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View Full Version : D&D 5e/Next Ranger Archetype: Nature Warden [PEACH]



Wryte
2017-12-26, 01:39 PM
Quick ranger archetype for one of my players who wants a more support-oriented ranger.

Nature Wardens are rangers who dedicate themselves to protecting the natural world, becoming closer to the land itself. They learn the secrets of the land and its lore, mastering mystical powers that are normally the purview of druids and gaining the ability to turn the land against their foes.

Magic of the Land
Starting when you choose this archetype at 3rd level, whenever you would learn a new spell from this class, you can choose from either the ranger or druid spell list. Additionally, at 5th, 9th, 13th, and 17th level you learn an additional spell associated with the favored terrain from your Natural Explorer feature. Whenever you choose an additional favored terrain, you also gain the spells associated with it. All spells you learn with this feature are ranger spells for you.

* Arctic
** 5th: hold person
** 9th: sleet storm
** 13th: ice storm
** 17th: cone of cold
* Coast
** 5th: misty step
** 9th: water breathing
** 13th: control water
** 17th: scrying
* Desert
** 5th: blur
** 9th: create food and water
** 13th: hallucinatory terrain
** 17th: insect plague
* Forest
** 5th: spider climb
** 9th: call lightning
** 13th: divination
** 17th: tree stride
* Grassland
** 5th: pass without trace
** 9th: haste
** 13th: divination
** 17th: dream
* Mountain
** 5th: spider climb
** 9th: lightning bolt
** 13th: stone shape
** 17th: passwall
* Swamp
** 5th: Melf's acid arrow
** 9th: stinking cloud
** 13th: locate creature
** 17th: scrying
* Underdark
** 5th: web
** 9th: gaseous form
** 13th: greater invisibility
** 17th: cloudkill

Cantrips
At 3rd level, you learn the druidcraft cantrip and one other druid cantrip of your choice.

Magical Camouflage
You learn the invisibility spell. You can cast this spell without expending a spell slot when you are in your favored terrain.

Ally of the Circle
At 11th level you have proven yourself a dedicated defender of the natural world, earning the trust and learning more of the secrets of its other caretakers. You learn an additional druid cantrip of your choice, as well as Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such messages. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check, but can't decipher it without magic.

One With the Land
The land itself bolsters your magical defenses and potency. You have advantage on all saving throws against spells and other magical effects when you are in your favored terrain, and enemies have disadvantage on saving throws against your ranger spells when you and your target are both in your favored terrain.