RMS Oceanic
2007-08-24, 05:29 PM
For a new Gestalt Game, our DM put various combinations in a hat and asked us to draw. I got Paladin//Warmage, which is like Unearthed Arcana's recommended Paladin//Sorceror which can wear armor, which is pretty cool. However, It's hard to ask for a combination with greater MAD problems. Charisma obviously gets first dibs between arcane spellcasting and Divine Health/LoH, but Wisdom for divine spellcasting and Intelligence for Skill points/Warmage Edge duke it out a lot. Fortunately we're running with an extremely liberal point buy system which works thus:
1. Start with 32 points
2. Each stat starts at 10
3. It's one point for one until you hit 16
4. For 17 and 18, two points each. (Max 18, pre-racial adjustment)
So in this system, it takes 10 points to max out an ability.
My basic question: how would you arrange the points? I was thinking in priority of Charisma-Strength-Constitution-Wisdom-Intelligence-Dexterity, but I'm asking around. Also, what stats should I boost every four levels? And which feats would be good?
Side notes: Besides the more basic combos, other possible combos he came up with were Paladin//Favoured Soul, Soulknife//Fighter, Paladin//Knight and Soulknife//Warblade. Would these have been any good?
1. Start with 32 points
2. Each stat starts at 10
3. It's one point for one until you hit 16
4. For 17 and 18, two points each. (Max 18, pre-racial adjustment)
So in this system, it takes 10 points to max out an ability.
My basic question: how would you arrange the points? I was thinking in priority of Charisma-Strength-Constitution-Wisdom-Intelligence-Dexterity, but I'm asking around. Also, what stats should I boost every four levels? And which feats would be good?
Side notes: Besides the more basic combos, other possible combos he came up with were Paladin//Favoured Soul, Soulknife//Fighter, Paladin//Knight and Soulknife//Warblade. Would these have been any good?