Nyukusuza
2017-11-07, 09:43 PM
Morigan – Curser Race – Elf (Inhabited) Alignment - Chaotic Evil
Height – 5.7” Age - ?? Deity : Death Background : Hermit
Health – 10
Initiative - +1
Stats
Str – 13 Mod - +1
Dex – 12 Mod - +1
Cons – 14 Mod - +2
Int – 14 Mod - +2
Wis – 16 Mod - +3
Char – 8 Mod - -1
Hit Die – 1D8 Proficiency - +2
(Spell Save DC = 15)
(Spell Attack Modifier = 5)
Proficiencies-
. Armour: Light/Medium Armour
. Weapons: Simple Weapons, Martial Ranged
. Tools: None
. Saving Throws: Wisdom, Charisma
. Skills: Arcana, History, Insight, Survival
Languages – Abyssal, Common, Elvish
Backstory – Demonic spirit of a Drowned Forest taken possession of a deceased elf retaining the memories. Morigan’s new physical form bares the body of the elf but the only notable thing that makes her different is the curled horns upon her head. With a new found body and the screams of the damned rolling off her tongue, Morigan hungers to curse creatures for amusement.
Features/Traits –
. Carrying capacity 195 lbs
. Advantage saving throws against being charmed or put to sleep
. Dark Vision (60ft)
Traits – Everything becomes something beautiful, but in the end, fall to decay.
Ideals – This world is nothing but a playground for plague bearers.
Bonds – My original being came to end by being too trustworthy and gullible. I will not make the same mistake again. Those who try to make a close bond with me should drown midst the swarm.
Flaws – I seek to make others decay in the Drowned Forest, not myself…
Invocations
5th Level: Veiled Scourge – Your blade becomes more corrupted. When Scourge is used, add your Wisdom Modifier to the damage it deals.
7th Level: Andel’s Insanity – As a bonus action, you cause a psychic disturbance towards a target that is Marked. When you do so, you deal Psychic damage to the Marked target and each creature of your choice you can see 5ft of the target. The Psychic damage equals to your Wisdom Modifier (Minimum Of 1 Damage). To use this invocation, The Marked target must 30ft of you.
9th Level: Frail Soul – Your Mark becomes more sinister. If the Marked target does an attack roll against you, it also rolls a D6 and subtracts the number rolled from its attack roll.
15th Level: Hollow Body – When struck by a critical attack, you can alter the damage to deal the normal amount instead. This can only be done once and requires a long rest to be used again.
18th Level: Torment – Pull a Greatsword from your body forged from living matter with squirming runes etched into the blade. If you reduce the Marked creatures health to 0 hit points, Mark burrows into a different creature of your choice. When you hit a creature with this weapon, you can expend a spell slot to deal 2 D8’s of Slashing damage per spell level, and you can reduce the creatures speed to 0ft until the end of your next turn.
20th Level: Infestation – Your desires of devouring creatures midst the swarm become unquenched causing frenzy. Morigan starts eating the swarm regaining expended spell slots. The frenzy goes for 1 minute to regain all your expended spell slots. Once you regain spells slots from the frenzy, you must finish a long rest before you can have another frenzy.
Cantrips
Scourge – Conjure a Throwing Dagger that deals 1D4 (piercing).
Seek – Channel to detect any threatening creatures (Fiend, Aberrant, Demon, Fey, Animate, Shadow) around a 120ft area.
Language Index – If an enemy is killed by Curse, their essence is harvested and their known language becomes understandable but you’re unable to speak it. Upon activation, you can only have this effect last for 24 hours. Languages that have been obtained are a onetime use but can be regained by killing a creature of that language.
Starting Spells
(4 Starting spells increase in damage by +1 per character level. For every second character level, Select out of the 4 starter spells to increase use amount by +1).
Hive – Conjure an infested Locust Hive. Projectile AoE (40ft Range) that hits in a 15ft radius of impact. Enemies caught in the impact must make a Constitution Save or take 1 D4 damage per turn for 1 D4 turns. The rolled amount will be dealt at every turn of tick. If an enemy is Marked beforehand, apply an extra 2 turns of tick and a slow (Half Movement).
Mark - Select a target within range (100ft, Unavoidable), dealing 1D4 damage to the target (If the attack roll doesn’t beat the targets armour class, the target is still marked but receives no damage). Her doll takes the shape of the target. If the target is over 100ft away from Morigan, the curse expires.
Swarm - Transform into a swarm of insects for one turn, granting bonus 15ft of movement and the ability to pass through enemies. Passing through an enemy deals 1D4 and grants health of the amount of damage given. The healing can stack up to 4 times (1 Stack per enemy).
Curse – 100ft, if an enemy is marked, Morigan raises her dagger and stabs her doll, dealing 3D6’s of damage. As the action occurs the target will be warned that she is about to strike. Per 3 levels, add an extra D6. The attack is unavoidable but if the Marked target is 50 feet away from Morigan, it must be rolled
Level 1 Spells
Gag Order – Morigan inflicts a curse (60ft) towards a selected target causing them to make a Charisma Saving Throw or take 1 D4 worth of damage and be silenced for 1 minute. If the target was Marked, the target takes D6 instead.
Cull The Weak – Morigan cuts her hand open, casting a slow homing projectile (40ft) that does a D8 of damage. Once it hits the target the projectile crawls into the body and if the target has a remainder of 5 health they are immediately executed. Every 2nd level, progress the base execution damage by +2. If the target was Marked apply an extra +3.
Blood Catalyst – Roll a D6 and depending on the number rolled, Morigan receives temporary bonus health. This effect can also be enhanced by Morigan’s recent physical attack. (Half of the damage is converted to bonus temporary health).
Blood Leech – Blood filled leeches will latch on 2 selected targets restoring 1 D8. The number rolled is dished out over 2 turns (Half of amount restored per turn).
Tether – Bound a single target (The max size is of a large creature) that will remain in the same position until Morigan stops, is disrupted from her Concentration or the target does a Strength Saving Throw. If the enemy was Marked, any creature that attacks them, adds a bonus D4 to their attacks.
Level 2 Spells
Defied Fortune – Morigan chants a demonic being to alter fate to her favour. For 30 seconds, when making an ability check or saving throw, add 1 D4 to your roll. The roll amount increases overtime with levels (Lv.3: D6, Lv.6: D8, Lv.10: D10). Once this ability is used, you need a long rest to use it again. If a Marked target causes Morigan to do a roll of this, use an additional D4.
Mallenk’s Blight – Morigan creates an aura around herself in a 20ft radius which causes enemies movement to be slowed (Half Movement) as well as their attacks (Disadvantage on attacks). If the target is Marked and within the aura, the target is applied blight (Reduces healing by half).
Swarming Guard – Morigan and 2 other targets of her choice are coated in insects which provide +3 armour and recover 2 points of health per turn. This effect lasts for 4 turns.
Hemlinth – Morigan stomps the ground sending a 45ft thorn towards a single target dealing 3 D6’s. If the target is Marked, they must make a Dexterity Saving throw or be knocked down and armour reduced by 1+ Spell Stat Modifier.
Wicked Riposte – Morigan will be surrounded by entities giving a counter effect for 2 turns. If an enemy attacks Morigan in this state, half of the damage dealt will be converted to the attacker. If the attacker was Marked, they will also be attacked by flesh eating locusts (1 D4) for 2 turns.
Level 3 Spells
Combusting Maggots – Morigan conjures exploding maggots (60ft Range) in a 20 foot radius. The maggots explode leaving a nauseating gas which spreads and the area becomes heavily obscured for one minute. Each creature in the cloud must do a constitution saving throw. On a failed save, the creature spends its time retching, reeling and vomiting. Creatures that don’t need to breathe or are immune to poison succeed saving throws automatically. If the target is Marked, They begin to foam and receive D6 Poison damage for 2 turns on a failed Saving Throw.
Hurl Through Hell – Morigan attempts to banish a single creature (40ft) to a nightmare landscape. Target must make a Wisdom Saving Throw. On a failed Saving Throw, the target is banished. At the end of your next turn, the target returns to the last occupied space. If the target is not a Fiend, Devil, Fey, Undead or Construct, they take 4 D8’s of psychic damage (Increasing the amount of dies rolled by +1 every +3 Character levels) as it reels from the horrific experience. If the target was marked, they become petrified for 3 turns. This cannot be used again until you finish a long rest.
Tendrils – (50ft) Requires concentration. Squirming, ebony tendrils fill a 15ft square for 1 minute turning the area into a difficult terrain. When an enemy target is in the affected area, the target must succeed a Dexterity saving throw or be restrained for the duration of the conjuration. An enemy that starts its turn in the area already restrained by the tendrils take 2 D6’s of Bludgeoning damage. Enemies restrained can use its action to make a Strength or Dexterity Saving Throw. On a pass, the creature is freed. If Morigan uses another spell slot, the radius is increased by 10ft and deals an extra D6.
Nightmare Phantasy – Morigan taps into the mind of a creature you can see within 60ft creating an illusion of the targets deepest fears, visible to only the target. The target must take a Wisdom saving throw. On a failed save, the target becomes frightened for the duration (1 minute) and takes 4 D8’s of psychic damage. If the target was Marked and failed the first saving throw, the nightmare continues and they receives 1 D8 of psychic damage and become petrified for 10 seconds. This spell has no effect on Undead or Constructs.
Stab Blink – Roll a D20 at the end of each turn for the duration of the spell (1 minute). On a roll of 17 or higher, Morigan severs her head and vanishes to the Ethereal Plane. At the end of your turn if you are still in the plane, you return to an unoccupied space of your choice. This spell can be dismissed as an action. While in the plane you can hear and see (60ft) of the plane you originate from. Creatures cannot perceive or interact with you unless they have the ability to do so. As levels increase, roll required is reduced by 1 per 2 character levels.
Level 4 Spells
Consume – Morigan’s body erupts into a monstrous swarm which attack in a 45ft cone. Each creature must make a Constitution saving throw. On a failed save, the creature takes 8 D8’s of damage or half as much on a successful one. If the attacked creature was Marked, they are applied a D6 Bleed proc for 3 turns.
Whispers – Morigan whispers a melody that only one creature of choice can hear within range (80ft), wracking it with agonizing pain. The target must do a Wisdom saving throw of 15. On a failed save, it deals 6 D8’s of Psychic damage and must immediately use its reaction, if available, to move as far away from Morigan as possible (Creature’s Speed). On a successful save, it takes half the damage and doesn’t have to move away. Deafened creatures automatically succeed on saves. If the target was Marked, The whispers burrow into the in further causing the target to go mad and receiving an extra 1 D8 of Psychic damage.
Yggdrasil – Morigan’s inhabited body is seized control by the deceased elf, granting up to 4 allies a fig which, when consumed, restores 4 D10’s of health, dispels all negative effects and granting a bonus D4 die to affected allies attacks (Bonus damage lasts for 1 minute). After this effect, Morigan fades and is out of a battle until the next turn.
Mire – Morigan morphs her hand with insects creating a 10ft toxin inducing blade which deals 2 D10’s of Poison damage, Upon hitting the targeted creature, it must do a Constitution save of 15, If it succeeds the saving throw, the creature takes bludgeoning damage instead. If it fails the save, Morigan infects the target, dealing 1 D4 for 4 turns. If the target is Marked, Morigan can make another attack dealing 2 D8 damage.
Height – 5.7” Age - ?? Deity : Death Background : Hermit
Health – 10
Initiative - +1
Stats
Str – 13 Mod - +1
Dex – 12 Mod - +1
Cons – 14 Mod - +2
Int – 14 Mod - +2
Wis – 16 Mod - +3
Char – 8 Mod - -1
Hit Die – 1D8 Proficiency - +2
(Spell Save DC = 15)
(Spell Attack Modifier = 5)
Proficiencies-
. Armour: Light/Medium Armour
. Weapons: Simple Weapons, Martial Ranged
. Tools: None
. Saving Throws: Wisdom, Charisma
. Skills: Arcana, History, Insight, Survival
Languages – Abyssal, Common, Elvish
Backstory – Demonic spirit of a Drowned Forest taken possession of a deceased elf retaining the memories. Morigan’s new physical form bares the body of the elf but the only notable thing that makes her different is the curled horns upon her head. With a new found body and the screams of the damned rolling off her tongue, Morigan hungers to curse creatures for amusement.
Features/Traits –
. Carrying capacity 195 lbs
. Advantage saving throws against being charmed or put to sleep
. Dark Vision (60ft)
Traits – Everything becomes something beautiful, but in the end, fall to decay.
Ideals – This world is nothing but a playground for plague bearers.
Bonds – My original being came to end by being too trustworthy and gullible. I will not make the same mistake again. Those who try to make a close bond with me should drown midst the swarm.
Flaws – I seek to make others decay in the Drowned Forest, not myself…
Invocations
5th Level: Veiled Scourge – Your blade becomes more corrupted. When Scourge is used, add your Wisdom Modifier to the damage it deals.
7th Level: Andel’s Insanity – As a bonus action, you cause a psychic disturbance towards a target that is Marked. When you do so, you deal Psychic damage to the Marked target and each creature of your choice you can see 5ft of the target. The Psychic damage equals to your Wisdom Modifier (Minimum Of 1 Damage). To use this invocation, The Marked target must 30ft of you.
9th Level: Frail Soul – Your Mark becomes more sinister. If the Marked target does an attack roll against you, it also rolls a D6 and subtracts the number rolled from its attack roll.
15th Level: Hollow Body – When struck by a critical attack, you can alter the damage to deal the normal amount instead. This can only be done once and requires a long rest to be used again.
18th Level: Torment – Pull a Greatsword from your body forged from living matter with squirming runes etched into the blade. If you reduce the Marked creatures health to 0 hit points, Mark burrows into a different creature of your choice. When you hit a creature with this weapon, you can expend a spell slot to deal 2 D8’s of Slashing damage per spell level, and you can reduce the creatures speed to 0ft until the end of your next turn.
20th Level: Infestation – Your desires of devouring creatures midst the swarm become unquenched causing frenzy. Morigan starts eating the swarm regaining expended spell slots. The frenzy goes for 1 minute to regain all your expended spell slots. Once you regain spells slots from the frenzy, you must finish a long rest before you can have another frenzy.
Cantrips
Scourge – Conjure a Throwing Dagger that deals 1D4 (piercing).
Seek – Channel to detect any threatening creatures (Fiend, Aberrant, Demon, Fey, Animate, Shadow) around a 120ft area.
Language Index – If an enemy is killed by Curse, their essence is harvested and their known language becomes understandable but you’re unable to speak it. Upon activation, you can only have this effect last for 24 hours. Languages that have been obtained are a onetime use but can be regained by killing a creature of that language.
Starting Spells
(4 Starting spells increase in damage by +1 per character level. For every second character level, Select out of the 4 starter spells to increase use amount by +1).
Hive – Conjure an infested Locust Hive. Projectile AoE (40ft Range) that hits in a 15ft radius of impact. Enemies caught in the impact must make a Constitution Save or take 1 D4 damage per turn for 1 D4 turns. The rolled amount will be dealt at every turn of tick. If an enemy is Marked beforehand, apply an extra 2 turns of tick and a slow (Half Movement).
Mark - Select a target within range (100ft, Unavoidable), dealing 1D4 damage to the target (If the attack roll doesn’t beat the targets armour class, the target is still marked but receives no damage). Her doll takes the shape of the target. If the target is over 100ft away from Morigan, the curse expires.
Swarm - Transform into a swarm of insects for one turn, granting bonus 15ft of movement and the ability to pass through enemies. Passing through an enemy deals 1D4 and grants health of the amount of damage given. The healing can stack up to 4 times (1 Stack per enemy).
Curse – 100ft, if an enemy is marked, Morigan raises her dagger and stabs her doll, dealing 3D6’s of damage. As the action occurs the target will be warned that she is about to strike. Per 3 levels, add an extra D6. The attack is unavoidable but if the Marked target is 50 feet away from Morigan, it must be rolled
Level 1 Spells
Gag Order – Morigan inflicts a curse (60ft) towards a selected target causing them to make a Charisma Saving Throw or take 1 D4 worth of damage and be silenced for 1 minute. If the target was Marked, the target takes D6 instead.
Cull The Weak – Morigan cuts her hand open, casting a slow homing projectile (40ft) that does a D8 of damage. Once it hits the target the projectile crawls into the body and if the target has a remainder of 5 health they are immediately executed. Every 2nd level, progress the base execution damage by +2. If the target was Marked apply an extra +3.
Blood Catalyst – Roll a D6 and depending on the number rolled, Morigan receives temporary bonus health. This effect can also be enhanced by Morigan’s recent physical attack. (Half of the damage is converted to bonus temporary health).
Blood Leech – Blood filled leeches will latch on 2 selected targets restoring 1 D8. The number rolled is dished out over 2 turns (Half of amount restored per turn).
Tether – Bound a single target (The max size is of a large creature) that will remain in the same position until Morigan stops, is disrupted from her Concentration or the target does a Strength Saving Throw. If the enemy was Marked, any creature that attacks them, adds a bonus D4 to their attacks.
Level 2 Spells
Defied Fortune – Morigan chants a demonic being to alter fate to her favour. For 30 seconds, when making an ability check or saving throw, add 1 D4 to your roll. The roll amount increases overtime with levels (Lv.3: D6, Lv.6: D8, Lv.10: D10). Once this ability is used, you need a long rest to use it again. If a Marked target causes Morigan to do a roll of this, use an additional D4.
Mallenk’s Blight – Morigan creates an aura around herself in a 20ft radius which causes enemies movement to be slowed (Half Movement) as well as their attacks (Disadvantage on attacks). If the target is Marked and within the aura, the target is applied blight (Reduces healing by half).
Swarming Guard – Morigan and 2 other targets of her choice are coated in insects which provide +3 armour and recover 2 points of health per turn. This effect lasts for 4 turns.
Hemlinth – Morigan stomps the ground sending a 45ft thorn towards a single target dealing 3 D6’s. If the target is Marked, they must make a Dexterity Saving throw or be knocked down and armour reduced by 1+ Spell Stat Modifier.
Wicked Riposte – Morigan will be surrounded by entities giving a counter effect for 2 turns. If an enemy attacks Morigan in this state, half of the damage dealt will be converted to the attacker. If the attacker was Marked, they will also be attacked by flesh eating locusts (1 D4) for 2 turns.
Level 3 Spells
Combusting Maggots – Morigan conjures exploding maggots (60ft Range) in a 20 foot radius. The maggots explode leaving a nauseating gas which spreads and the area becomes heavily obscured for one minute. Each creature in the cloud must do a constitution saving throw. On a failed save, the creature spends its time retching, reeling and vomiting. Creatures that don’t need to breathe or are immune to poison succeed saving throws automatically. If the target is Marked, They begin to foam and receive D6 Poison damage for 2 turns on a failed Saving Throw.
Hurl Through Hell – Morigan attempts to banish a single creature (40ft) to a nightmare landscape. Target must make a Wisdom Saving Throw. On a failed Saving Throw, the target is banished. At the end of your next turn, the target returns to the last occupied space. If the target is not a Fiend, Devil, Fey, Undead or Construct, they take 4 D8’s of psychic damage (Increasing the amount of dies rolled by +1 every +3 Character levels) as it reels from the horrific experience. If the target was marked, they become petrified for 3 turns. This cannot be used again until you finish a long rest.
Tendrils – (50ft) Requires concentration. Squirming, ebony tendrils fill a 15ft square for 1 minute turning the area into a difficult terrain. When an enemy target is in the affected area, the target must succeed a Dexterity saving throw or be restrained for the duration of the conjuration. An enemy that starts its turn in the area already restrained by the tendrils take 2 D6’s of Bludgeoning damage. Enemies restrained can use its action to make a Strength or Dexterity Saving Throw. On a pass, the creature is freed. If Morigan uses another spell slot, the radius is increased by 10ft and deals an extra D6.
Nightmare Phantasy – Morigan taps into the mind of a creature you can see within 60ft creating an illusion of the targets deepest fears, visible to only the target. The target must take a Wisdom saving throw. On a failed save, the target becomes frightened for the duration (1 minute) and takes 4 D8’s of psychic damage. If the target was Marked and failed the first saving throw, the nightmare continues and they receives 1 D8 of psychic damage and become petrified for 10 seconds. This spell has no effect on Undead or Constructs.
Stab Blink – Roll a D20 at the end of each turn for the duration of the spell (1 minute). On a roll of 17 or higher, Morigan severs her head and vanishes to the Ethereal Plane. At the end of your turn if you are still in the plane, you return to an unoccupied space of your choice. This spell can be dismissed as an action. While in the plane you can hear and see (60ft) of the plane you originate from. Creatures cannot perceive or interact with you unless they have the ability to do so. As levels increase, roll required is reduced by 1 per 2 character levels.
Level 4 Spells
Consume – Morigan’s body erupts into a monstrous swarm which attack in a 45ft cone. Each creature must make a Constitution saving throw. On a failed save, the creature takes 8 D8’s of damage or half as much on a successful one. If the attacked creature was Marked, they are applied a D6 Bleed proc for 3 turns.
Whispers – Morigan whispers a melody that only one creature of choice can hear within range (80ft), wracking it with agonizing pain. The target must do a Wisdom saving throw of 15. On a failed save, it deals 6 D8’s of Psychic damage and must immediately use its reaction, if available, to move as far away from Morigan as possible (Creature’s Speed). On a successful save, it takes half the damage and doesn’t have to move away. Deafened creatures automatically succeed on saves. If the target was Marked, The whispers burrow into the in further causing the target to go mad and receiving an extra 1 D8 of Psychic damage.
Yggdrasil – Morigan’s inhabited body is seized control by the deceased elf, granting up to 4 allies a fig which, when consumed, restores 4 D10’s of health, dispels all negative effects and granting a bonus D4 die to affected allies attacks (Bonus damage lasts for 1 minute). After this effect, Morigan fades and is out of a battle until the next turn.
Mire – Morigan morphs her hand with insects creating a 10ft toxin inducing blade which deals 2 D10’s of Poison damage, Upon hitting the targeted creature, it must do a Constitution save of 15, If it succeeds the saving throw, the creature takes bludgeoning damage instead. If it fails the save, Morigan infects the target, dealing 1 D4 for 4 turns. If the target is Marked, Morigan can make another attack dealing 2 D8 damage.