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Tsunamiatunzen1
2017-12-05, 06:44 PM
The following class archetypes are intended to be used with the Dvati (a race originally from D&D 3.5). The following link is to my personal rework/PF Conversion for the Dvati.

Reworked/Converted Dvati (http://www.giantitp.com/forums/showthread.php?537288-PEACH-Dvati-Race-Rework-Conversion-to-PF)
NOTE: Feats marked with a (*) are new feats detailed in the above link.

I'll also link the classes to the Race Rework. I hope that this meets expectations. As always, if you do use this race I would love to hear how it went and feedback will allow me to fix things.
Also, these archetypes are supposed to be capable of working with the Unchained versions or the originals.

Here they are folks!

Completed


Dvati don't typically have a penchant for bouts of berserk fury since they rely on communication and cooperation which in turn requires calm and focus. However, there are those that are extremely protective of their other half and get whipped up into an uncontrollable frenzy, much akin to a wildcat protecting her young, when their twin is endangered.
Reactive Rage: At 1st level, a Raging Protector can rage for a number of rounds per day equal to 2 + their lowest Constitution modifier. For each level after 1st they possess, the Raging Protector can rage for 1 additional round per day. Temporary increases to Constitution, such as that gained from bearís endurance, do not increase the total number of rounds that a Raging Protector can rage per day. A Raging Protector can enter a rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours need not be consecutive.
Both twins gain the benefits and penalties of a rage when it is used.

Additionally, whenever either twin is reduced to a number of hit points below a certain threshold, 3 times their character level + their highest Constitution modifier, they both automatically enter a rage (if they were not already raging) and any further rounds spent raging while below this threshold are not counted against their daily allotment. Temporary hit points do not count when determining if they automatically enter a rage.
If the twin with fewer hit points takes the total defense action, the other twin may make an attack of opportunity against any creature or trap that tries to attack or include the defending twin in a spell or effect.

This alters rage but otherwise functions as normal.

Never Far (Sp): At 2nd level, the Raging Protector gains Always Near (Sp)* as a bonus feat even if they do not meet the prerequisites. They may use this feat even while raging and may use it as a swift action instead of a full-round action.

This replaces Uncanny Dodge
*This is one of the feats created for the Dvati and is found in the link provided at the first.

My Body as a Shield (Ex): At 5th level, the Raging Protector gains the Teamwork feat Take the Hit.

This replaces Improved Uncanny Dodge.

Guardian of Rage (Ex): At 11th level, it is quite dangerous to even approach a Raging Protector when they are in a rage.
Whenever a twin benefitting from rage is adjacent to a twin that is taking the total defense action and the latter has fewer hit points, they gain the benefits of Spring Attack (even if they do not meet the prerequisites) and increases the critical damage multiplier of their weapons by 1. (x2 becomes x3, x3 becomes x4, etc.)

This replaces Greater Rage. They obtain Greater Rage at 20th level.

Greater Rage (Ex): At 20th level, the Raging Protector gains Greater Rage instead of Mighty Rage.


The bond between Dvati twins can be one of their most powerful weapons as they use their shared passion for their cause to augment the divine power they wield to become a being of pure power.
Alignment: Because the Dvati have a greater penchant to see duality in all things, they may be of Neutral Good or Lawful Good alignment.

This alters the Paladin's alignment restrictions.

Lifeforce Smite: At 1st level, the Dvati have an unbreakable trust in the bond between them and the divine power that flows through them and this manifests in their ability to combine their very lifeforce to become a being of incredible power, though at what cost does it come?
The Dvati gain the feat Lifeforce Flare (Su)*, even if they do not meet the prerequisites. Additionally, their caster level is treated as being equal to their Paladin level for determining the strength of the abilities of Lifeforce Flare (Su). They may only expend Spell Slots from their Paladin levels for this ability.
While benefitting from Lifeforce Flare (Su), all targets within sight are treated as if they were subject to a Paladin's Smite Evil (Su) ability. Additionally, the Paladin may ignore any Spell Resistance the target(s) may have should they be affected by Smite Evil for the purpose of resolving Annihilate's effect. Non-evil targets are unaffected by Smite Evil as normal.
Additionally, they may instead resolve Annihilate's effect as a touch attack against a single target within melee range except that the dice are instead d8's instead of d6's.

Every day, they gain a number of bonus spell slots equal to the highest spell slot they have access to (min. 1st, even if they don't have access to that spell level normally) equal to 3 + 1 for every 3 Paladin levels above 1st. The save DC for these bonus spell slots is 10 + spell level + Charisma modifier. These bonus spell slots may only be used for Annihilation and Negation.

They gain an additional use of Lifeforce Flare for every 5 Paladin levels.

This ability replaces Smite Evil (Su).

Controlled Lifeforce: At 3rd level, the Dvati gain Unified Spell Conductor* as a bonus feat, even if they do not meet the prerequisites.
This replaces the mercy obtained at 3rd level.

Divine Lifeforce (Su): At 4th level, the twins are able to draw upon their divine power to aid in their ability to recover from debilitating effects. However, this focus makes it harder for them to heal the wounds of multiple allies.
At the end of the day, right before you regain your daily uses, you may expend two uses of your Lay On Hands to heal an additional number of Ability Burn equal to your Charisma modifier.

This ability replaces Channel Positive Energy (Su).

Armored Flare: When the Dvati combine their lifeforce, their armor continues to protect them in their fight for righteousness.
At 5th level, when the Dvati use Lifeforce Flare, they may continue to benefit from an armor of their choice that one of the twins is currently wearing. The armor is considered appropriately sized and functions as normal.

This ability replaces Divine Bond.

Resilient Lifeforce (Ex): At 6th level, the twins have developed a degree of tolerance for the strain put on their bodies while they combine their lifeforce.
Additionally, each twin may ignore a number of Ability Burn equal to 1 + that twin's Con. Modifier.

This ability replaces the mercy obtained at 6th level.

Aura of Negation: At 11th level, the Entwined Souls have an overarching presence that allows them to protect their allies when they fully unleash their might.
When benefitting from Lifeforce Flare, the Dvati may use the Negation ability on any ally within 10 ft. They need not be aware of the attack to protect their ally.

This ability replaces Aura of Justice

Holy Champion (Su):At 20th level, Entwined Souls becomes a conduit for the power of their god. Their DR increases to 10/evil. Whenever they use Lifeforce Flare's Annihilate ability and successfully strikes an evil outsider, the outsider is also subject to a banishment if they fail the Reflex Save's DC, using their paladin level as the caster level (they automatically counts as objects that the subject hates). In addition, whenever the Dvati use lay on hands to heal a creature, they heal the maximum possible amount.

This alters the Holy Champion ability gained at 20th level.


Under Development


While this seems like an oxymoron, Dvati are known for their unparalleled skill in the arts and can cause their spells to take greater effect.
Moving Music (Ex): Dvati are very well known for how well they blend their music into enchanting melodies.
Whenever both twins cast a Bard spell with a verbal component, they may increase the spell's level by 1 as if it was affected by the Heighten Spell metamagic without increasing the casting time or spell slot expended. Any Bard spell cast without a verbal component is instead treated as 1 level lower than it actually is (though the same spell slot is expended).

This alters the Bard's Spellcasting.

Duet Performance: Whenever Dvati perform, they rarely do it alone

Planned

Tsunamiatunzen1
2017-12-05, 06:45 PM
(Reserved for any additional ideas)

Changelog:
12/6/17 Clarified Paladin abilities and made Lifeforce Smite ignore Spell Resistance. Changed Barbarian to not include a multiplied Con. modifier into the health threshold for auto-rage.
4/18/18 Clarified Paladin bonus spell slot levels.
4/25/18 Increased the number of Bonus Spell Slots for Paladin's Lifeforce Smite to 3 and clarified save DC's. Moved abilities within the class and added additional abilities.
9/4/18 Added an option for Paladin's Lifeforce Smite to resolve as touch attack.

Tsunamiatunzen1
2017-12-06, 07:42 PM
So I realized that the Paladin Archetype might have been a bit rushed so I went back and cleared up a few of the abilities and added more flavor text to it.

The major change involved making Lifeforce Smite ignore Spell Resistance.

Also, I made the Barbarian Archetype's auto-rage threshold lower since it could be way too easy to reach it as it is during common situations.

Tsunamiatunzen1
2018-04-25, 09:18 PM
O.K. if anyone is following this at all, I made a bunch of changes to the Dvati Paladin Archetype. A friend of mine pointed out that there was some Smite Evil stuff that couldn't be used with the current layout.
So, I shuffled some things around and made a new ability.

Number of Bonus Spells gained from Lifeforce Smite changed to 3 + 1/every 3 levels above 1st.

Controlled Lifeforce: At 3rd level, the Dvati gain Unified Spell Conductor* as a bonus feat, even if they do not meet the prerequisites.
This replaces the mercy obtained at 3rd level.

Divine Lifeforce (Su): At 4th level, the twins are able to draw upon their divine power to aid in their ability to recover from debilitating effects. However, this focus makes it harder for them to heal the wounds of multiple allies.
At the end of the day, right before you regain your daily uses, you may expend two uses of your Lay On Hands to heal an additional number of Ability Burn equal to your Charisma modifier.

This ability replaces Channel Positive Energy (Su).

Armored Flare: When the Dvati combine their lifeforce, their armor continues to protect them in their fight for righteousness.
At 5th level, when the Dvati use Lifeforce Flare, they may continue to benefit from an armor of their choice that one of the twins is currently wearing. The armor is considered appropriately sized and functions as normal.

This ability replaces Divine Bond.

Resilient Lifeforce (Ex): At 6th level, the twins have developed a degree of tolerance for the strain put on their bodies while they combine their lifeforce.
Additionally, each twin may ignore a number of Ability Burn equal to 1 + that twin's Con. Modifier.

This ability replaces the mercy obtained at 6th level.

Aura of Negation: At 11th level, the Entwined Souls have an overarching presence that allows them to protect their allies when they fully unleash their might.
When benefitting from Lifeforce Flare, the Dvati may use the Negation ability on any ally within 10 ft. They need not be aware of the attack to protect their ally.

This ability replaces Aura of Justice

Holy Champion (Su):At 20th level, Entwined Souls becomes a conduit for the power of their god. Their DR increases to 10/evil. Whenever they use Lifeforce Flare's Annihilate ability and successfully strikes an evil outsider, the outsider is also subject to a banishment if they fail the Reflex Save's DC, using their paladin level as the caster level (they automatically counts as objects that the subject hates). In addition, whenever the Dvati use lay on hands to heal a creature, they heal the maximum possible amount.

This alters the Holy Champion ability gained at 20th level.