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View Full Version : D&D 3.x Other Shockfrost [3.5 Wiz/Sorc 4th level spell]



gooddragon1
2018-02-05, 11:31 AM
Shockfrost
Evocation [Cold, Electricity, Mind-Affecting]
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: 120 ft.
Area: 120-ft. line
Duration: Instantaneous
Saving Throw: Reflex half, Fortitude negates, Will negates (see text)
Spell Resistance: Yes

You release a powerful stroke of electrical energy mixed with cold energy that deals 1d6 points of cold damage per two caster levels (maximum 6d6) and 1d6 points of electricity damage per two caster levels (maximum 6d6) to each creature within its area. Creatures who succeed on a reflex save take half of this damage. The bolt begins at your fingertips.

Creatures that take cold damage from this spell have all movement speeds halved for 1d4+1 rounds unless they succeed on a fortitude save. Creatures that take electricity damage from this spell can only take a standard or move action each round for 1d4+1 rounds unless they succeed on a will save (this is a mind-affecting effect that only affects creatures with an electrically based nervous system).

The lightning bolt damages objects in its path and does twice as much damage to them (it is still subject to hardness however). If the damage caused to an interposing barrier shatters or breaks through it, the bolt may continue beyond the barrier if the spellís range permits; otherwise, it stops at the barrier just as any other spell effect does.

Material Component

A glass rod encapsulating a metal core.

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Might make shockfrost fog a bit later too.

Inspiration comes from Magicka and Magicka 2 AREA element combination. It's my favorite.

jqavins
2018-02-05, 04:00 PM
I assume the "Reflex halve" save applies to the damage, but you might want to state that explicitly, just because there's so much else going on.

The best reason I would take this spell is for creatures of potential unknown immunities. The enemy is immune to electricity damage? Well, I still get half from the cold. Not that the other effects aren't good. And I wonder if having the immunity bypass and other features together doesn't make it overpowered. What can you compare it to?

gooddragon1
2018-02-05, 04:42 PM
I assume the "Reflex halve" save applies to the damage, but you might want to state that explicitly, just because there's so much else going on.

The best reason I would take this spell is for creatures of potential unknown immunities. The enemy is immune to electricity damage? Well, I still get half from the cold. Not that the other effects aren't good. And I wonder if having the immunity bypass and other features together doesn't make it overpowered. What can you compare it to?

Flame Strike (4th level druid half untyped). Lightning bolt 3rd. Not sure about level, but it seemed about right.

Mention reflex half in top part or body paragraph or both?

jqavins
2018-02-05, 06:43 PM
Fireball lacks the split damage type and maxes damage at lower level (which doesn't matter until tenth) as well as not having the specials; this is definitely more powerful, but it should be since it's fourth level. OK.

Flame Strike has the untyped damage, which is a wee bit better than two types. Shockfrost maxes damage three levels earlier (again, with no difference until it does, at twelfth) so again Flame Strike is a wee bit better. But it doesn't have the specials, which favor Shockfrost. I think on balance Shockfrost is a stronger spell than Flame Strike, but I don't know if I'd say it's stronger by enough to make it a higher level. It's too bad there's no level 4-1/2.

As for the Ref save, you write it in the stat block, pretty much clear enough. I meant in the text, since you explicitly explain the Fort and Will saves (they need it) but leave the reader to assume what the Ref save means. If it is, indeed, half the damage of both types at once, then that is the natural assumption and people will get it right, but it couldn't hurt to add a short sentence to make it explicit and undoubtable.