fistofdarwin
2018-01-21, 09:00 PM
Bringing something akin to Magic of Incarnum to D&D 5e with homage to Michael “Ssalarn” Sayre and Dreamscarred Press for Akashic Mysteries, the Pathfinder adaptation of the same content, I present to you the Veilweaver homebrew class and three archetypes: the Daevic (martial/tank), the Guru (support/healing), and the Vizier (casting/flexibility). PEACH, thank you. This content will be covered in three posts, class overview and two posts describing the veils (a.k.a. melds).
Introduction
“Akasha is an ancient form of magic whose use predates most forms of magic known to the mortal world. Long before wizards began unraveling the secrets of the cosmos and codifying them into arcane formulae, even before dragons, demons, and other beings of magic began mingling their blood with lesser species, wise mystics and abstruse visionaries bound the magical power known as akasha into crude physical forms and bent its might to their enigmatic purposes. Akasha is a form of magic generated by mixing a being’s own life energy, called essence, with the small amounts of raw magic that suffuse all things and shaping it into rough physical forms. These raw magical constructs are sustained by attaching them to points in the body that naturally conduct energy, called chakra. While modern spellcasters scoff at wielders of akasha as raw and unrefined amateurs, many traditions whose roots stretch back into the distant mists of time still practice the ancient arts of shaping akasha, most commonly known as veilweaving, and trust implicitly in its power and reliability. What power can an individual trust more than the power flowing through their own veins?”
― Akashic Mysteries, Dreamscarred Press, 2016
The veilweaver presents a new form of magic consisting of daily-prepared constant personal enchantments and a pool of reusable enhancement points that can flow freely among those effects. Further, binding an enchantment, much like attuning to a magic item, unlocks much more focused expressions of that magic.
Veilweavers are artists, scholars, and warriors. Much like the ascetic monks whose dedication can lead to diverging paths, veilweavers come from many backgrounds and serve many masters. The three archetype options described here represent very different roles through the way their class features distinguish and incentivize a playstyle. However, the flexibility the veils offer means any veilweaver can still surprise you.
Class Features
As a veilweaver, you gain the following class features.
Hit Points
Hit Dice: 1d8 per veilweaver level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per veilweaver level after 1st
Proficiencies
Armor: Light armor, medium armor
Weapons: Simple weapons, flails, scimitars, whips
Tools: One artisan tools of your choice
Saving Throw: Constitution, and another at 3rd level
Skills: Choose two from Acrobatics, History, Perception, Performance, Persuasion, Sleight of Hand, and Survival
Prerequisite for multi-classing: Constitution 13
Proficiencies for multi-classing: Light armor, medium armor, simple weapons, flails, scimitars, whips
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
(a) a simple weapon or (b) a whip
(a) an explorer’s pack, (b) a priest’s pack, or (c) a scholar’s pack
(a) scale mail, (b) leather armor, or (c) fine clothes
Traveler’s clothes, a dagger, and the artisan tools in which the character is proficient
The Veilweaver Table:
Lvl
Prof.
Feature
Veils
Chakra Binds
Essence
1st
+2
Veilweaving
2
0
0
2nd
+2
Essence Pool
3
0
1
3rd
+2
Akashic Manifestation (1/SR), Bonus Proficiencies
3
1
2
4th
+2
Ability Score Improvement
3
1
3
5th
+3
--
4
1
4
6th
+3
Power is Life
4
2
5
7th
+3
--
4
2
6
8th
+3
Ability Score Improvement
5
2
7
9th
+4
--
5
3
8
10th
+4
Akashic Manifestation (2/SR)
5
3
9
11th
+4
--
6
3
10
12th
+4
Ability Score Improvement
6
4
11
13th
+5
--
6
4
12
14th
+5
Life is Power
7
4
13
15th
+5
--
7
5
14
16th
+5
Ability Score Improvement
7
5
15
17th
+6
--
8
5
16
18th
+6
Akashic Manifestation (3/SR)
8
6
17
19th
+6
Ability Score Improvement
8
6
18
20th
+6
Apotheosis
9
6
20
Veilweaving
The ancient magical source of creation, akasha, is the ether between life and arcane energy. Veils are the means by which akashic energy can be harnessed and shaped into a tool. The ability to shape veils and bind akashic energy to chakra, the natural foci of energy in the body, is veilweaving. Veilweavers know and can shape any of the veils, though they are limited in the number of veils they can prepare as shown in the Veilweaver table. Further, veilweavers are restricted to one veil associated with each chakra location. Each veil lists two possible location options. Active veils can be changed after a long rest. Lastly, if you fall unconscious the benefit of all veils is lost.
Veilweaving Ability
The primary veilweaving ability is determined by which Akashic Manifestation the veilweaver pursues at 3rd level. Until 3rd level, the veil save DC = 8 + your proficiency bonus only, just as the veil attack modifier = your proficiency bonus.
Daevic uses Charisma; Guru, Wisdom; Vizier, Intelligence.
Essence
Shapers and manipulators of akasha become aware of their own pool of energy, known as essence, which flows among the chakra. With practice it can be invested in a veil to boost its strength and utility. At 2nd level, a veilweaver gains access to their own pool of essence which can be assigned to and divided among their veils as a bonus action; once assigned, the essence remains in that container until reassigned. The size of this pool is described in the Veilweaver table. For each level of exhaustion a veilweaver suffers, he loses one essence from his pool.
Each veil and essence-capable vessel can only be invested with a limited amount of essence. This maximum for each container is one less than the character’s proficiency bonus.
Chakra Binds
At 3rd level, the veilweaver gains the ability to bind veils to one of the nine chakra: crown, eye, throat, shoulders, chest, belt, feet, wrist, and ring. Binding a veil to a chakra unlocks additional powers and abilities as detailed in the description of each veil. Every three levels after 3rd, you may select another veil to bind to a chakra. Only one veil may be bound to a chakra at a time; this decision is made when preparing the veils after a long rest.
Other Class Features
Akashic Manifestation
At 3rd level, you choose how you continue your deep study of akashic magic – or how the akasha continues to study you. Though all manifestations have access to the same veils and chakra, your choice of path unlocks different features at 3rd, 6th, and 14th level. The awakening of akasha and one’s internal essence can be the result of several things. Each path to releasing and controlling this magical energy manifests different rewards.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Power is Life and Life is Power
The mantra of veilweavers describes additional class features specific to the Manifestations; these unlock at 6th and 14th level.
Apotheosis
At 20th level, you become a fluid font of akashic energy, its flow harmonized among your chakra. A number of times per day equal to your veilweaving ability modifier, as a standard action, you may unbind one veil from a chakra and bind another prepared veil to a chakra. Additionally, you may now reallocate essence as a Reaction.
Akashic Manifestation: Daevic
“The daevic creates symbiotic bonds to powerful outsiders, or daeva, harnessing their power in times of need. This bond makes the daevic tougher, stronger, and more charismatic, making her a powerful front line fighter and capable leader.”
The manifestation of the daevic is one of commitment to an ideal embodied by some of the many daeva, or beings of pure, ancient akasha driven or consumed by a solitary emotion. This expression might be driven by the veilweaver’s quest for power, or by the daeva’s quest to satisfy its needs.
Bonus Proficiencies
At 3rd level, a daevic veilweaver receives proficiency with Charisma saving throws. You may also select one skill proficiency from Athletics or Intimidation.
Veilweaving Ability
Charisma is your veilweaving ability for your veils. Use your Charisma whenever a veil or veilweaver feature refers to your veilweaving ability. In addition, use your Charisma modifier when setting the saving throw DC for a veil and when making an attack roll with one.
Veil save DC = 8 + your proficiency modifier + your Charisma modifier
Veil attack modifier = your proficiency bonus + your Charisma modifier
Passion
A daevic veilweaver may channel the passion of their daeva patrons – letting them control a portion of you to temporarily gain powerful bonuses. When activating Passion, which is a bonus action, you may select one of the following benefits; each lasts for one minute. At 3rd level, you can use this ability once; at 10th level, twice; and at 18th level three times before completing a short rest.
Desire: Double your Charisma bonus for skill checks and apply it instead to the following skills: Animal Handling, Arcana, History, Insight, Investigation, Religion, and Sleight of Hand.
Dominion: Select a Fighting Style from the Fighter class list. If you already have a Fighting Style, you cannot take a Fighting Style option more than once.
Wrath: You may add your Charisma modifier to you Athletics checks (minimum +0). After a successful Strength (Athletics) check for a Shove, Grapple, or to break a Grapple, you may, as a bonus action, perform an Attack action. You may activate this Passion and perform the attack as the same bonus action.
Power is Life: Extra Attack
Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Life is Power: Blood Chakra
At 14th level, a daevic veilweaver unlocks a special chakra in-which to infuse akashic energy. When you each 14th level, select one veil to permanently bind to the blood chakra. All veils are available for this bind; and both chakra bind powers will be active. This decision is made once and cannot be undone (except by the wish spell). Any essence invested in this veil helps both binds.
Akashic Manifestation: Guru
Drawing on ancient mantras, gurus combine martial prowess with spiritual power. Gurus are capable of striking hard while still aiding their fallen comrades. Using their unique veilweaving techniques, they have learned to extend their essence beyond their own body to assist others.
Bonus Proficiencies
At 3rd level, a guru veilweaver receives proficiency with Wisdom saving throws. You may also select one skill proficiency from Insight or Medicine.
Veilweaving Ability
Wisdom is your veilweaving ability for your veils. Use your Wisdom whenever a veil or veilweaver feature refers to your veilweaving ability. In addition, use your Wisdom modifier when setting the saving throw DC for a veil and when making an attack roll with one.
Veil save DC = 8 + your proficiency modifier + your Wisdom modifier
Veil attack modifier = your proficiency bonus + your Wisdom modifier
Bind Reiki
A guru veilweaver may channel their own personal essence into another to realign their damaged aura. As a standard action, a creature you touch regains a number of hit points equal to 1d8 + your veilweaving modifier, as cure wounds. For each essence invested in this feature, the healing increases by 1d8. This feature has no effect on undead or constructs. At 3rd level, you can use this ability once; at 10th level, twice; and at 18th level three times before completing a short rest. This feature has the following additional effects:
At 3rd level: For each essence invested in this feature, remove one disease or one of the following status conditions: blinded, deafened, paralyzed, or poisoned.
At 10th level: For each essence invested in this feature, remove one of the above conditions, one curse effect, one level of exhaustion, the frightened condition, the charmed condition, or the stunned condition.
At 18th level: Remove all negative magical effects as above including petrification. For each essence invested in this feature, remove one level of exhaustion and one disease.
Power is Life: Mystic Attunement
At 6th level, a guru veilweaver may, as a standard action, bind his essence into a single weapon granting it a temporary magic enchantment to attack and damage rolls based on the amount of invested essence. For the sake of this class feature, a pair of fists count as one weapon. This does not cause the weapon to require attunement to wield provided the wielder is proficient with the weapon. The guru must be in contact with the weapon to invest the essence, though he may remove the essence freely. The guru need not wield the weapon, but it must stay within 60 ft or it loses its essence investment.
With 1 essence, the enhancement is a +1 to attack and damage.
2 essence, +1 to attack and +1d8 radiant damage.
3 essence, +2 to attack and +1d8 radiant damage.
4 essence, +2 to attack and +2d8 radiant damage.
5 essence, +3 to attack and +2d8 radiant damage.
Life is Power: Cleansing Akasha
At 14th level, the guru veilweaver’s own essence becomes an ever-present cleansing force. You are now immune to the following statuses: blinded, deafened, paralyzed, poisoned, and all diseases.
Akashic Manifestation: Vizier
“True masters of veilweaving, viziers can manipulate the battlefield, or strike opponents near or far with weapons woven from pure akasha. Whether debilitating their foes or bolstering allies, the vizier is a welcome addition to any group.”
The vizier has found and honed his akasha through intense, prolonged study. Their dedication is to long nights, deep libraries, and sage masters.
Bonus Proficiencies
At 3rd level, a vizier veilweaver receives proficiency with Intelligence saving throws. You may also select one skill proficiency from Arcana or Investigation.
Veilweaving Ability
Intelligence is your veilweaving ability for your veils. Use your Intelligence whenever a veil or veilweaver feature refers to your veilweaving ability. In addition, use your Intelligence modifier when setting the saving throw DC for a veil and when making an attack roll with one.
Veil save DC = 8 + your proficiency modifier + your Intelligence modifier
Veil attack modifier = your proficiency bonus + your Intelligence modifier
Veilshifting
At 3rd level, a vizier may use a bonus action to unshape one of his prepared veils and instantly shape another veil in its place. You may also reshape the original veil but select a new choice (such as element). Even if the old veil was bound to a chakra, the new veil cannot be bound to a chakra until after you have completed a short rest. You may reallocate essence as part of this bonus action. At 3rd level, you may perform this action once; at 10th, twice; and at 18th, three times before completing a short rest.
Power is Life: Prescience
You can use your reaction to grant advantage on one saving throw to a number of targets equal to the amount of essence invested in Prescience; you may target yourself. This effect lasts only for one immediate threat or spell. You may activate Prescience a number of times equal to your veilweaver ability modifier before completing a long rest.
Life is Power: Twinveil
When preparing your veils after completing a long rest, you may select one chakra to which two veils may be bound. Both will benefit from any essence associated with that chakra.
Introduction
“Akasha is an ancient form of magic whose use predates most forms of magic known to the mortal world. Long before wizards began unraveling the secrets of the cosmos and codifying them into arcane formulae, even before dragons, demons, and other beings of magic began mingling their blood with lesser species, wise mystics and abstruse visionaries bound the magical power known as akasha into crude physical forms and bent its might to their enigmatic purposes. Akasha is a form of magic generated by mixing a being’s own life energy, called essence, with the small amounts of raw magic that suffuse all things and shaping it into rough physical forms. These raw magical constructs are sustained by attaching them to points in the body that naturally conduct energy, called chakra. While modern spellcasters scoff at wielders of akasha as raw and unrefined amateurs, many traditions whose roots stretch back into the distant mists of time still practice the ancient arts of shaping akasha, most commonly known as veilweaving, and trust implicitly in its power and reliability. What power can an individual trust more than the power flowing through their own veins?”
― Akashic Mysteries, Dreamscarred Press, 2016
The veilweaver presents a new form of magic consisting of daily-prepared constant personal enchantments and a pool of reusable enhancement points that can flow freely among those effects. Further, binding an enchantment, much like attuning to a magic item, unlocks much more focused expressions of that magic.
Veilweavers are artists, scholars, and warriors. Much like the ascetic monks whose dedication can lead to diverging paths, veilweavers come from many backgrounds and serve many masters. The three archetype options described here represent very different roles through the way their class features distinguish and incentivize a playstyle. However, the flexibility the veils offer means any veilweaver can still surprise you.
Class Features
As a veilweaver, you gain the following class features.
Hit Points
Hit Dice: 1d8 per veilweaver level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per veilweaver level after 1st
Proficiencies
Armor: Light armor, medium armor
Weapons: Simple weapons, flails, scimitars, whips
Tools: One artisan tools of your choice
Saving Throw: Constitution, and another at 3rd level
Skills: Choose two from Acrobatics, History, Perception, Performance, Persuasion, Sleight of Hand, and Survival
Prerequisite for multi-classing: Constitution 13
Proficiencies for multi-classing: Light armor, medium armor, simple weapons, flails, scimitars, whips
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
(a) a simple weapon or (b) a whip
(a) an explorer’s pack, (b) a priest’s pack, or (c) a scholar’s pack
(a) scale mail, (b) leather armor, or (c) fine clothes
Traveler’s clothes, a dagger, and the artisan tools in which the character is proficient
The Veilweaver Table:
Lvl
Prof.
Feature
Veils
Chakra Binds
Essence
1st
+2
Veilweaving
2
0
0
2nd
+2
Essence Pool
3
0
1
3rd
+2
Akashic Manifestation (1/SR), Bonus Proficiencies
3
1
2
4th
+2
Ability Score Improvement
3
1
3
5th
+3
--
4
1
4
6th
+3
Power is Life
4
2
5
7th
+3
--
4
2
6
8th
+3
Ability Score Improvement
5
2
7
9th
+4
--
5
3
8
10th
+4
Akashic Manifestation (2/SR)
5
3
9
11th
+4
--
6
3
10
12th
+4
Ability Score Improvement
6
4
11
13th
+5
--
6
4
12
14th
+5
Life is Power
7
4
13
15th
+5
--
7
5
14
16th
+5
Ability Score Improvement
7
5
15
17th
+6
--
8
5
16
18th
+6
Akashic Manifestation (3/SR)
8
6
17
19th
+6
Ability Score Improvement
8
6
18
20th
+6
Apotheosis
9
6
20
Veilweaving
The ancient magical source of creation, akasha, is the ether between life and arcane energy. Veils are the means by which akashic energy can be harnessed and shaped into a tool. The ability to shape veils and bind akashic energy to chakra, the natural foci of energy in the body, is veilweaving. Veilweavers know and can shape any of the veils, though they are limited in the number of veils they can prepare as shown in the Veilweaver table. Further, veilweavers are restricted to one veil associated with each chakra location. Each veil lists two possible location options. Active veils can be changed after a long rest. Lastly, if you fall unconscious the benefit of all veils is lost.
Veilweaving Ability
The primary veilweaving ability is determined by which Akashic Manifestation the veilweaver pursues at 3rd level. Until 3rd level, the veil save DC = 8 + your proficiency bonus only, just as the veil attack modifier = your proficiency bonus.
Daevic uses Charisma; Guru, Wisdom; Vizier, Intelligence.
Essence
Shapers and manipulators of akasha become aware of their own pool of energy, known as essence, which flows among the chakra. With practice it can be invested in a veil to boost its strength and utility. At 2nd level, a veilweaver gains access to their own pool of essence which can be assigned to and divided among their veils as a bonus action; once assigned, the essence remains in that container until reassigned. The size of this pool is described in the Veilweaver table. For each level of exhaustion a veilweaver suffers, he loses one essence from his pool.
Each veil and essence-capable vessel can only be invested with a limited amount of essence. This maximum for each container is one less than the character’s proficiency bonus.
Chakra Binds
At 3rd level, the veilweaver gains the ability to bind veils to one of the nine chakra: crown, eye, throat, shoulders, chest, belt, feet, wrist, and ring. Binding a veil to a chakra unlocks additional powers and abilities as detailed in the description of each veil. Every three levels after 3rd, you may select another veil to bind to a chakra. Only one veil may be bound to a chakra at a time; this decision is made when preparing the veils after a long rest.
Other Class Features
Akashic Manifestation
At 3rd level, you choose how you continue your deep study of akashic magic – or how the akasha continues to study you. Though all manifestations have access to the same veils and chakra, your choice of path unlocks different features at 3rd, 6th, and 14th level. The awakening of akasha and one’s internal essence can be the result of several things. Each path to releasing and controlling this magical energy manifests different rewards.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Power is Life and Life is Power
The mantra of veilweavers describes additional class features specific to the Manifestations; these unlock at 6th and 14th level.
Apotheosis
At 20th level, you become a fluid font of akashic energy, its flow harmonized among your chakra. A number of times per day equal to your veilweaving ability modifier, as a standard action, you may unbind one veil from a chakra and bind another prepared veil to a chakra. Additionally, you may now reallocate essence as a Reaction.
Akashic Manifestation: Daevic
“The daevic creates symbiotic bonds to powerful outsiders, or daeva, harnessing their power in times of need. This bond makes the daevic tougher, stronger, and more charismatic, making her a powerful front line fighter and capable leader.”
The manifestation of the daevic is one of commitment to an ideal embodied by some of the many daeva, or beings of pure, ancient akasha driven or consumed by a solitary emotion. This expression might be driven by the veilweaver’s quest for power, or by the daeva’s quest to satisfy its needs.
Bonus Proficiencies
At 3rd level, a daevic veilweaver receives proficiency with Charisma saving throws. You may also select one skill proficiency from Athletics or Intimidation.
Veilweaving Ability
Charisma is your veilweaving ability for your veils. Use your Charisma whenever a veil or veilweaver feature refers to your veilweaving ability. In addition, use your Charisma modifier when setting the saving throw DC for a veil and when making an attack roll with one.
Veil save DC = 8 + your proficiency modifier + your Charisma modifier
Veil attack modifier = your proficiency bonus + your Charisma modifier
Passion
A daevic veilweaver may channel the passion of their daeva patrons – letting them control a portion of you to temporarily gain powerful bonuses. When activating Passion, which is a bonus action, you may select one of the following benefits; each lasts for one minute. At 3rd level, you can use this ability once; at 10th level, twice; and at 18th level three times before completing a short rest.
Desire: Double your Charisma bonus for skill checks and apply it instead to the following skills: Animal Handling, Arcana, History, Insight, Investigation, Religion, and Sleight of Hand.
Dominion: Select a Fighting Style from the Fighter class list. If you already have a Fighting Style, you cannot take a Fighting Style option more than once.
Wrath: You may add your Charisma modifier to you Athletics checks (minimum +0). After a successful Strength (Athletics) check for a Shove, Grapple, or to break a Grapple, you may, as a bonus action, perform an Attack action. You may activate this Passion and perform the attack as the same bonus action.
Power is Life: Extra Attack
Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Life is Power: Blood Chakra
At 14th level, a daevic veilweaver unlocks a special chakra in-which to infuse akashic energy. When you each 14th level, select one veil to permanently bind to the blood chakra. All veils are available for this bind; and both chakra bind powers will be active. This decision is made once and cannot be undone (except by the wish spell). Any essence invested in this veil helps both binds.
Akashic Manifestation: Guru
Drawing on ancient mantras, gurus combine martial prowess with spiritual power. Gurus are capable of striking hard while still aiding their fallen comrades. Using their unique veilweaving techniques, they have learned to extend their essence beyond their own body to assist others.
Bonus Proficiencies
At 3rd level, a guru veilweaver receives proficiency with Wisdom saving throws. You may also select one skill proficiency from Insight or Medicine.
Veilweaving Ability
Wisdom is your veilweaving ability for your veils. Use your Wisdom whenever a veil or veilweaver feature refers to your veilweaving ability. In addition, use your Wisdom modifier when setting the saving throw DC for a veil and when making an attack roll with one.
Veil save DC = 8 + your proficiency modifier + your Wisdom modifier
Veil attack modifier = your proficiency bonus + your Wisdom modifier
Bind Reiki
A guru veilweaver may channel their own personal essence into another to realign their damaged aura. As a standard action, a creature you touch regains a number of hit points equal to 1d8 + your veilweaving modifier, as cure wounds. For each essence invested in this feature, the healing increases by 1d8. This feature has no effect on undead or constructs. At 3rd level, you can use this ability once; at 10th level, twice; and at 18th level three times before completing a short rest. This feature has the following additional effects:
At 3rd level: For each essence invested in this feature, remove one disease or one of the following status conditions: blinded, deafened, paralyzed, or poisoned.
At 10th level: For each essence invested in this feature, remove one of the above conditions, one curse effect, one level of exhaustion, the frightened condition, the charmed condition, or the stunned condition.
At 18th level: Remove all negative magical effects as above including petrification. For each essence invested in this feature, remove one level of exhaustion and one disease.
Power is Life: Mystic Attunement
At 6th level, a guru veilweaver may, as a standard action, bind his essence into a single weapon granting it a temporary magic enchantment to attack and damage rolls based on the amount of invested essence. For the sake of this class feature, a pair of fists count as one weapon. This does not cause the weapon to require attunement to wield provided the wielder is proficient with the weapon. The guru must be in contact with the weapon to invest the essence, though he may remove the essence freely. The guru need not wield the weapon, but it must stay within 60 ft or it loses its essence investment.
With 1 essence, the enhancement is a +1 to attack and damage.
2 essence, +1 to attack and +1d8 radiant damage.
3 essence, +2 to attack and +1d8 radiant damage.
4 essence, +2 to attack and +2d8 radiant damage.
5 essence, +3 to attack and +2d8 radiant damage.
Life is Power: Cleansing Akasha
At 14th level, the guru veilweaver’s own essence becomes an ever-present cleansing force. You are now immune to the following statuses: blinded, deafened, paralyzed, poisoned, and all diseases.
Akashic Manifestation: Vizier
“True masters of veilweaving, viziers can manipulate the battlefield, or strike opponents near or far with weapons woven from pure akasha. Whether debilitating their foes or bolstering allies, the vizier is a welcome addition to any group.”
The vizier has found and honed his akasha through intense, prolonged study. Their dedication is to long nights, deep libraries, and sage masters.
Bonus Proficiencies
At 3rd level, a vizier veilweaver receives proficiency with Intelligence saving throws. You may also select one skill proficiency from Arcana or Investigation.
Veilweaving Ability
Intelligence is your veilweaving ability for your veils. Use your Intelligence whenever a veil or veilweaver feature refers to your veilweaving ability. In addition, use your Intelligence modifier when setting the saving throw DC for a veil and when making an attack roll with one.
Veil save DC = 8 + your proficiency modifier + your Intelligence modifier
Veil attack modifier = your proficiency bonus + your Intelligence modifier
Veilshifting
At 3rd level, a vizier may use a bonus action to unshape one of his prepared veils and instantly shape another veil in its place. You may also reshape the original veil but select a new choice (such as element). Even if the old veil was bound to a chakra, the new veil cannot be bound to a chakra until after you have completed a short rest. You may reallocate essence as part of this bonus action. At 3rd level, you may perform this action once; at 10th, twice; and at 18th, three times before completing a short rest.
Power is Life: Prescience
You can use your reaction to grant advantage on one saving throw to a number of targets equal to the amount of essence invested in Prescience; you may target yourself. This effect lasts only for one immediate threat or spell. You may activate Prescience a number of times equal to your veilweaver ability modifier before completing a long rest.
Life is Power: Twinveil
When preparing your veils after completing a long rest, you may select one chakra to which two veils may be bound. Both will benefit from any essence associated with that chakra.