rferries
2017-10-16, 01:29 AM
I'll start off with the Stymphalian Birds, and maybe do the Lernaean Hydra, Gorgons, Sphinx, Sirens, Harpies, etc. later on.
0. Nymphs (other thread) (http://www.giantitp.com/forums/showthread.php?535438-Revised-Nymph-(plus-varieties)&p=22357264#post22357264)
1. Stymphalian Birds
2. Centaurs (http://www.giantitp.com/forums/showsinglepost.php?p=22942286&postcount=2)
https://i.imgur.com/mMIX8GG.jpg
STYMPHALIAN BIRDSTINY MAGICAL BEAST (Swarm)
Hit Dice: 21d10 (115 hp)
Initiative: +6
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 26 (+2 Dex, +2 size, +22 natural), touch 14, flat-footed 24
Base Attack/Grapple: +21/-
Attack: Swarm 7d6/19-20
Full Attack: Swarm 7d6/19-20
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, pinions, stymphalian quills
Special Qualities: Darkvision 60 ft., half damage from slashing and piercing, hardness 10, low-light vision, swarm traits
Saves: Fort +14, Ref +16, Will +11
Abilities: Str 1, Dex 14, Con 10, Int 2, Wis 14, Cha 2
Skills: Listen +12, Spot +12, Survival +10
Feats: Ability Focus (pinions), Alertness, Great Fortitude, Improved Critical (swarm), Improved Initiative, Improved Natural attack (swarm), Iron Will, Lightning Reflexes
Environment: Temperate marshes
Organization: Solitary, murder (2-4 swarms), or hecatomb (5-8 swarms)
Challenge Rating: 12
Treasure: None
Alignment: Neutral
Advancement: 21-48 HD (Tiny)
Level Adjustment: -
The monstrous birds take to the air, their brazen beaks and feathers gleaming in the light of the sunset. Suddenly, the flock lets loose a shower of deadly, razor-sharp pinions in your direction.
Stymphalian birds are swamp-dwelling avians feared for their metallic plumage. They live off of human flesh, and are often the target of questing adventurers.
Combat
A flock often hurls their deadly pinions from a distance, before closing to engulf prey in the swarm.
Distraction (Ex)
Any living creature that begins its turn with a flock of stymphalian birds in its space must succeed on a DC 20 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Hardness (Ex)
Stymphalian birds have brazen feathers as hard as iron. Fire, electrical and ranged weapon attacks (other than siege weapons and similar attacks) deal half damage to stymphalian birds; divide the damage dealt by 2 before applying the hardness. Cold attacks deal one-quarter damage to stymphalian birds; divide the damage dealt by 4 before applying the hardness.
Pinions (Ex)
As a full-round action a flock of stymphalian birds can fire a volley of their deadly feathers in a 60-foot cone. All creatures in the cone are subject to the birds' swarm attack, though they are permitted a DC 20 Reflex save for half damage. A creature with the evasion special quality that saves against this attack ignores the effect of the stymphalian quills (see below). A flock may only use this attack once every 1d4 rounds. The save DC is Constitution-based.
Stymphalian Quills (Ex)
The swarm attack and pinions of stymphalian birds overcome all forms of damage reduction. They can score critical hits and have the the vorpal quality. Make attack rolls (melee or ranged, as appropriate) to determine successful critical hits, but they deal automatic damage even on a "miss".
0. Nymphs (other thread) (http://www.giantitp.com/forums/showthread.php?535438-Revised-Nymph-(plus-varieties)&p=22357264#post22357264)
1. Stymphalian Birds
2. Centaurs (http://www.giantitp.com/forums/showsinglepost.php?p=22942286&postcount=2)
https://i.imgur.com/mMIX8GG.jpg
STYMPHALIAN BIRDSTINY MAGICAL BEAST (Swarm)
Hit Dice: 21d10 (115 hp)
Initiative: +6
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 26 (+2 Dex, +2 size, +22 natural), touch 14, flat-footed 24
Base Attack/Grapple: +21/-
Attack: Swarm 7d6/19-20
Full Attack: Swarm 7d6/19-20
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, pinions, stymphalian quills
Special Qualities: Darkvision 60 ft., half damage from slashing and piercing, hardness 10, low-light vision, swarm traits
Saves: Fort +14, Ref +16, Will +11
Abilities: Str 1, Dex 14, Con 10, Int 2, Wis 14, Cha 2
Skills: Listen +12, Spot +12, Survival +10
Feats: Ability Focus (pinions), Alertness, Great Fortitude, Improved Critical (swarm), Improved Initiative, Improved Natural attack (swarm), Iron Will, Lightning Reflexes
Environment: Temperate marshes
Organization: Solitary, murder (2-4 swarms), or hecatomb (5-8 swarms)
Challenge Rating: 12
Treasure: None
Alignment: Neutral
Advancement: 21-48 HD (Tiny)
Level Adjustment: -
The monstrous birds take to the air, their brazen beaks and feathers gleaming in the light of the sunset. Suddenly, the flock lets loose a shower of deadly, razor-sharp pinions in your direction.
Stymphalian birds are swamp-dwelling avians feared for their metallic plumage. They live off of human flesh, and are often the target of questing adventurers.
Combat
A flock often hurls their deadly pinions from a distance, before closing to engulf prey in the swarm.
Distraction (Ex)
Any living creature that begins its turn with a flock of stymphalian birds in its space must succeed on a DC 20 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Hardness (Ex)
Stymphalian birds have brazen feathers as hard as iron. Fire, electrical and ranged weapon attacks (other than siege weapons and similar attacks) deal half damage to stymphalian birds; divide the damage dealt by 2 before applying the hardness. Cold attacks deal one-quarter damage to stymphalian birds; divide the damage dealt by 4 before applying the hardness.
Pinions (Ex)
As a full-round action a flock of stymphalian birds can fire a volley of their deadly feathers in a 60-foot cone. All creatures in the cone are subject to the birds' swarm attack, though they are permitted a DC 20 Reflex save for half damage. A creature with the evasion special quality that saves against this attack ignores the effect of the stymphalian quills (see below). A flock may only use this attack once every 1d4 rounds. The save DC is Constitution-based.
Stymphalian Quills (Ex)
The swarm attack and pinions of stymphalian birds overcome all forms of damage reduction. They can score critical hits and have the the vorpal quality. Make attack rolls (melee or ranged, as appropriate) to determine successful critical hits, but they deal automatic damage even on a "miss".