rferries
2018-03-16, 03:15 AM
Legendary Hero
You have bathed in dragon's blood, learned the art of skin-changing, or gained some other special power through great deeds in battle.
Prerequisites
See below.
Benefits
You gain one of the special abilities listed below (provided you meet the requirements). Caster level is equal to your character level for all effects.
Ability
Prerequisites
Effect
Adamant Mind
BAB +15
(or Slippery Mind)
You gain mind blank as a constant supernatural ability.
Berserker
BAB +11
You may use transformation at will as a supernatural ability.
You may use this ability as a free action whenever you enter a barbarian rage.
Champion
BAB +11
You gain greater heroism as a constant supernatural ability.
The temporary hit points from this effect are refreshed at the start of every encounter.
Crusader
BAB +7
(or Aura of Courage)
Add your Charisma bonus as a morale bonus to the attack rolls, Armour class, saves, and skill checks of all allied creatures (not including yourself) within 300 feet that can see, hear, or otherwise perceive you.
Destined
BAB +11
Add your Charisma bonus as a luck bonus to your saves and Armour Class.
Treat all natural rolls of 1 on the d20 as natural rolls of 20.
Dragon's Blood
BAB +11
You gain damage reduction/magic equal to your character level and immunity to one energy type (acid, cold, electricity, fire, or sonic).
Add your Constitution bonus as a natural armour bonus to your Armour Class.
Planeswalker
BAB +13
You may use greater teleport and plane shift (willing creatures only) at will as supernatural abilities.
You have the [Extraplanar] subtype only when it would be beneficial for you.
Seer
BAB +9
You gain true seeing as a constant supernatural ability.
Seer, Greater
BAB +17, Seer
You gain foresight as a constant supernatural ability.
Spirit Warrior
BAB +7
(or rogue level 7th)
You may use greater invisibility at will as a supernatural ability.
Spirit Warrior, Greater
BAB +13
(or rogue level 13th), Spirit Warrior
While invisible, you may also choose to become incorporeal.
Shapeshifter
BAB +7
You gain the [Shapechanger] subtype.
You may use polymorph (self only) three times per day as a supernatural ability.
Shapeshifter, Greater
BAB +17, Shapeshifter
You may use shapechange at will as a supernatural ability.
Special
A fighter may select Legendary Hero as one of his fighter bonus feats.
You may select Legendary Hero more than once, each time choosing a new ability.
You have bathed in dragon's blood, learned the art of skin-changing, or gained some other special power through great deeds in battle.
Prerequisites
See below.
Benefits
You gain one of the special abilities listed below (provided you meet the requirements). Caster level is equal to your character level for all effects.
Ability
Prerequisites
Effect
Adamant Mind
BAB +15
(or Slippery Mind)
You gain mind blank as a constant supernatural ability.
Berserker
BAB +11
You may use transformation at will as a supernatural ability.
You may use this ability as a free action whenever you enter a barbarian rage.
Champion
BAB +11
You gain greater heroism as a constant supernatural ability.
The temporary hit points from this effect are refreshed at the start of every encounter.
Crusader
BAB +7
(or Aura of Courage)
Add your Charisma bonus as a morale bonus to the attack rolls, Armour class, saves, and skill checks of all allied creatures (not including yourself) within 300 feet that can see, hear, or otherwise perceive you.
Destined
BAB +11
Add your Charisma bonus as a luck bonus to your saves and Armour Class.
Treat all natural rolls of 1 on the d20 as natural rolls of 20.
Dragon's Blood
BAB +11
You gain damage reduction/magic equal to your character level and immunity to one energy type (acid, cold, electricity, fire, or sonic).
Add your Constitution bonus as a natural armour bonus to your Armour Class.
Planeswalker
BAB +13
You may use greater teleport and plane shift (willing creatures only) at will as supernatural abilities.
You have the [Extraplanar] subtype only when it would be beneficial for you.
Seer
BAB +9
You gain true seeing as a constant supernatural ability.
Seer, Greater
BAB +17, Seer
You gain foresight as a constant supernatural ability.
Spirit Warrior
BAB +7
(or rogue level 7th)
You may use greater invisibility at will as a supernatural ability.
Spirit Warrior, Greater
BAB +13
(or rogue level 13th), Spirit Warrior
While invisible, you may also choose to become incorporeal.
Shapeshifter
BAB +7
You gain the [Shapechanger] subtype.
You may use polymorph (self only) three times per day as a supernatural ability.
Shapeshifter, Greater
BAB +17, Shapeshifter
You may use shapechange at will as a supernatural ability.
Special
A fighter may select Legendary Hero as one of his fighter bonus feats.
You may select Legendary Hero more than once, each time choosing a new ability.