SkipSandwich

2017-12-28, 11:50 AM

Good Day all!

One of my favorite hacks to d20 Modern was to apply some variant of "Armor as DR", and here is that same hack in new 5e flavor.

Armor as Damage Reduction

Instead of providing a bonus to AC, Armor reduces all damage taken by a flat amount, which is applied before applying any other forms of damage resistance, but cannot reduce damage to less than 1 point.

AC is now calculated as follows;

Unarmored/Light Armor: 8 + Proficiency bonus + Dexterity modifier

Medium Armor: 8 + Proficiency bonus + 1/2 Dexterity modifier

Heavy Armor: 8 + Proficiency bonus

When wearing armor you lack the proficiency for, you do not apply your proficiency bonus to AC.

Instead of adding Wis to AC, Monks apply double their proficiency bonus to AC when unarmored and not wearing a shield. Similarly, instead of applying Con to AC when unarmored, Barbarians gain Damage Reduction equal to their Con mod when unarmored.

To determine how much damage reduction a given suit of armor provides, take the AC bonus and subtract 10. Bonuses from magical armor are still applied to AC as normal. Creatures with natural armor bonuses to AC are unaffected, this only applies to worn armor. Shields are also unaffected, and increase AC as usual.

:EDIT: Yes, I am aware that under this change a 20th level monk has an AC as high as 25, but a 20th level sword-and-board fighter with a +3 Shield and +3 Plate had an AC of 26 under the original rules so that's not as crazy as it sounds. Currently the three runners for "Best Defense" under this change are;

Monk: max AC of 25 (8 + 12[prof] + 5[dex]), no Damage Reduction, only moderate base hp

Unarmored Barbarian: Max AC 19/21(8 + 6[prof] + 5[dex] +0/2[shield]) + DR 5[con], high base hp made effectively even higher by DR, high dex investment may require Str tradeoff.

Full Plate tank: Max AC 14/16(8+6[prof] + 0/2[shield]) + DR 8, Lower AC, but less stat dependent, higher DR offset by slightly lower base hp pool

One of my favorite hacks to d20 Modern was to apply some variant of "Armor as DR", and here is that same hack in new 5e flavor.

Armor as Damage Reduction

Instead of providing a bonus to AC, Armor reduces all damage taken by a flat amount, which is applied before applying any other forms of damage resistance, but cannot reduce damage to less than 1 point.

AC is now calculated as follows;

Unarmored/Light Armor: 8 + Proficiency bonus + Dexterity modifier

Medium Armor: 8 + Proficiency bonus + 1/2 Dexterity modifier

Heavy Armor: 8 + Proficiency bonus

When wearing armor you lack the proficiency for, you do not apply your proficiency bonus to AC.

Instead of adding Wis to AC, Monks apply double their proficiency bonus to AC when unarmored and not wearing a shield. Similarly, instead of applying Con to AC when unarmored, Barbarians gain Damage Reduction equal to their Con mod when unarmored.

To determine how much damage reduction a given suit of armor provides, take the AC bonus and subtract 10. Bonuses from magical armor are still applied to AC as normal. Creatures with natural armor bonuses to AC are unaffected, this only applies to worn armor. Shields are also unaffected, and increase AC as usual.

:EDIT: Yes, I am aware that under this change a 20th level monk has an AC as high as 25, but a 20th level sword-and-board fighter with a +3 Shield and +3 Plate had an AC of 26 under the original rules so that's not as crazy as it sounds. Currently the three runners for "Best Defense" under this change are;

Monk: max AC of 25 (8 + 12[prof] + 5[dex]), no Damage Reduction, only moderate base hp

Unarmored Barbarian: Max AC 19/21(8 + 6[prof] + 5[dex] +0/2[shield]) + DR 5[con], high base hp made effectively even higher by DR, high dex investment may require Str tradeoff.

Full Plate tank: Max AC 14/16(8+6[prof] + 0/2[shield]) + DR 8, Lower AC, but less stat dependent, higher DR offset by slightly lower base hp pool