View Full Version : Non-spell Ways to add extra dice to attack damage
Finlam
2018-03-09, 12:14 PM
I've been going over the 5e books lately and it got me wondering: how many different non-spell based (no spells no smites) abilities can add extra dice to a damage roll?
So far I have:
Rogue - Sneak Attack (xd6 depends on level)
Zealot - Divine Fury (1d6 + some extra)
Horizon Walker - Planar Warrior (1d8)
Monster Slayer - Slayer's Prey (1d6)
Kensei - Kensei's Shot (1d4)
Which seems like a rather small list. What other non-spell based abilities add damage dice to a damage roll?
Arvin Natsuko
2018-03-09, 12:20 PM
On top of my head:
Hunter Ranger - Colossus Slayer (1d8)
Battlemaster Fighter - Superiority Dice (1d8 - 1d12)
Cleric - Divine Strike (1d8-2d8)
Avonar
2018-03-09, 12:21 PM
Battlemaster Fighter - Often adds superiority die to damage for manoeuvres
College of Valour Bard - Add bardic inspiration to damage
Paladin - +1d8 to all attacks at higher levels
War Cleric - +1d8 to a weapon attack once per round (I think)
Sorceror - Add +1 damage die if you roll max with at least one die for spell damage
Appleheart
2018-03-09, 12:25 PM
College of Swords flourishes adds damage too, afaik.
And there is always the UA Brute, which everyone loves. :D
Arvin Natsuko
2018-03-09, 12:25 PM
Also:
Bard - College of Glamour - Blade Flourish (1d6-1d12)
Bard - College of Whispers - Psychic Blade (2d6-8d6)
Fighter - Arcane Archer - Various Arcane Shot Options
Ranger - Gloom Stalker - Dread Ambusher (1d8)
Foxhound438
2018-03-09, 01:54 PM
Omitting things already said:
4 element monk's fangs of the fire snake (+1d10 for one ki point, but costs one ki to turn on the effect to have the option)
Kensai's deft strike (+1 martial arts die, once per your turn)
Orcish Fury (+1 damage die; racial feat, once per rest)
JackPhoenix
2018-03-09, 05:23 PM
Some poisons, possibly. You can potentially extract no-save poisons from creatures that have them as a part of their damage dice.
Beechgnome
2018-03-09, 05:26 PM
Maybe this is too obvious, but what about Critical hits, and, as part of that, the Half Orc's extra Crit die and the Barbarian 's brutal critical.
Sigreid
2018-03-09, 11:28 PM
I think you should consider the improved divine smite as valid as it does not require a spell and is always on.
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