Genth
2017-11-28, 08:19 PM
Plane-Blood Prototype
Mixing the internalized change of the Shifter with the Extraplanar Extremities of the Summoners, the Plane-Blood Prototype was concocted as a poignant revenge on the nature-lovers who threatened scholars. Now, the Plane-Blood roam with their own agendas, victims of an experiment that few expected the result of.
Planar Languages
Plane-blood prototypes can choose two bonus languages from Celestial, Abyssal, Infernal, or Protean
This replaces Bonus Languages
Evolutionary Aspect
At first level, a Plane-Blood Prototype can call on the strange blood that pumps through their veins to become a monstrous, powerful foe. This transformation is difficult and takes a full round action to accomplish. In addition, the transformation is painful, and 1 point of damage per class level to the Prototype. The Transformation lasts for a number of minutes per day equal to 3+ her class level.
When in their Evolutionary Aspect, the Plane-blood Prototype changes their Type to Outsider. In addition, they gain a number of evolutions. They gain a number of evolution points equal to that of a Summoner’s Eidolon of their level. They must choose the evolutions their evolutionary aspect grants at each level, and once chosen, are set for the rest of that level. They must select from the Unchained Eidolon evolutions and point costs, respecting all restrictions save for type. They are treated as having the Biped Base Form, including the evolutions and Natural armor of that form. They also count as their own Eidolon for the purposes of spells that specify 'Your Eidolon' as a target, and can treat any spell that does specifically target 'Your Eidolon' as on their class list for the purposes of wands or other magic items. At 8th level, they can choose a different base form
This replaces Shifter Aspect, Wild Shape, and all the Improvements to Shifter Aspect.
Bloody Infusion
At 1st Level, as a full round action, a Plane-blood Prototype in their Evolutionary Aspect can feed upon a recently fallen foe as a standard action, which must be a living, corporeal creature killed or knocked unconscious by the Prototype in the last minute. This eating deals damage to the target as if the Prototype had attacked it with one natural attack (typically a bite). The fallen creature must have at least half as many Hit Dice as the Prototype. Once the feeding is complete, the Prototype may manifest one additional 1-point evolution. This lasts for the rest of the duration of the Evolutionary Aspect. The prototype can use this ability a number of times per day equal to 3 + their Wisdom modifier. They may only apply one use of this ability at a time (using it a second time replaces any evolution manifested with this ability).
At 5th level, they may manifest one 2-point evolution instead of a 1-point evolution. At 9th level, they may manifest up to two evolutions worth a total of 3 evolution points or fewer. At 13th level, they may manifest up to two evolutions worth a total of 4 evolution points or fewer. At 17th level, they may manifest up to three evolutions worth a total of 5 evolution points or fewer.
This replaces Shifter Claws, Wild Empathy, Woodland Stride
Minor Evolutionary Aspect
As the Prototype comes to understand their blood, they can manifest simpler aspects of it with greater ease. At 5th level, a Prototype can manifest an evolution that their Evolutionary Aspect has as a Standard Action, by dealing damage to themselves equal to their class level times the number of evolution points for the evolution. These evolutions last for 1 hour per Class Level
This replaces Trackless Step, Chimeric Aspect, and Greater Chimeric Aspect
Scent
Blood, not training is the way that Prototypes tract their foes. At 2nd level, a Prototype gains Scent as the universal monster ability
This replaces Track
Hardened Body
Over time, the flesh and blood a Prototype consumes hardens their skin, makes them heavier and makes them harder to injure. At 2nd level, while in an Evolutionary Aspect the Prototype adds her Wisdom Bonus if any to her Natural Armor Bonus and CMD. In addition, the prototype adds +1 to her Natural Armor bonus and CMD at 4th level. This bonus increases by 1 for every 4 shifter levels thereafter.
This Replaces Defensive Instinct
Mixing the internalized change of the Shifter with the Extraplanar Extremities of the Summoners, the Plane-Blood Prototype was concocted as a poignant revenge on the nature-lovers who threatened scholars. Now, the Plane-Blood roam with their own agendas, victims of an experiment that few expected the result of.
Planar Languages
Plane-blood prototypes can choose two bonus languages from Celestial, Abyssal, Infernal, or Protean
This replaces Bonus Languages
Evolutionary Aspect
At first level, a Plane-Blood Prototype can call on the strange blood that pumps through their veins to become a monstrous, powerful foe. This transformation is difficult and takes a full round action to accomplish. In addition, the transformation is painful, and 1 point of damage per class level to the Prototype. The Transformation lasts for a number of minutes per day equal to 3+ her class level.
When in their Evolutionary Aspect, the Plane-blood Prototype changes their Type to Outsider. In addition, they gain a number of evolutions. They gain a number of evolution points equal to that of a Summoner’s Eidolon of their level. They must choose the evolutions their evolutionary aspect grants at each level, and once chosen, are set for the rest of that level. They must select from the Unchained Eidolon evolutions and point costs, respecting all restrictions save for type. They are treated as having the Biped Base Form, including the evolutions and Natural armor of that form. They also count as their own Eidolon for the purposes of spells that specify 'Your Eidolon' as a target, and can treat any spell that does specifically target 'Your Eidolon' as on their class list for the purposes of wands or other magic items. At 8th level, they can choose a different base form
This replaces Shifter Aspect, Wild Shape, and all the Improvements to Shifter Aspect.
Bloody Infusion
At 1st Level, as a full round action, a Plane-blood Prototype in their Evolutionary Aspect can feed upon a recently fallen foe as a standard action, which must be a living, corporeal creature killed or knocked unconscious by the Prototype in the last minute. This eating deals damage to the target as if the Prototype had attacked it with one natural attack (typically a bite). The fallen creature must have at least half as many Hit Dice as the Prototype. Once the feeding is complete, the Prototype may manifest one additional 1-point evolution. This lasts for the rest of the duration of the Evolutionary Aspect. The prototype can use this ability a number of times per day equal to 3 + their Wisdom modifier. They may only apply one use of this ability at a time (using it a second time replaces any evolution manifested with this ability).
At 5th level, they may manifest one 2-point evolution instead of a 1-point evolution. At 9th level, they may manifest up to two evolutions worth a total of 3 evolution points or fewer. At 13th level, they may manifest up to two evolutions worth a total of 4 evolution points or fewer. At 17th level, they may manifest up to three evolutions worth a total of 5 evolution points or fewer.
This replaces Shifter Claws, Wild Empathy, Woodland Stride
Minor Evolutionary Aspect
As the Prototype comes to understand their blood, they can manifest simpler aspects of it with greater ease. At 5th level, a Prototype can manifest an evolution that their Evolutionary Aspect has as a Standard Action, by dealing damage to themselves equal to their class level times the number of evolution points for the evolution. These evolutions last for 1 hour per Class Level
This replaces Trackless Step, Chimeric Aspect, and Greater Chimeric Aspect
Scent
Blood, not training is the way that Prototypes tract their foes. At 2nd level, a Prototype gains Scent as the universal monster ability
This replaces Track
Hardened Body
Over time, the flesh and blood a Prototype consumes hardens their skin, makes them heavier and makes them harder to injure. At 2nd level, while in an Evolutionary Aspect the Prototype adds her Wisdom Bonus if any to her Natural Armor Bonus and CMD. In addition, the prototype adds +1 to her Natural Armor bonus and CMD at 4th level. This bonus increases by 1 for every 4 shifter levels thereafter.
This Replaces Defensive Instinct