadow Conjuration, Greater - Enchantment
Shadow Evocation - Enchantment
Shadow Evocation, Greater - Enchantment
Shadow Walk - Enchantment
Shatter - Enchantment
Shield - Conjuration
Shield of Faith - Conjuration
Shield of Law - Conjuration
Shield Other - Transmutation
Shocking Grasp - Conjuration
Shout - Enchantment
Shout, Greater - Enchantment
Silence - Enchantment
Silent Image - Enchantment
Simulacrum - Enchantment
Slay Living - Conjuration
Soul Bind - Enchantment
Sound Burst - Enchantment
Speak with Animals - Enchantment
Speak with Dead - Enchantment
Speak with Plants - Enchantment
Spectral Hand - Conjuration
Spell Immunity - Transmutation
Spell Immunity, Greater - Transmutation
Spell Resistance - Transmutation
Spell Turning - Transmutation
Spiritual Weapon - Conjuration
Status - Enchantment
Stoneskin - Transmutation
Stone Tell - Enchantment
Sunbeam - Enchantment
Sunburst - Enchantment
Sympathetic Vibration - Enchantment
Sympathy - Enchantment
Telekinesis - Universal
Telekinetic Sphere - Conjuration
Telepathic Bond - Enchantment
Tiny Hut - Conjuration
Tongues - Enchantment
Touch of Fatigue - Enchantment
Trap the Soul - Enchantment
True Seeing - Enchantment
True Strike - Enchantment
Undeath to Death - Conjuration
Undetectable Alignment - Enchantment
Unhallow - Transmutation
Unholy Aura - Transmutation
Unholy Blight - Conjuration
Vampiric Touch - Conjuration
Veil - Enchantment
Ventriloquism - Enchantment
Vision - Enchantment
Wail of the Banshee - Enchantment
Wall of Fire - Conjuration
Wall of Force - Conjuration
Wall of Ice - Conjuration
Waves of Exhaustion - Enchantment
Waves of Fatigue - Enchantment
Weird - Enchantment
Whirlwind - Transmutation
Wind Wall - Conjuration
Word of Chaos - Enchantment
Zone of Silence - Enchantment
Zone of Truth - Enchantment
Please give a look and lemmie know what you think