PDA

View Full Version : D&D 3.x Other 3.5 Homebrew: Taking Requests



Jormengand
2017-11-10, 08:42 PM
It's come to that time again when I've run out of ideas to make, and the only things I'm working on are long, long projects which I can't do all at once or I'll burn out. I need shorter things to do. So, I'm taking requests!

Here are a few things I can come up with for you fine folks:


Base classes
Prestige Classes
Feats
Spells
Monsters
Domains
Short Alternate Rules
Magic Items


Here's a couple of things that are probably beyond this scope:


New subsystems
Long alternate rules
Houserules or game fixes


These lists are indicative, not exhaustive. Request away and I'll see what I can do. Oh, and if you like what I make, please donate (https://liberapay.com/Jormungandr), because it would really help me keep doing this stuff for you as my actual job rather than having to mostly give it up.

JNAProductions
2017-11-10, 09:04 PM
Genius Loci class.

Westhart
2017-11-10, 11:37 PM
I would really love to see a good fencer base class.

nonsi
2017-11-11, 01:22 AM
.
Liquid Terminator (T-2000 from Terminator II).
It's type would be "Ooze" or "Construct" (or both :smallamused:)
All (Ex) abilities (superior senses; auto-weapon-prof.; immunities & resistances galore...)
It can polymorph into anything of Large size or smaller, form any non-mechanized equipment, mimic material traits, etc. (all of which require touch to "process").

Jormengand
2017-11-11, 01:45 PM
Genius Loci class.

Ugh, I knew you would ask for this. Go (http://www.giantitp.com/forums/showthread.php?541658-The-Living-City-3-5-Epic-Prestige-Class-by-Request), and be done with you. :smalltongue:


I would really love to see a good fencer base class.

Here you go (http://www.giantitp.com/forums/showthread.php?541664-The-Fencer-3-5-base-class-by-request).


.
Liquid Terminator (T-2000 from Terminator II).
It's type would be "Ooze" or "Construct" (or both :smallamused:)
All (Ex) abilities (superior senses; auto-weapon-prof.; immunities & resistances galore...)
It can polymorph into anything of Large size or smaller, form any non-mechanized equipment, mimic material traits, etc. (all of which require touch to "process").

I don't usually do references to things that I haven't actually seen, I'm afraid.

nonsi
2017-11-11, 11:25 PM
I don't usually do references to things that I haven't actually seen, I'm afraid.


Who hasn't seen Terminator II (https://gostream.is/film/terminator-2-judgment-day-2186/watching.html?ep=783906) :smallconfused: It was one of the most talked about movies of the 90's.

dragonmoon
2017-11-12, 06:35 AM
Hi Jormengand.

I really enjoyed the living city, the prestige class for the gaia disciple. What would you say about creating a base class for a dungeon core? One that increasing the level would have more area under its control, monsters of a higher level and more powerups for them?

Thanks

Morphic tide
2017-11-12, 08:59 AM
S L I V E R S

From Magic: The Gathering. Mostly, I just want a rules core for the ability sharing that isn't completely broken, one way or another. I don't mind if you dress up the mechanics in something entirely unrelated, thematically. I, myself, have been considering doing the same thing because... Well, Faerun doesn't know the multiverse outside the Great Wheel is familiar with these creatures as Slivers, they're barely aware there is a multiverse outside the Great Wheel. Lots of chances for flowery names and half-myths to surround the super-danger-noodles.

Edit:

Hi Jormengand.

I really enjoyed the living city, the prestige class for the gaia disciple. What would you say about creating a base class for a dungeon core? One that increasing the level would have more area under its control, monsters of a higher level and more powerups for them?

Thanks

I'll point out some possiblities for mechanics to make it less fundamentally broken. One big thing is having respawns with the limit being CR or HD per day rather than a large simultaneous number of monsters. Another is to force specializing, choosing what kind of dungeon populater you are, with the "dungeon core" function being a feature to make a creation/summoning area for whatever you decided to specialize in, but being able to summon stuff without it. Just with a much smaller limit of simultaneous creatures, resulting in the "dungeon" area always housing the bulk of the forces.

Jormengand
2017-11-12, 09:38 AM
Who hasn't seen Terminator II (https://gostream.is/film/terminator-2-judgment-day-2186/watching.html?ep=783906) :smallconfused: It was one of the most talked about movies of the 90's.

I wasn't around for most of the 90s. As far as I'm concerned, Terminator is one of those films that everyone references from time to time but doesn't come up much otherwise.


Hi Jormengand.

I really enjoyed the living city, the prestige class for the gaia disciple. What would you say about creating a base class for a dungeon core? One that increasing the level would have more area under its control, monsters of a higher level and more powerups for them?

Thanks

Dungeon master (http://www.giantitp.com/forums/showsinglepost.php?p=18427677&postcount=15) kinda does this. I can't think of much that a dungeon core would do except be a box with DM levels.


S L I V E R S

From Magic: The Gathering. Mostly, I just want a rules core for the ability sharing that isn't completely broken, one way or another. I don't mind if you dress up the mechanics in something entirely unrelated, thematically. I, myself, have been considering doing the same thing because... Well, Faerun doesn't know the multiverse outside the Great Wheel is familiar with these creatures as Slivers, they're barely aware there is a multiverse outside the Great Wheel. Lots of chances for flowery names and half-myths to surround the super-danger-noodles.

I'll have a go at making them.

roko10
2017-11-12, 09:53 AM
Do an actual Mythos class.

No, but seriously, can you make a class (maybe in 30 minutes) about being an unstoppable juggernaut warrior clad in the heaviest armor possble? That's probably one of my favorite character concepts of all time.

Morphic tide
2017-11-12, 10:06 AM
Do an actual Mythos class.

No, but seriously, can you make a class (maybe in 30 minutes) about being an unstoppable juggernaut warrior clad in the heaviest armor possble? That's probably one of my favorite character concepts of all time.

Suggestion: Ability to make enemy attacks inflict damage to their shield and armor instead of their HP, effectively giving them DR directly based on the hardness of their armor/shield.

Edit:


Dungeon master (http://www.giantitp.com/forums/showsinglepost.php?p=18427677&postcount=15) kinda does this. I can't think of much that a dungeon core would do except be a box with DM levels.
Summoning-based class with a major chunk of power being location-locked by features is what I'd toss at it.

Jormengand
2017-11-12, 02:11 PM
I'll have a go at making them.

I had a go at making them (http://www.giantitp.com/forums/showthread.php?541734-Slivers-in-3-5-Monsters-by-Request).


Do an actual Mythos class.

You're a funny guy. But honestly, if I took Mythos and got rid of all my problems with it (involving XP and gold costs with class features is bad, you don't get enough abilities and the ones you get are gated by level in a tier-based system rather than individually where gating them individually is necessary, and everything has silly names) then I'd just end up with tricks anyway.


No, but seriously, can you make a class (maybe in 30 minutes) about being an unstoppable juggernaut warrior clad in the heaviest armor possble? That's probably one of my favorite character concepts of all time.

Okay, sure, working on it next.

EDIT: I did the thing (http://www.giantitp.com/forums/showthread.php?541747-Juggernaut-3-5-class-in-30-minutes-by-request).

Westhart
2017-11-12, 10:06 PM
Alright, I'll bite once more, I would like to request feats for a one handed fighting style.

[whistles innocently]

what? :smallbiggrin:

Jormengand
2017-11-12, 10:53 PM
Alright, I'll bite once more, I would like to request feats for a one handed fighting style.

[whistles innocently]

what? :smallbiggrin:

Your fighting style is bad, but have some feats (http://www.giantitp.com/forums/showthread.php?541772-One-Handed-Fighting-Feats-3-5-by-request).

ImperatorV
2017-11-13, 12:05 AM
Some spells or feats for making magically binding deals with people would be fun. Possibly with upgrades for giving people power in exchange for things.

Digitalfruitz
2017-11-13, 12:27 AM
How about a generic hero class and/or a generic villain class

Westhart
2017-11-13, 08:16 AM
Your fighting style is bad, but have some feats (http://www.giantitp.com/forums/showthread.php?541772-One-Handed-Fighting-Feats-3-5-by-request).

It's all about the style... at least I keep saying that :smallbiggrin:

Jormengand
2017-11-13, 09:32 AM
Some spells or feats for making magically binding deals with people would be fun. Possibly with upgrades for giving people power in exchange for things.

There's already a magic item somewhere which does this; any contract written on the paper and signed willingly becomes magically binding. Power in exchange for things is an interesting idea, and one I can work on, though.


How about a generic hero class and/or a generic villain class

Paladin and Paladin of Slaughter?

No, but seriously, everyone should be able to be a hero or a villain with any class that lets you be that alignment. I'm not sure how I could make a hero or villain class, exactly. I tried making a hero class but gave it up because it just ended up being an everything class because there are so many ways to be a hero.

Aniikinis
2017-11-13, 10:08 AM
I have kind of a joke request but could be taken seriously in sort of a jester-rogue combo fashion: the ****posting Internet Troll as a base class.

I was thinking of a class with the ability to taunt others (drawing aggro and various other things), bonuses to AC and movement (always just out of reach, constantly taunting you over it), something like sneak attack (biting tongue and stinging words), etc. Basically what you'd expect from an anonymous internet troll in a class.

Jormengand
2017-11-13, 10:12 AM
I have kind of a joke request but could be taken seriously in sort of a jester-rogue combo fashion: the ****posting Internet Troll as a base class.

I was thinking of a class with the ability to taunt others (drawing aggro and various other things), bonuses to AC and movement (always just out of reach, constantly taunting you over it), something like sneak attack (biting tongue and stinging words), etc. Basically what you'd expect from an anonymous internet troll in a class.

There is already an internet troll monster native to the internet (http://www.giantitp.com/forums/showsinglepost.php?p=16904078&postcount=2). An entire class? Hmm, maybe...

AvatarVecna
2017-11-14, 03:49 PM
I'm kinda interested in a fear-focused class/PrC that's more than just "possesses the Intimidate skill" and is neither completely shut down by fear/mind-affecting immunity nor blows through it like it's nothing from the start. Some kind of gradual ability to overcome such immunities, I guess...and fear effects other than stuff tied directly to Intimidate. Whether it's like a Knight Of Fear or some kinda fear-based assassin, or a Pennywise-wannabe that feeds on it, or whatever.

Jormengand
2017-11-14, 04:01 PM
There's already a magic item somewhere which does this; any contract written on the paper and signed willingly becomes magically binding. Power in exchange for things is an interesting idea, and one I can work on, though.



Paladin and Paladin of Slaughter?

No, but seriously, everyone should be able to be a hero or a villain with any class that lets you be that alignment. I'm not sure how I could make a hero or villain class, exactly. I tried making a hero class but gave it up because it just ended up being an everything class because there are so many ways to be a hero.

So I did the paths of sacrifice (http://www.giantitp.com/forums/showthread.php?541841-Power-Demands-Sacrifice!-3-5-special-abilities-by-request), a proof-of-concept thing where you get extra power in exchange for stuff. One of them lets you be a hero but you have to actually act heroic to do it.


I'm kinda interested in a fear-focused class/PrC that's more than just "possesses the Intimidate skill" and is neither completely shut down by fear/mind-affecting immunity nor blows through it like it's nothing from the start. Some kind of gradual ability to overcome such immunities, I guess...and fear effects other than stuff tied directly to Intimidate. Whether it's like a Knight Of Fear or some kinda fear-based assassin, or a Pennywise-wannabe that feeds on it, or whatever.

This is interesting, though I'm not entirely certain how I'd actually do it. I'll think about it and make it when I work out how.

roko10
2017-11-14, 04:06 PM
Oh, do a hypermundane crafter/artificier! You wrote up an entire non-magical-but-still-powerful item system, right? Considering the Veteran/Berserker/any other hypermundane has a distinct lack of crafting, it would both solve that and be a blast to read.

JNAProductions
2017-11-14, 04:08 PM
Oh, do a hypermundane crafter/artificier! You wrote up an entire non-magical-but-still-powerful item system, right? Considering the Veteran/Berserker/any other hypermundane has a distinct lack of crafting, it would both solve that and be a blast to read.

Pretty sure they already did Elite equipment, but I guess there's more room for stuff?

Morphic tide
2017-11-14, 04:19 PM
I'm kinda interested in a fear-focused class/PrC that's more than just "possesses the Intimidate skill" and is neither completely shut down by fear/mind-affecting immunity nor blows through it like it's nothing from the start. Some kind of gradual ability to overcome such immunities, I guess...and fear effects other than stuff tied directly to Intimidate. Whether it's like a Knight Of Fear or some kinda fear-based assassin, or a Pennywise-wannabe that feeds on it, or whatever.

Feeding on Fear would be Profane or Enhancement bonuses, with a wonderfully silly option of trading Moral penalties on other creatures for those bonuses, with a Fear-based assassin probably having Mind Affecting "untyped" damage or gaining bonus damage based on inflicted Moral penalties. Mix the two for something more worth a base class, so you have a character inflicting massive Moral penalties to enemies, then removing those penalties to get their own offensive capacity.

AvatarVecna
2017-11-14, 05:47 PM
Oh, do a hypermundane crafter/artificier! You wrote up an entire non-magical-but-still-powerful item system, right? Considering the Veteran/Berserker/any other hypermundane has a distinct lack of crafting, it would both solve that and be a blast to read.

I mean...they sort of already have? All the Hypermundanes have Craft (Alchemy) on their skill list, and a bunch of them have Brewmaster/Herbalist/Flying Machine tricks for some crafting stuff (as well as some other crafting tricks sprinkled here and there). Jor's also done a (http://www.giantitp.com/forums/showthread.php?530265-Elite-Equipment-(Nonmagical-items-for-high-level-characters)) few (http://www.giantitp.com/forums/showthread.php?495652-Mundane-Items-for-Magic-Item-Slots-(3-5-equipment-PEACH)) things (http://www.giantitp.com/forums/showthread.php?535274-Mundane-Weapon-and-Armour-Enhancements) for "my hypermundane has a pile of money and can't spend it on magic items, what do I do?", and if that's not enough, there's also Jor's Inventions Project (http://www.giantitp.com/forums/showthread.php?461501-Inventions!-Magitech-Classes-Base-Class-Contest-30-winner-PEACH) (which is admittedly more Magitech than Hypermundane Artificer, but eh).
There's also grammarie, but Jor didn't make that so I don't think suggesting it as an alternative here is well-looked-upon.

Goaty14
2017-11-14, 08:05 PM
there's also Jor's Inventions Project (http://www.giantitp.com/forums/showthread.php?461501-Inventions!-Magitech-Classes-Base-Class-Contest-30-winner-PEACH) (which is admittedly more Magitech than Hypermundane Artificer, but eh).[/COLOR]

Speaking of, the last hybrid features a 10/10... Epic Invention Progression, or collaborative build? I'm also falling in love with robotics.

gawwy
2017-11-14, 09:30 PM
Ohhhhh ive always wanted to see how you would do a decent path to divine rank class that extends in a non broken way past divine rank 1 in epics.

edit:
Also a way to inflict AoE damage/Knockback after falling a long distance. Possibly as a feat/equipment over a class.

RatElemental
2017-11-15, 12:08 AM
Had an idea in mind for a beastmaster class that focuses more on quantity than quality. Maybe applying undead control HD limits to it, or just doing druid animal companion stuff but "splitting" the levels in the class up among two or more pets.

Would be interested in what someone who has more mastery of the system could do with it, though.

AvatarVecna
2017-11-15, 12:26 AM
Had an idea in mind for a beastmaster class that focuses more on quantity than quality. Maybe applying undead control HD limits to it, or just doing druid animal companion stuff but "splitting" the levels in the class up among two or more pets.

Would be interested in what someone who has more mastery of the system could do with it, though.

They should also take the Fling Ally (https://www.youtube.com/watch?v=PXlmeE2jjrI) feat.

EDIT: Other than the fact this would be a very horrifying fighting style. :smalltongue:

Malapterus
2017-11-15, 12:37 AM
I've always wanted a way to have a swarm as my animal companion. A druid with a staff with a buzzing hornet's nest on the end has always been a cool idea to me.

Jormengand
2017-11-15, 11:53 AM
I'm kinda interested in a fear-focused class/PrC that's more than just "possesses the Intimidate skill" and is neither completely shut down by fear/mind-affecting immunity nor blows through it like it's nothing from the start. Some kind of gradual ability to overcome such immunities, I guess...and fear effects other than stuff tied directly to Intimidate. Whether it's like a Knight Of Fear or some kinda fear-based assassin, or a Pennywise-wannabe that feeds on it, or whatever.

Right. I've finally done this, and it's here (http://www.giantitp.com/forums/showthread.php?542004-The-Terror-3-5-PrC-by-request&p=22569755#post22569755). Enjoy.


Oh, do a hypermundane crafter/artificier! You wrote up an entire non-magical-but-still-powerful item system, right? Considering the Veteran/Berserker/any other hypermundane has a distinct lack of crafting, it would both solve that and be a blast to read.

Well.

Honestly, I never saw crafting as a thing that player characters should be spending a lot of time doing. There's no real benefit to crafting items over buying them apart from saving money, which hypermundanes have too much of to spend anyway. Suppose I could make a class based around building things in some other way, or one who uses alchemy to blast.


Ohhhhh ive always wanted to see how you would do a decent path to divine rank class that extends in a non broken way past divine rank 1 in epics.

edit:
Also a way to inflict AoE damage/Knockback after falling a long distance. Possibly as a feat/equipment over a class.

Divine rank and non-broken is very much "Pick one", but I'll see what I can do.

I did make a Dynamic Entry feat, but it was a racial fighting style feat and therefore required you to be a human fighter. Let's try... this (http://www.giantitp.com/forums/showthread.php?542072-Falling-Feats-(By-request-3-5))!


Had an idea in mind for a beastmaster class that focuses more on quantity than quality. Maybe applying undead control HD limits to it, or just doing druid animal companion stuff but "splitting" the levels in the class up among two or more pets.

Would be interested in what someone who has more mastery of the system could do with it, though.

Animalist sorta does this, or at least can do it. If you don't like that answer I can make another one.


They should also take the Fling Ally (https://www.youtube.com/watch?v=PXlmeE2jjrI) feat.

EDIT: Other than the fact this would be a very horrifying fighting style. :smalltongue:

I once made a wizard build based around abusing Fling Ally and Deliver Touch Spells. My poor familiar was never quite the same again...


I've always wanted a way to have a swarm as my animal companion. A druid with a staff with a buzzing hornet's nest on the end has always been a cool idea to me.

Just add them onto the list of companions? Spider swarm can be Effective Druid Level -0, Bat and Rat EDL -3, Locust and Centipede EDL -6, Mantis (http://www.giantitp.com/forums/showsinglepost.php?p=22496566&postcount=8) and Millipede (http://www.giantitp.com/forums/showsinglepost.php?p=22540504&postcount=13) EDL -9, Hellwasp EDL -12.

Morphic tide
2017-11-15, 01:42 PM
I've always wanted a way to have a swarm as my animal companion. A druid with a staff with a buzzing hornet's nest on the end has always been a cool idea to me.
Here's a link to a PRC I made that has that as a 3rd level option. (http://www.giantitp.com/forums/showsinglepost.php?p=22497039&postcount=9) Before 3rd level, you still have a HD-based control cap of Swarms. Sure, it's Vermin-only, and in the event of what would otherwise progress your Druid casting past your character level you have to pick another form of casting to progress, but it gets what you want.


Honestly, I never saw crafting as a thing that player characters should be spending a lot of time doing. There's no real benefit to crafting items over buying them apart from saving money, which hypermundanes have too much of to spend anyway. Suppose I could make a class based around building things in some other way, or one who uses alchemy to blast.
Well, if hypermundanes have too much money to spend, some hypermundane consumables would work well. Working out how much can be reasonably spent on equipment for hypermundanes, then balance the crafter around burning about half the left over WBL on consumables.


Divine rank and non-broken is very much "Pick one", but I'll see what I can do.
Divine Rank 0 isn't all that problematic at level 20 because it's just a pile of immunities you should already have and some number bloat not exactly out of place for half-decent optimization, and you can always use alternate rules for Divine Ranks. I have a desire to apply such a thing to Hive Minds for the Epic progression of my Hive Master PRC(link is in my response to Malapterus) so that you can get extra spell slots past your normal limit and start bloating your endurance instead of versatility.


Animalist sorta does this, or at least can do it. If you don't like that answer I can make another one.
An important need for this sort of thing is to have some manner of shared health pool or mechanically similar ability(damage prevention also works, for example) to make sure the squishiness of low-level creatures doesn't let them be splattered across the battlefield.


I once made a wizard build based around abusing Fling Ally and Deliver Touch Spells. My poor familiar was never quite the same again...
...New request: Make that a full on PRC requiring Animal Companion or Wild Cohort to make the Familiar beefy enough to eat the damage of being whacked by those it's thrown at. Or even a Wizard AFC that replaces conventional specialization. I need this as a dedicated character option.

Digitalfruitz
2017-11-15, 11:43 PM
I would love a hybrid class of druid and barbarian

Nifft
2017-11-16, 12:22 AM
Psionic variant of the Fleshwarper class, which has no familiar so instead gets some kind of symbiote creation / generation / gestation.


Spellshatter warrior class, which uses weapon attacks to dispel magical boons. Maybe gets a Stance-like mechanic which allows it to ignore one school of magic at a time (so your Mirror Image won't help if it's ignoring Illusion). Might also get stuff like reducing SR & Energy resistances, or require one of the existing feats which does that stuff for entry.


Raven's Hand, a Martial aura class which advances Shadow Hand + White Raven maneuvers & stances. Requires one or the other to enter. Maybe when an ally in your aura scores a critical hit against a valid enemy, you recover one expended maneuver. Focus is sneaky leader stuff.

Jormengand
2017-11-16, 02:51 PM
I made the divine class (http://www.giantitp.com/forums/showthread.php?542118-The-Divinity-(3-5-Epic-PrC-by-request)).


...New request: Make that a full on PRC requiring Animal Companion or Wild Cohort to make the Familiar beefy enough to eat the damage of being whacked by those it's thrown at. Or even a Wizard AFC that replaces conventional specialization. I need this as a dedicated character option.

I'll work out how to do this one... somehow. The thing is that deliver touch spells+fling ally was already all that that build really needed, unless you want to have the ultimate bouncing familiar or something.


I would love a hybrid class of druid and barbarian

There's feral soul (http://www.giantitp.com/forums/showthread.php?481628-The-Feral-Soul-(Class-in-10-minutes-PEACH)) which sorta does this. You could also take wildshape ranger and tack rage onto it in exchange for something else it has.


Psionic variant of the Fleshwarper class, which has no familiar so instead gets some kind of symbiote creation / generation / gestation.


Spellshatter warrior class, which uses weapon attacks to dispel magical boons. Maybe gets a Stance-like mechanic which allows it to ignore one school of magic at a time (so your Mirror Image won't help if it's ignoring Illusion). Might also get stuff like reducing SR & Energy resistances, or require one of the existing feats which does that stuff for entry.


Raven's Hand, a Martial aura class which advances Shadow Hand + White Raven maneuvers & stances. Requires one or the other to enter. Maybe when an ally in your aura scores a critical hit against a valid enemy, you recover one expended maneuver. Focus is sneaky leader stuff.

Not familiar with fleshwarper but I'll have a look.

Spellshatter is possible. I'll admit that I don't really like the "I break your polymorph by hitting it with my sword" idea because the image of it is weird.

Raven's hand isn't something I really want to do because I'm not a fan of ToM: Swords Edition.

Nifft
2017-11-16, 03:16 PM
Not familiar with fleshwarper but I'll have a look. Lords of Madness is the source book for that one.


Spellshatter is possible. I'll admit that I don't really like the "I break your polymorph by hitting it with my sword" idea because the image of it is weird. Cutting the Silver Cord of an astral projection spell is a valid thing.

Maybe all magic has strings that can be cut.

Maybe only some magic.


Raven's hand isn't something I really want to do because I'm not a fan of ToM: Swords Edition. Tome of Mighty Martial Maneuver Magnificence (ToMMMM)

No prob, I'll do it myself eventually. :smile:

Morphic tide
2017-11-16, 05:37 PM
I would love a hybrid class of druid and barbarian
...There was a thread for this that is sadly dead due to people running out of ideas, and I'm already thinking of how to repurpose some of my ideas for alternative hybrid classes and archetypes to new hybrid classes(Archetyping Paladin/Summoner into Druid/Barbarian is not exactly the strongest shift I've considered. That'd be archetyping Alchemist/Summoner SCIENCE! freak into Druid/Monk Zen master/Monkey D. Luffy impersonator) to do justice to the idea of Ragemonster McChargealot, this time with Sir Bearington as a prospective brother in arms.

Okay, let's start with the basics of what the class should even be. Ideally, I'd like to see it as borderline t3, lacking the versatility to get the whole way there. Which means you have to do something to cut down the versatility of Wild Shape, but locking it to only one form like the Totem Druid does is... Kinda a flat no. Mixing Totem Barbarian in allows for having extra passives based on the form used, with gradually picking more options opening up the possibility of having some highly abnormal Wild Shape forms, like dragons.

For the next thing, what to keep, toss out and mix is another thing to consider. Wild Shape is an obvious one, because of just how stupidly versatile it is on it's own, limiting it to a sufficiently broad list can accomplish the borderline t3 status I'd aim for almost instantly, while having two picks at 1st level and another pick every 3 levels after would then enable it to have a large number of decent abilities to reach overall t3 status, but no one build would have the full versatility of the Druidic Wild Shape. Some arbitrary restriction preventing them from having more than two non-Land movement modes would make sure they don't have the movement mode for all occasions available in one character. A Burrow speed option is kinda important for a few campaigns, Underdark in particular.

The Barbarian's Rage is probably best off being merged with Wild Shape, providing an alteration to the base statline of the Wild Shape form for a set amount of time within that instance, possibly only at the start of it to prevent "saving" the Rage bonus for a combat that's hours after you enter the Wild Shape. The Fast Movement need not apply, as they can just turn into a wolf and enjoy higher movement speed that way. Similar story for the DR.

Note that I'm thinking of this as a base class, not a PRC.


I'll work out how to do this one... somehow. The thing is that deliver touch spells+fling ally was already all that that build really needed, unless you want to have the ultimate bouncing familiar or something.

Give the Familiar more options for what to do mid and after toss, as well as possibly have the Familiar get more independent abilities that work together with being able to deliver Touch spells.

I mean, an alternative is to have it be a PRC that mixes Smiting Spell with Fling Ally for a spectacularly weird gish that tosses allies carrying whatever spell the caster feels like, for shenanigans like Fireball on impact of a close-range murder machine. Then you're applying the idea to any use of Fling Ally, which is arguably more hilarious, given that you'll be tossing Druids that have Wildshaped into Blue Whales carrying Apocalypse from the Sky or some such nonsense at possibly-not-even-Epic levels.

RatElemental
2017-11-16, 11:34 PM
Looking at animalist it's... able to do kinda what I was thinking of, I guess. Well, not really, but it at least superficially looks like it. Kind of.

Won't ask you to make another thing along the same theme of that just to satisfy me though, just more reason to get it done myself.

Morphic tide
2017-11-17, 08:28 AM
Looking at animalist it's... able to do kinda what I was thinking of, I guess. Well, not really, but it at least superficially looks like it. Kind of.

Won't ask you to make another thing along the same theme of that just to satisfy me though, just more reason to get it done myself.

AFCs are a thing, you know. Ya can always ask for that.

Westhart
2017-11-17, 08:42 AM
I'll bother you once more, this is a request for more mundane weapons and armor enhancements :smalltongue:

Morphic tide
2017-11-18, 07:33 PM
So, a bit of fluff that's kinda bugging me regarding Spirit Shaman, Sha'ir and Warlock is that there's nothing I know of anywhere in 3.5 first or second(Dragon magazine) party content for playing as the power-granting entity. You can't play the Genie that gets spells for a Sha'ir, you can't be the spirit patron that sponsors a Favored Soul, you can't be the fiend that contracted a Warlock.

Why not a PRC with Ur-priest style accelerated progression, with the catch being that you can only cast spells by providing them to people with some degree of ability to cast it? Entry being that one must be a Spirit(which means incorporeal Undead, Fey, Elemental, creatures with an Astral body or just flat out have a subtype) or an Outsider with the Evil subtype, alongside stuff to do with spellcasting.

Nifft
2017-11-18, 07:54 PM
So, a bit of fluff that's kinda bugging me regarding Spirit Shaman, Sha'ir and Warlock is that there's nothing I know of anywhere in 3.5 first or second(Dragon magazine) party content for playing as the power-granting entity. You can't play the Genie that gets spells for a Sha'ir, you can't be the spirit patron that sponsors a Favored Soul, you can't be the fiend that contracted a Warlock.

Why not a PRC with Ur-priest style accelerated progression, with the catch being that you can only cast spells by providing them to people with some degree of ability to cast it? Entry being that one must be a Spirit(which means incorporeal Undead, Fey, Elemental, creatures with an Astral body or just flat out have a subtype) or an Outsider with the Evil subtype, alongside stuff to do with spellcasting.

So, like, you can use your Cohort slot for another Runestaff?

Jormengand
2017-11-18, 08:17 PM
Familiar-throwing (http://www.giantitp.com/forums/showthread.php?542398-The-Vassal-Thrower-(3-5-PrC-PEACH)) is done. I'm working on psionic fleshwarper next, although it'll have to use a new implanting system because I'm not familiar with grafts or going to look through them.

"More mundane weapon and armour enhancements" may be something that I bring out in sword vs spell, which I swear I'm still working on even if it doesn't look like it, which is basically hypermundanes: the sourcebook alongside a bunch of other things. I'll also be cleaning up a lot of the nonmagical stuff in general, as well as the whole hypermundane mechanism. It'll give me a chance to look through all of the elite equipment and mundane items for magic item slots and fix some things (anyone ever notice that Brass Knuckles of the Legendary Monk were just bad, expensive claw-class weapons? Yeah, I realised post facto that I massively overpriced that effect).

Imbue with Spell Ability: The Class is an interesting one, if really odd. Doing nothing but playing as a cheerleader for another character, particularly one who doesn't need the help, seems difficult to make actually fun.

Thank you to the one person donating so far; you're awesome.

Morphic tide
2017-11-18, 08:18 PM
So, like, you can use your Cohort slot for another Runestaff?

Not quite. It's a sidegrade because Cohorts are harder to protect than items. The real intent is being a vicarious caster able to benefit from specialization of party members. You can give the hyper-specialized Wizard situational spells of the school they burned most of their build on improving. Or hand the Soulcaster some Chakra-opening spells. Perhaps give the party Cleric a buff they forgot to prepare, or a Domain spell they don't have ready.

Essentially, the intent is that, when optimizing, you get a cohort with the PRC to feed you spell slots as a super-wizard or CoDzilla. A Runestaff requires the character using it to expend their own resources on it, which doesn't happen here.

Edit:

Imbue with Spell Ability: The Class is an interesting one, if really odd. Doing nothing but playing as a cheerleader for another character, particularly one who doesn't need the help, seems difficult to make actually fun.

Well, you can always have a party-cooperative build set and have a member of the party with minor Cleric casting be given much higher-level Personal buffs. Or assist the party's Outsider Paladin with YOLOing at evil by giving them more slots with which to cast the spell that sends them at guilt-free Smiting, while giving the regular caster more slots to cast Planar Binding with to summon said Paladin back to the party's location.

Also, Fiend of Possession can be merged with it to hilariously abuse the way it works by having the possessed person be casting spells for you. You know, perfectly thematic way to call in debts as a powerful [Evil] Outsider?

Jormengand
2017-11-19, 12:29 AM
I positively, definitely do not know how grafts work so I made this (http://www.giantitp.com/forums/showthread.php?542420-The-Implanter-(3-5-PrC-by-request)) instead.

RatElemental
2017-11-19, 07:30 AM
AFCs are a thing, you know. Ya can always ask for that.

I can't find anywhere what AFC stands for, but I assume Alternate Feature... Class?

Nifft
2017-11-19, 09:33 AM
I can't find anywhere what AFC stands for, but I assume Alternate Feature... Class?

Armored Furry Carrier, which is a Gnoll war-chariot.

Away From Cauldron, a message Hags send each other when they're going to be unavailable.

noob
2017-11-19, 10:11 AM
I prefer alternated firre competition.(which is one song competition among firres)
(I think that among the creatures you can summon firres are quite cool but it is quite op in some ways(I mean cast summon monster 9 and you get a creature that can cast sixth level spells: it is seriously action economy destroying))

Morphic tide
2017-11-19, 03:24 PM
I can't find anywhere what AFC stands for, but I assume Alternate Feature... Class?

...Alternate Class Feature. I've been mixing up the acronym for quite a bit.

Jormengand
2017-11-20, 01:39 PM
Spellshatter is possible.

Meh. (http://www.giantitp.com/forums/showthread.php?542479-The-Spellshatter-(3-5-PrC-by-request)) I had no idea how to make it interesting, sorry.

So, checking what requests I have, it looks like...

Genius Loci Class: Done
Fencer: Done
Terminator: ERROR_UNKNOWN_REFERENCE
Dungeon Core: Probably best emulated by a companion cube with Dungeon Master levels.
Slivers: Done
Do an actual Mythos Class: You're hilarious.
Juggernaut: Done
One handed feats: Done
Magically-Binding Deals: Paragon of Duality has an adjuration which does this; there's a magic item somewhere which does this, and sorta done a variation on the theme with the paths of sacrifice.
Generic Hero: Done as a path of sacrifice instead.
Internet Troll: Already a version in the internet.
Fear Class: Done
Hyperartificer: Not done yet
Divine Rank Class: Done
Falling Feats: Done
Commander of Tiny Creatures: Animalist can already command a bunch of small things.
Swarm Companion: Done
Familiar-Throwing Class: Done
Druid/Barbarian hybrid: Feral soul already sorta does this? Waiting to see if any more specifics are wanted.
Psionic Fleshwarper: Done
Spellshatter: Done. Meeeeehhhhhhh.
Raven's Hand: ERROR_TOMSE
More Mundane Enhancements: Will probably show up in SvS.
Imbue With Spell Ability, the Class: Not done yet
(Request from another thread) Elite Healer (or just more elite classes maybe): Not done yet

Elite healer is the only one which I can think how to do apart from the mundane enhancements. Hyperartificer I have some ideas, but I'll certainly have to see. The warlock patron class is really, really weird and I'm not certain how I'm going to do it.

Goaty14
2017-11-20, 06:48 PM
Hyperartificer: Not done yet


Not to make it sound like it would take little-no effort, but wouldn't a hyperartificer be some sort of souped-up inventor?

Zale
2017-11-21, 08:30 AM
I, personally, have always wanted to see some generic outsider monster classes. Or at least a "Build-Your-Own-Archdevil" class, but that's a bit much to ask for.

On the Patron idea: You could always have it work like a spellcasting or invoking class, except you can't use the core-casting/invoking and instead have to dole out the casting to other people.

Then add some controlling people you've made pacts with/being able to call in favors for some minion-mancy and it could work out nicely.

Westhart
2017-11-21, 08:40 AM
I, personally, have always wanted to see some generic outsider monster classes. Or at least a "Build-Your-Own-Archdevil" class, but that's a bit much to ask for.

Lix Lorn had the seraphic (http://www.giantitp.com/forums/showthread.php?279105-The-Seraphic-d-amp-d-3-5-Race-Make-Your-Own-Lesser-Angel), not sure if Lix did a devil version though.

EDIT: It's a race though :smallredface:

Aniikinis
2017-11-21, 10:28 AM
What about an Elite Artificer?

AvatarVecna
2017-11-21, 02:55 PM
I, personally, have always wanted to see some generic outsider monster classes. Or at least a "Build-Your-Own-Archdevil" class, but that's a bit much to ask for.

On the Patron idea: You could always have it work like a spellcasting or invoking class, except you can't use the core-casting/invoking and instead have to dole out the casting to other people.

Then add some controlling people you've made pacts with/being able to call in favors for some minion-mancy and it could work out nicely.

Evolutionist (http://www.giantitp.com/forums/showthread.php?240717-The-better-man-There-is-no-such-thing-base-class)?

Lanth Sor
2017-11-21, 10:59 PM
Hypermundane Scholar (http://www.d20pfsrd.com/classes/3rd-party-classes/tripod-machine/scholar/)

Jormengand
2017-11-23, 02:00 AM
Elite healer now exists (http://www.giantitp.com/forums/showthread.php?542605-The-Apothecary-(3-5-Elite-Spellcaster-PrC-by-request)).


Not to make it sound like it would take little-no effort, but wouldn't a hyperartificer be some sort of souped-up inventor?

Not really. I can justify some version of the lifter, power weapon, protector body, skilled hand, archer's eyes, legendary tool, bow of legends, darkseer's eyes, grappling hand, hardened carapace, deflector shield, lockbreaker, demolition charge, flamethrower, landmine, blast shield, stun grenade, plaguebomb, missile launcher, frontal ram, time bomb, trebuchet gauntlet, doomstorm missiles, magnetic grapple, booster rocket, jump pack, jet pack, sealed tank, hovercopter, turbo-booster, addling fumes, knockout salve, mindbreaker, elemental jacket, impenetrable lock, toughened carapace, indomitable armour, or the armour of the last guardian but not the healing hands, legs of swiftness, defender crown, swift-dodge legs, empowered equipment, mechanical wings, mooncoat, psychic halo, superior equipment, cage of physical might, crown of mental acuity, eyes of knowledge, mighty claws, legendary equipment, crown of swift thought, legs of the traveller, catalysis, ultimate equipment, bonded exoskeleton, perfect body, gearblade, concealed gun, soulfire sword, laser-cutter, gravity gun, soundstorm cannon, target lock, freezing trap, gravity-crusher, deep charge, groundclearer bomb, perdition, hovering board, parallel wheels, automatic board, grav-chute, riderboard, simultaneous spheres, automatic wheels, water cycler, accelerator, telekine hand, VTOL jets, grav-belt, personal teleporter, portals, planar teleporter, hydropolis, tele-grapple, aethercloak, teleport lodestone, aeropolis, warp drive, holographic projector, shimmersuit, thought-reader, aetherial beacon, cloaking field, sympathetic beacon, mind-wipe (block), traitor's mark, mind-control helm, telepathic helm, divination misdirector, dream manipulator, mind-wipe (selective), maddening talisman, mirror entity, construct controller, mind control beacon, mind-wipe (remove-replace), simulation serum, force armour, force shield, repair mixture, bane of the unseen, cureall, repulsor impact field, forcefield generator (sphere), healing mixture, storm shield, subspace sanctuary, miracle mixture, forcefield generator (wall), suspended animator, antimagic crown, inevitable gate, impermeable colosseum, field of woe, magic-eater suit, or any of robotics. The antimagic crown is somewhat arguable because we know that some nonmagical materials (such as lead) interfere with magic anyway, but the others are generally out of a mundane charater's reach.


What about an Elite Artificer?

I might make a set of craft elite item feats. Elite artificer wouldn't be possible because elite base classes don't really work.


Hypermundane Scholar (http://www.d20pfsrd.com/classes/3rd-party-classes/tripod-machine/scholar/)

You know, all of these requests for hyperclasses...

You do realise that for anything that isn't at least vaguely standard-martial I have to come up with a whole new set of tricks? Yes, yes, I did that for hypnotist, I know, I know, but look how that turned out. I'm already making the administrator hyperwizard and some to-be-determined hypercleric, because even caster classes get hyper-equivalents (druid animalist, bard virtuoso and sorcerer daredevil, as well as psion hypnotist). I imagine that some of the scholar stuff will be rolled into administrator, but I don't really feel like making a whole new class for it.

Administrator, of course, is coming http://i53.photobucket.com/albums/g68/Cats_Are_Aliens/Banners/SoonKim.png.

Lanth Sor
2017-11-24, 09:36 AM
I was looking to play a clutz bookworm and I don't want to be a mage so administer sounds like what i was thinking of.

Rizban
2017-11-25, 02:43 AM
I'd like to set a set of balanced base classes to serve as a total replacement to the PHB classes... :smallbiggrin:

Morphic tide
2017-11-25, 03:22 AM
I'd like to set a set of balanced base classes to serve as a total replacement to the PHB classes... :smallbiggrin:

So we have... Rogue, Ranger, Bard, Wizard, Sorcerer, Cleric and... Druid. Almost forgot the Druid. Oh, and Paladin. Because ToB already covers Paladin, Fighter and Monk really well. Some tweaks to the ToB classes to make them better cover their respective core Martial would work, I suppose.

Of course, Hypermundane is also an option, but I kinda dislike the massive option list setups. Doesn't have enough power in the class, making it prone to breaking from a badly-though-out addition by the end user. Kinda like what happened with the core casters. Also prone to breakages from overlooked combos.

Jormengand
2017-11-25, 02:25 PM
I'd like to set a set of balanced base classes to serve as a total replacement to the PHB classes... :smallbiggrin:

This is almost exactly what Sword Vs Spell will be when it's released!

Okay, bonus, SvS is not one but three sets of balanced classes, one at the "Low power level", one at the "Medium power level" and one at the "High power level". These roughly correspond to T4-5, T3-4, and T1-2, though there are a couple of differences in the placement of classes (for example, expert is positioned in the "Too low to be low" box with the T6s because it will keep dying in combat no matter how T5 it insists it is to the encroaching orcs. Still, it doesn't go to the SGT's extreme of assuming that combat and the odd trap are the only kind of encounters that matter). Then, there's a bunch of new classes to fit some of the archetypes which were missed out at each of those power levels - there's no manifesters at the low power level, for example; there's no warriors at the high power level. There aren't even any non-blademagical warriors at the medium power level! And so forth.

Speaking of blademagical warriors, another thing SvS is going to do is revamp my momentum project, allowing you to have blade-magic which is actually dependent on your attack bonus and damage with a weapon, rather than the ToB-style "You automatically hit and deal damage which is barely based on your weapon damage at all" maneuvers. Oh, and I'm gonna make it properly support ranged combat (it sorta already does, but I think I need to remove the part where I gate ranged momentum-use away until level 5).

For now, though, if you want a set of balancedish classes around T3, you can get:

Barbarianlikes: Juggernaut or Outrider - I don't do barbarian clones very much, but these are probably the closest.
Bardlikes: Commander or Supporter. Or, you know, Bard. Xenobard of Love is weird but probably also works.
Clericlikes: Grand Vivimancer? Also possibly Devoted Specialist*.
Druidlikes: Gaia Disciple has a similar theme, I guess?
Fighterlikes: Honour Guard, Soldier, Avatar, Fencer, depending on what kind of fighter you want. Maybe Exemplar.
Monklikes: Ineffable Disciple, Avatar or Martial Artist.
Paladinlikes: Bladewing or Living Saint. Or just use paladin with SotAO, mystic fire knight, battle blessing...
Rangerlikes: Soldier is sorta this, though no look-at-me-so-natural and no racism-based bonuses.
Games with permadeath: Adventurer, Avatar, Hitman, Base Assasin, Charlatan, Sacred Assassin
Sorcererlikes: Devoted Specialist*, Cultist of the Apocalypse, Blastmage
Wizardlikes: Mostly as Sorcererlikes
Others: Spellslinger, Splitsoul, Traveller, Usurper, Nexus Caster, Spirit Host, Energist, Overloaded, Machine Cultist

*Ban people from taking Con or Tra.

Most of those should be fairly decent, and you can look through to see which ones you aren't so keen on (Devspec is a 9th-level caster off a decent list, supporter makes allies very hard to hit, spellslinger does technically get infinite spellcasting but it's not great, and martial artist does a bunch of damage, in particular, so you might want to scrutinise those)

Westhart
2017-11-28, 10:58 AM
Just noticed ancestral relic requires a good alignment, so maybe requesting an evil version of that?

((Not sure what'd you do besides switch evil with good and require you to be in a unhallow or desecrated effect, but I'd be interested to see if you could think of anything :smallsmile:))

noob
2017-11-28, 02:30 PM
You could also make it about scarifying the appropriate amount of gp of children,puppies and kittens instead of whatever it was before.

Morphic tide
2017-11-28, 02:41 PM
You could also make it about scarifying the appropriate amount of gp of children,puppies and kittens instead of whatever it was before.

...BoVD Sacrifice rules as the basis? Some number fuzzing would be needed, but I can see a build focused on reliably capturing enemies to sacrifice them to their fiendish associate to improve said associate,thus improving their "magic item" by having a powerful possessor getting all over their loot.

So have it be a mix of a Cohort feat and Ancestral Relic, with necessary sacrifices to the fiendish associate for them to progress to more powerful forms and gain a higher magic item cap(the standard is 2,000 GP per HD of the possessing Fiend)

Rizban
2017-11-28, 02:59 PM
Just noticed ancestral relic requires a good alignment, so maybe requesting an evil version of that?

((Not sure what'd you do besides switch evil with good and require you to be in a unhallow or desecrated effect, but I'd be interested to see if you could think of anything :smallsmile:))Isn't that just a Fiend of Possession with a good Bluff check? [FF p204]

Westhart
2017-11-28, 03:07 PM
Isn't that just a Fiend of Possession with a good Bluff check? [FF p204]

Hehe, I meant an actual feat though, not jumping through hoops to get a DM to let you have that :smalltongue:

Jormengand
2017-11-28, 06:28 PM
Just noticed ancestral relic requires a good alignment, so maybe requesting an evil version of that?

((Not sure what'd you do besides switch evil with good and require you to be in a unhallow or desecrated effect, but I'd be interested to see if you could think of anything :smallsmile:))

Enjoy your, uh, feat for sunder builds (http://www.giantitp.com/forums/showthread.php?543337-Possessed-Weapon-3-5-feat-by-request) I guess. I dunno, maybe I took the fact that you have to destroy loot as an incentive to make it good with sundering.

EDIT: Incidentally, I've been working a bunch on SvS. Do people want a dedicated hype train thread, or just me generally stating how much progress is being made, or for me to shut up about it until it's finished?

ShiningStarling
2017-11-30, 06:12 AM
Alright, I'll bite. How about some material for wielding weapons telekinetically? Thinking of Penny from RWBY, Irelia from League of Legends, Yondu from Guardians of the Galaxy, and such.

brian 333
2017-11-30, 04:42 PM
I have toyed with a non-evil, (or at least not required to be evil,) alternate to the Assassin PrC.

I'm stuck in 3.5 rules, mostly because that was the latest system in use as of the disbanding of my tabletop group. What I came up with is the Sniper PrC, and some vague guidelines which I've toyed with from time to time. But I'm thinking the Sniper might be a viable choice for solo or small group adventures, and someone out there may be looking for such a character in their game world.

Sniper (PrC)

Requirements: Fighter, Ranger, or Paladin. Must have background as member of an organized military. Chaotic alignments prohibited. Weapon Of Choice: Crossbow

Feats: Sniper Shot, (similar to assassination attempt.) Long Range Shot, (reduces range penalties.) Disabling Shot, (potentially immobilizes victim.) Accurate Shot: (improved to hit, including versus damage reduction.) Legendary Shot: (doubles range of crossbow and allows any one of the Sniper feats to be used with this single shot.)

Sneak Attack: When using a crossbow from surprise the Sniper gains bonus damage. A 1D6 sneak attack bonus advances to 2D6 at Level 3 Sniper, to 3D6 at Level 6, and to 4D6 at Sniper Level 9. When using any Sniper Feat there is no maximum range at which the bonus damages cease to apply, other than the absolute range of the crossbow itself.
Rogues or other characters with a sneak attack may use either version of the feat but they never combine. Use of the bonus damage of other classes must adhere to the rules of that class, and Sniper feats cannot be used in conjunction with bonus damage from any class other than the class chosen as the qualifying class, so that a Ranger/Sniper can add his Favored Enemy bonus damage, a Paladin can add his Smiting bonus damage to Sniper Shots, and Fighters can add bonus damage from Fighter Feats, but sorcerers, clerics, rogues, or any other class must choose between normal mode and Sniper mode when calculating attacks and damage.

Edit: I forgot to include long arms such as black powder muskets and rifles along with crossbows, and I forgot to include the sniper's ability to camouflage and to hide in plain sight after creating a 'nest.'

Dusk Raven
2017-11-30, 05:50 PM
I don't know if this'll be acceptable, but there's an old class feature that I felt could use some improvement or retooling...

The Oriental Adventures Samurai had an ability that caught my eye - the Ancestral Daisho ability. For those not in the know, the main thing about it is that a Samurai starts with a masterwork katana and wakizashi that are essentially bound to them - and that a Samurai can enhance those weapons as they see fit, without the use of item creation feats or loss of XP, by paying gold or magical items at full value (not sell value) equal to what the normal buy value of such enhancements would be. I always liked it because I'm a huge fan of the idea that you keep a weapon throughout the game, rather than selling it to get the money for another weapon. That, and I'm getting into Oriental Adventures again, so I wanted to see if it could be made into a valuable class feature.

Morphic tide
2017-11-30, 06:10 PM
First, Brian 33, you've got the wrong thread. Unless you want to see Jorms make that as a PRC, at least.

Second, Dusk Raven, you're basically asking for something that has multiple existing versions already. As an Item Familiar style variant rule, it'd be interesting... But we already have Item Familiar.

Third, might I request an Epic-level Elite Manifester that gets access to Elite spells from a list including powers above 9th level? Because there's a bit of Faerun fluff that makes it so an Epic level Manifester might be able to bypass Mystra's ban on actual spells above 9th level, because Faerun psionics essentially works by making your own personal mini-Weave, so a powerful enough Psion, or group of Psions(Epic Thrallherd variant?) could produce a pseudo-Weave powerful enough to actually operate 10th level and above Powers. And give it some features, not just be a power list access. At least free metapsionic effects relating to what it does. Free as in not needing to spend PP on it, not free as in not contributing to PP limits.

For reference, the only known 12th level spell ever to be put to print as a reference is taking on the powers of any Deity of your choosing, needing Tarrasque blood, 12-headed-hydra bile and a stone-filled Gold Dragon gizzard to make one of the material components. The intent was to forcefully turn oneself into the Avatar of a Deity... Mystra is an echo/reincarnation of the God targeted by that abomination. A 10th level spell has the capacity to permanently block off most forms of interplanar travel to and from a Plane, although it requires a hundred-ton spelljammer as a material component.

I, personally, would make it one more level of power per three levels of the class, so you have 10th level Powers at 3rd level in it(getting Elite Powers of any level you can manifest for the first two levels), 11th at 6th, 12th at 9th and so on(because all Epic PRCs are infinite progressions, by RAW)

Dusk Raven
2017-11-30, 06:43 PM
Second, Dusk Raven, you're basically asking for something that has multiple existing versions already. As an Item Familiar style variant rule, it'd be interesting... But we already have Item Familiar.

Item Familiar is quite different, far more complicated, and isn't a class feature... the last of which arguably makes it better, but even so, I like the simplicity of the Ancestral Daisho ability. If there are other versions of that concept in 3.5, I don't know of them.

Morphic tide
2017-11-30, 07:36 PM
Item Familiar is quite different, far more complicated, and isn't a class feature... the last of which arguably makes it better, but even so, I like the simplicity of the Ancestral Daisho ability. If there are other versions of that concept in 3.5, I don't know of them.

Ancestral Relic is basically that feature in feat form, Possessed Weapon got made as an Evil counterpart on request in this thread, Artificer has a class feature to cover the XP costs and have All The Crafting Feats, Kensai has automatic bonus progression(not item specific, though) and Legacy Weapons are almost singularly about the idea of using one item throughout your whole carrier, though the abilities are fixed on selection.

brian 333
2017-12-01, 10:42 AM
First, Brian 33, you've got the wrong thread. Unless you want to see Jorms make that as a PRC, at least.

That's the idea, yes. If he has the time and interest, that is. My request comes in at page three, but the OP seemed pretty enthusiastic, so here it is.

I've toyed with rules regarding constructing a ghille suit and its improvement over levelups.
I've toyed with requirements to have undertaken a sniper mission for an established nation in a time of war as a class requirement.

But my attempts quickly became cumbersome: a PrC description should fit on a single page, and I kept writing pamphlets! So, if someone can do it, I'd love to see a class that, without resorting to powers which tear the very fabric of the universe assunder, can make a thousand meter kill shot.

And then I want to make my brother DM so I can play the class.

Goaty14
2017-12-01, 04:55 PM
A class that makes in-combat healing worth the effort would be nice to have. Perhaps something that scales or time. I would also like it not to directly emulate the heal spell (for originality)

Climowitz
2017-12-01, 06:16 PM
Would love to see you make the Universal Monsters (Frankenstein, Dracula, Mummy, etc.) as a 10 Level Class (Base or Prstg)

Jormengand
2017-12-02, 06:09 AM
Telekinetic weapon-wielding (and an entire weapon subsystem I've want to do for a while) (http://www.giantitp.com/forums/showthread.php?543648-Channeling-Equipment-(3-5-Equipment)) is done, though it's more in a proof-of-concept stage than anything and only a couple of the effects revolve around that specific thing.

I've already done a sniper (http://www.giantitp.com/forums/showthread.php?494874-The-Sniper-(Class-in-30-minutes-PEACH)) class, and technically MLG quickscoper works for sniping but - as the name implies - is kinda more of a joke class. An agent (http://www.giantitp.com/forums/showsinglepost.php?p=21941124&postcount=3) with the Needle which Fells a Giant can also do this.

Ancestral relic exists; I'd need a better idea than "Like ancestral relic but not" to make it - even "Like ancestral relic but evil" was enough, after all.

Epic elite manifester is something I might do eventually, but since there aren't even any nonepic elite manifesters yet, it's not going to be easy to work - especially with the fact that the way epic powers work is already weird and they're essentially the same thing as epic spells. Plus, can you imagine elite vengeful gaze of god? :smalltongue:

In-combat healing which is worth it comes from the apothecary (http://www.giantitp.com/forums/showthread.php?542605-The-Apothecary-(3-5-Elite-Spellcaster-PrC-by-request)). Just don't pick rejuvenate, mass rejuvenate or rejuvenate companion if you really dislike emulating heal.

I don't know how I would make "Universal monsters" as a class, except as a class that just made you pick a bunch of abilities off a list to allow you to build your own monster, I guess.



I've finished one of the SvS chapters and almost finished the second. There are, like, seven though. All aboard the hype train, well maybe? I may end up having to take a lot of this slower (it turns out that the donationware model is not working as well as I'd hoped and I might need to spend time doing something which is not working on this, which is annoying 'cause I like making it and people like having it). On that basis, I don't know when SvS will be finished. We shall see.

Other "We shall see" projects include the wargame and RPG mentioned on the donate page (https://liberapay.com/Jormungandr). A possibility is that I may end up releasing one or both commercially instead (or facing people with a donate-wall directly), which would be unfortunate but might be a way to keep up my game designer life and therefore keep going with making stuff for you guys as well as making commercial stuff that actually makes me money.

JNAProductions
2017-12-10, 06:14 PM
Um... Let's see...

A class based around creating gestalt consciousnesses with others?

A good Megaman class?

The Shadowmind
2017-12-11, 01:14 AM
How about a base class that combines the Warshaper PrC, Wild Monk Dragon#324, and the Soulknife into some sort of coherent and functional class?

AOKost
2017-12-11, 02:14 AM
I'm thinking of something along Hulking Hurler... but mentally based, either using psionics or magic (or both, blending them together)... What kind of playable monstrosity can you come up with? :D

Jormengand
2017-12-11, 01:27 PM
Um... Let's see...

A class based around creating gestalt consciousnesses with others?

A good Megaman class?

Gestalt consciousnesses with others are not an easy thing to do, given that they're either "Telepathic bond with an ego" or "Dominate person with an ego" or "Both".

Not familiar enough with Megaman to do a class for him, and I don't really like brewing classes for individuals anyway.


How about a base class that combines the Warshaper PrC, Wild Monk Dragon#324, and the Soulknife into some sort of coherent and functional class?

I don't own Dragon 324, and I'm not familiar with Warshaper, but I have already made a class (http://www.giantitp.com/forums/showthread.php?526996-The-Soulfist-(Class-in-30-minutes-PEACH)) which combined soulknife and monk (expect derpy discussion about xyr pronouns in the responses below) and a sorta fix for soulknife (http://www.giantitp.com/forums/showthread.php?534297-The-Soulsmith-3-5-class-Soulknife-fix-PEACH).


I'm thinking of something along Hulking Hurler... but mentally based, either using psionics or magic (or both, blending them together)... What kind of playable monstrosity can you come up with? :D

The telekine (http://www.giantitp.com/forums/showthread.php?544525-The-Telekine-(3-5-class-by-request)) is here for your entertainment.

QuadraticGish
2017-12-11, 02:12 PM
I've been looking around for a feat like this, but I haven't been able to find one. Can you make a feat that allows for equipment destroyed by sundering able to be fixed or leave valuable materials behind?

Luccan
2017-12-11, 04:50 PM
Prepared arcanist base class more on par with bard than wizard and sorcerer?

Jormengand
2017-12-11, 06:45 PM
I've been looking around for a feat like this, but I haven't been able to find one. Can you make a feat that allows for equipment destroyed by sundering able to be fixed or leave valuable materials behind?

Sempiternal Sunder
You can temporarily break items so that they only fail to function until you repair them
Benefit: When you sunder an item, if you deal enough damage to destroy it, rather than destroying it you may leave it in a state where it's only damaged enough that it won't function until repaired, taking one minute's work.
Special: A fighter can take sempiternal sunder as a fighter bonus feat.


Prepared arcanist base class more on par with bard than wizard and sorcerer?

Anything more specific than that? I could just plug in a sixth-level casting progression and be done with it, but I suspect you want more than just "Altered wizard casting progression."

Nifft
2017-12-11, 06:58 PM
Sempiternal Sunder
You can temporarily break items so that they only fail to function until you repair them
Benefit: When you sunder an item, if you deal enough damage to destroy it, rather than destroying it you may leave it in a state where it's only damaged enough that it won't function until repaired, taking one minute's work.
Special: A fighter can take sempiternal sunder as a fighter bonus feat.

Disable Very, Very Simple Device.

The ettin is still scratching its remaining head. "How'd that elf temporarily disable my club?!"

Jormengand
2017-12-11, 07:06 PM
Disable Very, Very Simple Device.

The ettin is still scratching its remaining head. "How'd that elf temporarily disable my club?!"

Cut it almost in two and then twisted it back into its original position afterward? I've done something similar with a banister that someone kicked through, and while it might not be quite realistic, D&D isn't a game about realistic. :smalltongue:

QuadraticGish
2017-12-13, 09:32 AM
Sempiternal Sunder
You can temporarily break items so that they only fail to function until you repair them
Benefit: When you sunder an item, if you deal enough damage to destroy it, rather than destroying it you may leave it in a state where it's only damaged enough that it won't function until repaired, taking one minute's work.
Special: A fighter can take sempiternal sunder as a fighter bonus feat.

Thanks for the feat, my friend likes it a lot.

Climowitz
2017-12-13, 04:05 PM
Ok, help me with this. I'm currently trying to do a Base Class around Sneak Attack and shadow illusions. The idea behind it is to be a person who can cast mirror images or shadow duplicates of himself and flank to sneak attack his opponents. It should be a high risk high reward, so little hp (1d4) and shadow themed abilities to help him avoid hits and increase effectiveness of his sneak attacks.

noob
2017-12-13, 05:54 PM
Do you really need a base class for that?
Wizard(with the good list of prepared spells) into any of the sneak attacking prcs+ some spells who gives sneak attack fits the bill.

Nifft
2017-12-13, 06:13 PM
Ok, help me with this. I'm currently trying to do a Base Class around Sneak Attack and shadow illusions. The idea behind it is to be a person who can cast mirror images or shadow duplicates of himself and flank to sneak attack his opponents. It should be a high risk high reward, so little hp (1d4) and shadow themed abilities to help him avoid hits and increase effectiveness of his sneak attacks.

Isn't that basically just Arcane Trickster and/or Unseen Seer?

(... or Swordsage with a custom Discipline (http://www.enworld.org/forum/showthread.php?187901-ToB-Bo9S-Nifft-s-Compendium), or the Arcane variant, or ...)

Climowitz
2017-12-15, 09:43 AM
Although both options are considerable choices, what im looking for is more flavor to the sinergy between shadows and sneak attack, and abilities that complement each other. Giving the idea that you can either keep your distance to have a constant low dps or risk joining the bsttle up clode so you have a higher reward in damage. I dont want too much spells.

noob
2017-12-15, 12:34 PM
Then do a sneak attack based casting build(wizard+unseen seer) that take more dips in sneak attack classes(such as sneak attack fighter and rogue) so that you have less casting and more damage.
If you want non casting stealth on that build you can take dark creature template(that is explicitly a valid substitute to a class level)
The close up/far away is already done if you use casting due to the whole sneak attack gish vs sneak attack casting.
Furthermore if you started digging through the whole internet for the class you want to have you might find some people who did it(probably 20 persons since that is a common theme)

The Shadowmind
2017-12-17, 02:20 PM
Although both options are considerable choices, what im looking for is more flavor to the sinergy between shadows and sneak attack, and abilities that complement each other. Giving the idea that you can either keep your distance to have a constant low dps or risk joining the bsttle up clode so you have a higher reward in damage. I dont want too much spells.

Something like a Shadowcaster from Tome of Magic, but with Bard spell progression, and rogue abilities?

In4Dimensions
2017-12-17, 03:42 PM
Id like to see a CHA-based full manifester that doesnt suck like the Wilder.

Jormengand
2017-12-17, 04:33 PM
Id like to see a CHA-based full manifester that doesnt suck like the Wilder.

Is there any way you could be more specific about what you actually want, so that it's not just a psion with "Charisma" in the place of "Intelligence" each time it appears?

In4Dimensions
2017-12-17, 05:00 PM
Is there any way you could be more specific about what you actually want, so that it's not just a psion with "Charisma" in the place of "Intelligence" each time it appears?
Oh, sure. How about... a class that taps into the streams of magic and psionics? Their schtick would be shaping and altering psionics/magic, with class features that focus on dispelling, buffing, penalizing, and metapsionics/magic. A little like a psionic Incantatrix, but distinctly different and less cheesy.

Morphic tide
2017-12-18, 11:27 AM
Maybe have it be a pseudo-Martial, like Clerics are often played as? Make that 3/4 BAB actually do something... Psicrystal as a weapon or shield would be a decent table-filler.

Climowitz
2017-12-27, 05:36 PM
I'll try again. I would like a Base Class, base around the True Names of things, please don't refrain me to the Truenamer cause it sucks and lacks the poetry of truenames. If you read it, what im talking about is a Namer from the Kingkiller Chronicle, like Elodin and Kvothe. Basically once it learns the True Name of something, it gives them control over it. Like the name of the wind, the name of the first book. Although they also mention the name of the fire, and the name of the steel. Learning names as the class progress is the logic choice. But how can you divide that progress between the levels, how stronger should allow him more control over the things he knows its names.

Jormengand
2017-12-27, 06:06 PM
I'll try again. I would like a Base Class, base around the True Names of things, please don't refrain me to the Truenamer cause it sucks and lacks the poetry of truenames. If you read it, what im talking about is a Namer from the Kingkiller Chronicle, like Elodin and Kvothe. Basically once it learns the True Name of something, it gives them control over it. Like the name of the wind, the name of the first book. Although they also mention the name of the fire, and the name of the steel. Learning names as the class progress is the logic choice. But how can you divide that progress between the levels, how stronger should allow him more control over the things he knows its names.

This... sounds like it would just become a spellcaster with a refluff, or maybe a manifester with a refluff. You have some fluff for it, but what would you actually want it to do?

That, honestly, is the problem with a lot of these requests...

Climowitz
2017-12-28, 04:10 PM
This... sounds like it would just become a spellcaster with a refluff, or maybe a manifester with a refluff. You have some fluff for it, but what would you actually want it to do?

That, honestly, is the problem with a lot of these requests...

Advance in knowlegde of true names, perhaps obtaining syllabes from a list to obtain the whole word, gaining control over it, and once the full true name of something is acquired total control over it, for example once the full true name of the fire is learned, it can be pronounced once a day to control fire at will, it could be casting fire descriptor spell at will or a number of times, growing and reducing current fires, adding fire properties to weapons armor and stuff.
And i would also personally mix it with some flurry of blows to add a martial style, usable when the truenames are not yet known.

Does this helps, or do you have any other questions. Feel free to ask before attempting it, it would become a better work if we work together.

Morphic tide
2017-12-28, 04:22 PM
Advance in knowlegde of true names, perhaps obtaining syllabes from a list to obtain the whole word, gaining control over it, and once the full true name of something is acquired total control over it, for example once the full true name of the fire is learned, it can be pronounced once a day to control fire at will, it could be casting fire descriptor spell at will or a number of times, growing and reducing current fires, adding fire properties to weapons armor and stuff.
And i would also personally mix it with some flurry of blows to add a martial style, usable when the truenames are not yet known.

Does this helps, or do you have any other questions. Feel free to ask before attempting it, it would become a better work if we work together.
*laughs in Illumian*

Illumians work out pretty well as a basis for this sort of thing, as they have mechanics designed for high versatility by having shenanigans like using Strength for bonus spell slots, and their mechanics make them want four levels in as many classes as they can manage, due to having six basic syllables that get extra effects based on pairs which are gotten for each time you reach 4th level in a class. There's a reason people say they have Favored Class: Multiclass.

Jormengand
2017-12-28, 04:26 PM
Advance in knowlegde of true names, perhaps obtaining syllabes from a list to obtain the whole word, gaining control over it, and once the full true name of something is acquired total control over it, for example once the full true name of the fire is learned, it can be pronounced once a day to control fire at will, it could be casting fire descriptor spell at will or a number of times, growing and reducing current fires, adding fire properties to weapons armor and stuff.
And i would also personally mix it with some flurry of blows to add a martial style, usable when the truenames are not yet known.

Does this helps, or do you have any other questions. Feel free to ask before attempting it, it would become a better work if we work together.

Yeah, there's an issue here.

Either you learn parts of a name as you level up, in which case it's just refluffed spellcasting/SLAcasting, or you learn them Skyrim-style out in the world, in which case it's DM-dependent and that's terrible. So what you're asking for here is basically a caster or manifester with monk abilities.

Morphic tide
2017-12-28, 04:34 PM
Yeah, there's an issue here.

Either you learn parts of a name as you level up, in which case it's just refluffed spellcasting/SLAcasting, or you learn them Skyrim-style out in the world, in which case it's DM-dependent and that's terrible. So what you're asking for here is basically a caster or manifester with monk abilities.

Or it can be Illumian: The Class. Because it's not, in universe, impossible for other races to get ahold of the magical language(after all, it was made by amoral non-Illumian Wizards to start with), and Truenaming proper can be a thematic substitute for the true Illumian language.

Jormengand
2017-12-28, 05:30 PM
Or it can be Illumian: The Class. Because it's not, in universe, impossible for other races to get ahold of the magical language(after all, it was made by amoral non-Illumian Wizards to start with), and Truenaming proper can be a thematic substitute for the true Illumian language.

Right, but illumian: the class is really limited by the lack of things that the sigils can actually do, all told, plus illumian doesn't actually do anything remotely similar to what was described: it provides mostly a bunch of passives and the odd "Spend a spell slot to do something less useful than casting the goddamn spell" abilitiy.

Climowitz
2017-12-28, 06:01 PM
Yeah, there's an issue here.

Either you learn parts of a name as you level up, in which case it's just refluffed spellcasting/SLAcasting, or you learn them Skyrim-style out in the world, in which case it's DM-dependent and that's terrible. So what you're asking for here is basically a caster or manifester with monk abilities.

Yeah SLA seems to fit what i want, but not to stick to that only. Access to domain spells as SLA or to some specific list spells as SLA could give a player versatility without creativity, but the part of naming would be pointless. What im looking for is a creative way of making it work without limiting to FoB and Spellcasting. Knowing a name should give more power over it than just spells around it, however access to some spells, could simplify it a bit. Am i making myself clear, im afraid im unable to share my idea.

gooddragon1
2017-12-29, 12:58 AM
Request: Unarmed kung fu base class that isn't completely limited by a resource pool but might use one and can deal with a good variety of threats.

Morphic tide
2017-12-29, 01:35 AM
Request: Unarmed kung fu base class that isn't completely limited by a resource pool but might use one and can deal with a good variety of threats.

So PF Monk? Or maybe something like this (http://minmaxforum.com/index.php?topic=17186.0)?

gooddragon1
2017-12-29, 01:55 AM
So PF Monk? Or maybe something like this (http://minmaxforum.com/index.php?topic=17186.0)?

I just want something new within the constraints through the lens of their homebrew design tendencies.

EDIT: Adjusted post.

Jormengand
2017-12-29, 04:59 AM
I just want something new within the constraints through the lens of his homebrew design tendencies.

"His".exe

The solution to your request now comes in hyper (http://www.giantitp.com/forums/showthread.php?431660-quot-Mind-over-matter-matter-over-magic-quot-%283-5-class-PEACH%29), badass but not a hyper (http://www.giantitp.com/forums/showthread.php?477086-The-Martial-Artist-%28Class-in-30-minutes-PEACH%29) and overtly supernatural but whatever (http://www.giantitp.com/forums/showthread.php?406572-The-Ineffable-Disciple-%28PEACH%29) flavours.

Climowitz
2017-12-29, 06:09 PM
So you can't do it? You won't do it? or what?

Jormengand
2017-12-29, 06:36 PM
So you can't do it? You won't do it? or what?

The trouble is, you've asked for something about systematically learning some type of SLAs, which allow you to do some kind of thing, with a specific fluff about words and true names attached. Ignoring the fact that that's literally already the standard truenamer, that's not very much to go on.

gooddragon1
2017-12-29, 07:11 PM
"His".exe

The solution to your request now comes in hyper (http://www.giantitp.com/forums/showthread.php?431660-quot-Mind-over-matter-matter-over-magic-quot-%283-5-class-PEACH%29), badass but not a hyper (http://www.giantitp.com/forums/showthread.php?477086-The-Martial-Artist-%28Class-in-30-minutes-PEACH%29) and overtly supernatural but whatever (http://www.giantitp.com/forums/showthread.php?406572-The-Ineffable-Disciple-%28PEACH%29) flavours.

The last one looks good, but I'll probably have to tone it down in power for my purposes.

Adjusted above post as requested as well.

Morphic tide
2017-12-29, 08:05 PM
...Might I request separating the various clauses/portions of your Amkii's True Immortality (unpierceable immunities, unbreakable revival mechanism and so on) into Salient Divine abilities? Then go edit Amkii's True Immortality into using those Salient Divine abilities instead of having its current single overloaded ability, relying on the way those prerequisites work to gate it behind the players actually being gods themselves (as a flat rule, you need to be at least Divine Rank 1 to have any of those abilities, and Greater Deities only get five of them).

As for Gooddragon's request, my idea of basing it on Illumian works if you're willing to add sigils or just copy a chunk of the mechanics/fluff instead of actually using the existing stuff. There's nothing saying that you can't make words for SLAs, or overhaul the existing ones into stuff that works out better.

JNAProductions
2017-12-29, 09:17 PM
Can I get a class based around short range portals?

Morphic tide
2017-12-30, 01:18 AM
Can I get a class based around short range portals?

Some potential abilities:

#1. "Mirror" portals that act as fundamentally indestructible flat surfaces, allowing for walking on air for flight, blocking line of effect and making instant bridges.
#2. Higher-level ability to "chain" portals for longer-distance ability use, crunched as treating adjacent portal end points as your space for portal abilities.
#3. Touch attacks/Ref-save line AoEs by moving portals so that there's some form of inbuilt damage dealing by direct portal application for the sake of combat.

A general suggestion for the crunch is to have the portal capabilities be defined as area of portal surface, so that the crunch for what fits through can scale effectively and somewhat elegantly, as well as removing a lot of the burden of specification on the size of the various flat surfaces. Another thing that the area lets you do is make the amount of stuff you can do with and alongside various actions be fairly open ended, partly constrained by a limit to the number of portals.

Rizban
2018-01-01, 06:00 AM
Class request: The Fidget Spinnist.

Westhart
2018-01-03, 01:59 PM
Hmm, I've got one, but it may turn out to be simply an some SLA's or something, but here goes.

I want a dream mixer, something like in the BFG where he can mix them, blow them eta eta. If that is not enough information I can elaborate and provide examples, but am interested to see what you come out with.

ayvango
2018-01-03, 04:14 PM
Here are a few things I can come up with for you fine folks:


Domains



Could you suggest eladrin domain as counterpart to fiendish codex demonic?

Jormengand
2018-01-09, 07:37 AM
Can I get a class based around short range portals?

Aperture science stopped returning our calls (http://www.giantitp.com/forums/showthread.php?546869-The-Portal-Mage-(3-5-class-by-request)).

JNAProductions
2018-01-09, 08:46 AM
Aperture science stopped returning our calls (http://www.giantitp.com/forums/showthread.php?546869-The-Portal-Mage-(3-5-class-by-request)).

Okay, that made me laugh. Thank you very much! Will look over the class and comment in-thread!

brian 333
2018-01-09, 12:25 PM
I want to comment on the previously posted Sniper request:

My brother ran a game for my nephew and me. My nephew was the sniper and I the spotter, (lower Dex score,) and we managed to kill the sergeant of an orc patrol, and then his lieutenant. This was followed by an infiltration of the orc camp, (We moved under the cover of daylight! An inspired idea from nephew, not mine.) Then we stalked a senior officer who was slain, but then I died because I have a knack for rolling 1s on a D20 at critical moments. My brother, laughing at the time, said, "A one? Really? A one? So your character stands up in the middle of the orc camp and says, "Here I am!"

I guess you had to be there. We spent the rest of the night talking old campaigns.

My brother said he wants to tweak the concept a bit. For example, he required us to be a part of a military organization. He also said a few things about feats and skills, but opinions on that kind of thing always vary. Overall, he said and I agree, its a solid class in need of a bit of fluff and fine tuning over multiple sessions. We only made it to level 3, so high level play was not evaluated in game. Next Easter we'll try again.

Oh, do you think nephew did anything while my character was being cooked? Yeah, he snuck back to the human lines to get a new spotter!

Thanks for the fun!

Morphic tide
2018-01-09, 01:59 PM
...Huh. Being able to act as a spotter would make a Sniper class more useful by a shocking amount, wouldn't it?

In4Dimensions
2018-01-09, 04:14 PM
Id like to see a full-manifesting psionic class/prestige class (your choice) that focuses on manipulating light (think Prismatic Ray/Spray/Sphere).

brian 333
2018-01-09, 11:26 PM
...Huh. Being able to act as a spotter would make a Sniper class more useful by a shocking amount, wouldn't it?
Well, we were allowed to add +1 for the Aid Another action. The DM ruled that there has been insufficient play testing of the base class to work out fair spotter rules. I have some ideas on that, but you play through the rough spots and iron them out later.

We were supposed to get strategic info from the orc camp, but I died. Snipers make excellent scouts. Well, half of them do!

noob
2018-01-10, 03:31 AM
Id like to see a full-manifesting psionic class/prestige class (your choice) that focuses on manipulating light (think Prismatic Ray/Spray/Sphere).

Change Initiate of the Sevenfold Veil to increase psionic casting?(and other changes you might like)

khadgar567
2018-01-10, 04:17 AM
you know thats is i want to see jorm start gitp regulars as starfinder weapons threat. Can you do it my little true namer?

In4Dimensions
2018-01-10, 11:59 AM
Change Initiate of the Sevenfold Veil to increase psionic casting?(and other changes you might like)
The Initiate is defense-based; Im looking for a more offensive class/prestige class.

Jormengand
2018-01-10, 03:50 PM
So, the slow speed in reacting to stuff is partly because I'm working on the Maker for the PrC contest (and if you take a look at the size of the thing, it's not surprising it took a while) and partly becuse my mental health has been playing up. I miiiiight be about to be sectioned temporarily which would further delay any doing of things. I've got to the point where even I admit that it might be for the best, so... :smalleek:

Still, I wanna try to catch up on some of this stuff, so I'll try to work on it if I have spare time. Which I do. It's just finding the energy most of all, really. When I'm not dealing with my many and varied disorders which make a mage in Call of Cthulhu look sane, I'll probably come back to work on requests. Or at least those requests that are actually within my capabilities.