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Lemmy
2017-10-07, 02:20 PM
Hello, fellow dice-rollers.

Turns out that I have a bunch of homebrew stuff, but finding it all can be difficult, so I decided to create a thread where I could just dump my stuff and get any feedback you ladies and gentlemen are kind enough to offer. :smallbiggrin:

So, without further delay, here's...


Lemmy's Homebrew Cauldron

First things first: Here is my Magnificent Collection of House Rules for Pathfinder RPG (https://docs.google.com/document/d/1fs3xgjRL0dU8ixi-gK3OtJ3ifJjOytLmkc-LtWUrIDk/edit?usp=sharing). Just a collection of house-rules my friends and I often use. It was created by my friends and me for my friends and me, but I consider it to be a very good (if somewhat extensive) set of house-rules.

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Then, we have what is probably my favorite homebrew project: Lemmy's Custom Weapon Generation System (https://docs.google.com/document/d/1VJNynrpwteY3NLoXRMrPXkEdUZMJJxZokWidA16ef_w/edit?usp=sharing). I'm honestly quite proud of this one! I spent a lot of time and effort in it, and was fortunate enough to gain amazing feedback from many cool players. The end result is a ever-evolving project that is simple, balanced and elegant. You can add to your games without breaking anything and easily customize it to fit your gaming group's tastes! I designed it for Pathfinder and D&D 3.X, but some friends have been talking about adapting it to 5e!

I'm not one to brag, honestly... But I love this project and I sincerely believe it's really good. :smallcool:

Oh, and here is my collection of homebrew feats, in Lemmy's Homebrew Feats and Gear Emporium (https://docs.google.com/document/d/1fMoxxjb87vgMud2-Zka3t1dnQ-MlVXtPKMI9mypafMA/edit?usp=sharing)! Because it's easier to update a single googledoc than doing it in every project where those feats are present. :smallamused:

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Finally, we have some Revised Class goodness. :smallsmile:

Ah... This one is nostalgic: My Revised Fighter (https://docs.google.com/document/d/1gFDqHzPc_X2POHea0ycWVTiA_XtIFbQy68fV264vxcc/edit?usp=sharing) (for Pathfinder RPG, but easily adaptable to 3.X).

This... Is my very first homebrew project.... Or, more precisely, a revival of my very first homebrew project. I really enjoy it as well. I'm particularly proud of its archetypes (specially the Warlord). With them, it's not difficult to create an inspiring leader, a battle-thirsty warrior or... Superman (my friend created Wonder Woman, with a lasso of truth and everything)!
Oh... And here are the accompanying Combat Prowesses (https://docs.google.com/document/d/1_SuvkSGQ4eXCwsO8mQUMYtfqCrNqMcbUDa_TIOYIpww/edit?usp=sharing) (they are an expansion/replacement to bonus feats).

Second, we have my Revised Rogue (https://docs.google.com/document/d/1Pu2xbOqLSWZ5BMzDIsIb0RIveJ4gt7gE1EV6bPPkMlc/edit?usp=sharing) (again, mainly for PF, but easily adaptable for 3.X).

It all started with me trying to create a duelist rogue that actually worked for a friend of mine. Turns out that Rogues suck and so does dueling... So I stepped up to fix that problem! And if you allow me to put humbleness aside for a second time... I sincerely think it's better than the Unchained Rogue. Both in effectiveness and flavor! There are so many cool Rogue Talents that I find myself building a bunch of different Rogue characters, even though I rarely have the opportunity to play instead of GMing. :smallbiggrin:

To complete the trifecta, here's my Revised Monk (https://docs.google.com/document/d/1zwqcyVPuGmtb5EREk-tb1LSMdEYtgi81pz7jZkeW6Lk/edit?usp=sharing) (focused on PF, but easily adaptable for 3.X. You might be noticing a pattern here :smallbiggrin:).

It's not as inspired as the other two, but it's still a good fix and miles better than the vanilla Monk... The Unchained Monk has its advantages over this one, but I'd still pick mine instead, the Unchained Monk feels too much like a Brawler archetype, IMHO (besides, with my Revised Monk you can move and flurry from level one and hadouken your way out of trouble :smallbiggrin:).

Well, fixing Fighters, Rogues and Monks is a fun tradition, but there's more!

I'm currently working on a Revised Cleric (https://docs.google.com/document/d/1LTPsJxfFlEiGNpPBzYQdcD0OXyt0fNEFbNz7-1vmchk/edit?usp=sharing).

It's a fun project with a somewhat different goal... The idea is not to make Clerics more powerful... Well... Not much more powerful, anyway... But to make the class more fun! Make Cleric characters more varied and interesting! Building Clerics is boring, but not anymore! Now you can mix and match domain powers to create a truly unique character!

That said... Creating 3~4 new domain powers for 34 domains is a handful... :smallsigh: But I shall persist! :smallcool:

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Well... That's all for now.

Thank you all for your interest! I appreciate all suggestions and feedback given.

Cheers!

Swaoeaeieu
2017-10-08, 02:58 AM
your feats and gear emporium link goes to your monk fix.

But you allready know how i feel about your weapon system, so ill stick to that thread XD

khadgar567
2017-10-08, 03:47 AM
rubs his hands together lets get brew in. I am ready to help as always.

Lemmy
2017-10-08, 09:55 AM
your feats and gear emporium link goes to your monk fix.
Oops! Fixed it!


But you allready know how i feel about your weapon system, so ill stick to that thread XD
Heh. No problem. (nut hey, maybe you could use a custom weapon with a revised Fighter/Monk/Rogue :smallbiggrin:)

TheGrimPeddler
2017-12-11, 06:47 AM
Out of curiosity, think you can expand at all on your custom weapon system? It's pretty badass as is.

khadgar567
2017-12-11, 08:01 AM
Out of curiosity, think you can expand at all on your custom weapon system? It's pretty badass as is.
like how its kinda big as it is