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View Full Version : D&D 3.x Other Fisskeleton [3.5 Monster]



gooddragon1
2018-01-27, 10:46 AM
Fisskeleton
Size/Type: Medium Undead
Hit Dice: 32d12 (208 hp)
Initiative: +14
Speed: 100 ft. (20 squares), fly 200 ft. (40 squares)(perfect)
Armor Class: 33 (+10 Dex, +8 natural, +5 deflection), touch 25, flat-footed 23
Base Attack/Grapple: +16/+36
Attack: Claw +36 melee (2d6+20) or Slam +36 melee (2d6+20)
Full Attack: 2 Claws +36 melee (2d6+20) or 2 Slams +36 melee (2d6+20)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Damage reduction 10/adamantine and bludgeoning, darkvision 60 ft., fast healing 1, super resilience, super speed, super strength, undead traits
Saves: Fort +15, Ref +25, Will +23
Abilities: Str 50, Dex 30, Con -, Int -, Wis 10, Cha 1
Skills: -
Feats: Improved Initiative
Environment: Any
Organization: Any
Challenge Rating: 13
Treasure: None
Alignment: Always neutral evil
Advancement: None
Level Adjustment: -

A fisskeleton is an animated skeleton (usually of a human or humanoid creature) that has been heavily modified in ways similar to some golems. A fisskeleton does only what it is ordered to do. It can draw no conclusions of its own and takes no initiative. Because of this limitation, its instructions must always be simple. A fisskeleton attacks until destroyed.

Combat

Fisskeletons utterly lack intelligence and are not capable of elaborate tactics unless otherwise directed.

Fast Healing (Su)

As long as a fisskeleton is not exposed to natural sunlight and they have at least 1 hp they heal damage at a rate of 1 hit point per round.

Super Speed (Su)

A fisskeleton is supernaturally quick. It can take three full turns worth of actions during it's turn.

Super Strength (Su)

A fisskeleton that makes an attack against an object or structure deals quadruple damage. A fisskeleton is treated as being two size categories larger for the purpose of carrying capacity.

Super Resilience (Su)

A fisskeleton has a +5 deflection bonus to armor class and a +5 resistance bonus to each of its saving throws.

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Inspiration was from a certain webcomic.

Not sure on CR honestly.

noob
2018-01-27, 12:09 PM
It would lose to a monstrous colossal scorpion due to the lack of ranged attacks and of reach and due to the fact that once he is in a grapple it can not do much.(unless you can not grapple in an aoo then the skeleton can kill it by closing in and doing two full attacks)
So cr12 might be appropriate.

gooddragon1
2018-01-27, 01:11 PM
It would lose to a monstrous colossal scorpion due to the lack of ranged attacks and of reach and due to the fact that once he is in a grapple it can not do much.(unless you can not grapple in an aoo then the skeleton can kill it by closing in and doing two full attacks)
So cr12 might be appropriate.

Playing it safe with cr 13. Implemented.