Digitalfruitz
2017-11-18, 07:55 PM
This class is my attempt at porting over the fighters from dragon ball into pathfinder. I figured the best way to do this was to hybridize the monk and the barbarian together. I’d really like to be able to implement his in one of my games so please be brutally honest.
DBZ warrior
D10 Full BAB, good fort, good ref, monk skills, 4+int skill points
Proficient with all simple weapons, martial weapons, Unarmed strikes, and all light armor
Starting wealth 2d6 x10
Level 1
Rage (+2 STR, CON, DEX, -2AC -2 will), Improved unarmed strike (1d6), AC bonus=CHA
Level 2
DBZ power, Flurry of blows
Level 3
Evasion, Ki pool (CHA), Ki strike
Level 4
DBZ power, Unarmed strike (1d8)
Level 5
+10ft movement, Purity of body, Uncanny dodge
Level 6
Danger sense+1, DBZ power
Level 7
DR1/-, +20ft movement
Level 8
DBZ power, Unarmed strike (1d10)
Level 9
Improved evasion, +30ft movement
Level 10
DR2/-, Greater rage
Rage: this ability is the exact same as the barbarian ability except it gives the DBZ Warrior +2 to Strength, Dexterity, and Constitution, as well as a +10 bonus to movement speed. They do however lose the +2 will save bonus.
Improved unarmed strike: you gain improved unarmed strike as a bonus feat, your unarmed strike deals 1d6 damage.
AC bonus: whenever a DBZ Warrior is not wearing any armor they gain their charisma modifier to their Armor Class. If they put on any kind of armor they lose this bonus.
DBZ power: every even numbered level a DBZ Warrior may select either a bonus combat feat or a rage power
Flurry of blows: a DBZ Warrior may utilize a flurry of blows as if they are a monk equal to their class level -1.
Evasion: a DBZ Warrior can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a DBZ Warrior is wearing light armor or no armor. A helpless DBZ Warrior does not gain the benefit of evasion.
Ki pool: a DBZ Warrior gains a pool of ki point as a monk. Instead of using wisdom a DBZ Warrior’s Ki pool is calculated by their charisma modifier instead of their wisdom modifier.
Ki strike: a DBZ Warrior can utilize a Ki strike as a monk of their level.
Purity of body: a DBZ Warrior gains immunity to all diseases, including supernatural and magical diseases.
Uncanny dodge: a DBZ Warrior gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A DBZ Warrior with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
If a DBZ Warrior already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
Danger sense: gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. This ability counts as trap sense for any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense.
Damage reduction: at seventh level a DBZ Warrior gains Damage reduction 1/-
Improved evasion: a DBZ Warrior’s evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless DBZ Warrior does not gain the benefit of improved evasion.
Greater Rage: a DBZ Warrior’s physical attributes increase by +4 instead of 2 now. Also the DBZ Warrior’s movement speed increases by an additional 20 feet rather than 10.
DBZ warrior
D10 Full BAB, good fort, good ref, monk skills, 4+int skill points
Proficient with all simple weapons, martial weapons, Unarmed strikes, and all light armor
Starting wealth 2d6 x10
Level 1
Rage (+2 STR, CON, DEX, -2AC -2 will), Improved unarmed strike (1d6), AC bonus=CHA
Level 2
DBZ power, Flurry of blows
Level 3
Evasion, Ki pool (CHA), Ki strike
Level 4
DBZ power, Unarmed strike (1d8)
Level 5
+10ft movement, Purity of body, Uncanny dodge
Level 6
Danger sense+1, DBZ power
Level 7
DR1/-, +20ft movement
Level 8
DBZ power, Unarmed strike (1d10)
Level 9
Improved evasion, +30ft movement
Level 10
DR2/-, Greater rage
Rage: this ability is the exact same as the barbarian ability except it gives the DBZ Warrior +2 to Strength, Dexterity, and Constitution, as well as a +10 bonus to movement speed. They do however lose the +2 will save bonus.
Improved unarmed strike: you gain improved unarmed strike as a bonus feat, your unarmed strike deals 1d6 damage.
AC bonus: whenever a DBZ Warrior is not wearing any armor they gain their charisma modifier to their Armor Class. If they put on any kind of armor they lose this bonus.
DBZ power: every even numbered level a DBZ Warrior may select either a bonus combat feat or a rage power
Flurry of blows: a DBZ Warrior may utilize a flurry of blows as if they are a monk equal to their class level -1.
Evasion: a DBZ Warrior can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a DBZ Warrior is wearing light armor or no armor. A helpless DBZ Warrior does not gain the benefit of evasion.
Ki pool: a DBZ Warrior gains a pool of ki point as a monk. Instead of using wisdom a DBZ Warrior’s Ki pool is calculated by their charisma modifier instead of their wisdom modifier.
Ki strike: a DBZ Warrior can utilize a Ki strike as a monk of their level.
Purity of body: a DBZ Warrior gains immunity to all diseases, including supernatural and magical diseases.
Uncanny dodge: a DBZ Warrior gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A DBZ Warrior with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
If a DBZ Warrior already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
Danger sense: gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks by traps. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. This ability counts as trap sense for any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense.
Damage reduction: at seventh level a DBZ Warrior gains Damage reduction 1/-
Improved evasion: a DBZ Warrior’s evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless DBZ Warrior does not gain the benefit of improved evasion.
Greater Rage: a DBZ Warrior’s physical attributes increase by +4 instead of 2 now. Also the DBZ Warrior’s movement speed increases by an additional 20 feet rather than 10.