TheTalespinner
2017-10-07, 10:30 PM
Hey all, this forum has always been a wealth of information for me so I finally decided to register and become a part of it. I've recently been tossing around a couple of ideas for a DPS-oriented melee character that also appeals to my RP preferences, and I was hoping to get a bit of constructive criticism on it. I definitely consider myself a rookie and am pretty inexperienced when it comes to the finer mechanics of D&D, so any advice or pointers anyone has is more than welcome.
Assuming my party already has a dedicated tank, here is a rough idea of the DPS template I was thinking of.
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Half-Orc Barbarian (Path of the Berzerker)/Fighter (Champion)
Barbarian Levels - 4
Fighter Levels - 16
Chaotic Neutral
Outlander Background
Stats at level 20 w/ Point Buy system: 20/16/16/8/8/8
5 Feats and 2 Ability Score Improvements at level 20
Feats:
Great Weapon Master
Lucky
Sentinel
Mage Slayer
Tough
Fighting Styles:
Great Weapon Fighting
Protection
Armor: Most likely Breastplate for the AC and no disadvantage on stealth.
Weapon: Most likely Great Axe for the additional d12 from Savage Attacks, and for RP continuity.
Based on averages, the final HP comes to 229 at level 20 and the final AC comes to 20 with a +3 Breastplate.
The idea behind the character isn't very complex; hit often and crit often. Champion gives the crit range of 18-20 with three attacks per turn, and Frenzy Rage allows for the bonus action to be a 4th attack with a single Action Surge in the wing. Mage Slayer and Sentinal give two possible reaction attacks, in addition to other mechanical benefits (0 movement speed, or disadvantage on concentration checks). The intention is to get in and start swinging, and fall back on the 20 AC and 229 HP to survive long enough to let those nasty crits stack up.
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Thoughts?
Assuming my party already has a dedicated tank, here is a rough idea of the DPS template I was thinking of.
----------
Half-Orc Barbarian (Path of the Berzerker)/Fighter (Champion)
Barbarian Levels - 4
Fighter Levels - 16
Chaotic Neutral
Outlander Background
Stats at level 20 w/ Point Buy system: 20/16/16/8/8/8
5 Feats and 2 Ability Score Improvements at level 20
Feats:
Great Weapon Master
Lucky
Sentinel
Mage Slayer
Tough
Fighting Styles:
Great Weapon Fighting
Protection
Armor: Most likely Breastplate for the AC and no disadvantage on stealth.
Weapon: Most likely Great Axe for the additional d12 from Savage Attacks, and for RP continuity.
Based on averages, the final HP comes to 229 at level 20 and the final AC comes to 20 with a +3 Breastplate.
The idea behind the character isn't very complex; hit often and crit often. Champion gives the crit range of 18-20 with three attacks per turn, and Frenzy Rage allows for the bonus action to be a 4th attack with a single Action Surge in the wing. Mage Slayer and Sentinal give two possible reaction attacks, in addition to other mechanical benefits (0 movement speed, or disadvantage on concentration checks). The intention is to get in and start swinging, and fall back on the 20 AC and 229 HP to survive long enough to let those nasty crits stack up.
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Thoughts?