ngilop
2018-04-01, 09:29 PM
Ohl'Gresh
Size/Type: Medium Outsider (Evil, Air)
Hit Dice: 15d8+45 (112 hp)
Initiative: +9
Speed: 30ft, fly 50 ft (perfect)
Armor Class: 21, touch 15, flat-footed 16 (+5 dex, +6 natural)
Base Attack/Grapple: +15/+16
Attack: claw +16 1d6+1 or bite +11 1d3+1
Full Attack: 2 claws +16 melee (1d6+1) and bite +11 melee (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: spell-like abilities
Special Qualities: Damage Reduction 7/-, SR 25,resistances.
Saves: Fort +12, Ref +14, Will +11
Abilities: Str 13, Dex 21, Con 17, Int 12, Wis 14, Cha 10
Skills: Balance +23, Escape Artist +23, Hide +23, Knowledge (the planes) +19, Knowledge (Arcane) +19, Listen +20, Search +13, Spellcraft +15, Spot +13, Tumble +23,
Feats: DodgeB, Empower Spell-like Ability (Lightning Bolt ), Power Attack, Quicken Spell-like Ability (Battering Ram), Spell Focus (Evocation), Spell Focus (Conjuration), Improved Initiative
Enviroment: The Twisting Void
Organization: Soliatiry, pair, or band (3-8)
Challange Rating: 12
Treasure: Standard
Alignment: Usually NE
Advancement: 16-21 Large
Level Adjustment: —
Ohl'Gresh resemble thin brown fur covered humanoids with elongated necks and a pair of bat-like wings of a variety of colors. The are stronger and more durable than they first appear, and their magic makes them powerful still.
Ohl'gresh, despite their high intellect live in simple hunter/gatherer tribal societies, where older and larger Ohl'Gresh command the respect, fear, and obedience of the younger members.
Spell-like Abilities (Sp): At will— Battering Ram, Detect Magic, Dispel Magic, Mage Armor; 3/day— Glitterdust, Lightning Bolt, Summon Monster V (air elementals only); 1/day— Control Weather, Repulsion Caster Level 12th.
Resistances (Ex): Electricity and Sonic resistance (25); Cold and Fire resistance (10)
Size/Type: Medium Outsider (Evil, Air)
Hit Dice: 15d8+45 (112 hp)
Initiative: +9
Speed: 30ft, fly 50 ft (perfect)
Armor Class: 21, touch 15, flat-footed 16 (+5 dex, +6 natural)
Base Attack/Grapple: +15/+16
Attack: claw +16 1d6+1 or bite +11 1d3+1
Full Attack: 2 claws +16 melee (1d6+1) and bite +11 melee (1d3+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: spell-like abilities
Special Qualities: Damage Reduction 7/-, SR 25,resistances.
Saves: Fort +12, Ref +14, Will +11
Abilities: Str 13, Dex 21, Con 17, Int 12, Wis 14, Cha 10
Skills: Balance +23, Escape Artist +23, Hide +23, Knowledge (the planes) +19, Knowledge (Arcane) +19, Listen +20, Search +13, Spellcraft +15, Spot +13, Tumble +23,
Feats: DodgeB, Empower Spell-like Ability (Lightning Bolt ), Power Attack, Quicken Spell-like Ability (Battering Ram), Spell Focus (Evocation), Spell Focus (Conjuration), Improved Initiative
Enviroment: The Twisting Void
Organization: Soliatiry, pair, or band (3-8)
Challange Rating: 12
Treasure: Standard
Alignment: Usually NE
Advancement: 16-21 Large
Level Adjustment: —
Ohl'Gresh resemble thin brown fur covered humanoids with elongated necks and a pair of bat-like wings of a variety of colors. The are stronger and more durable than they first appear, and their magic makes them powerful still.
Ohl'gresh, despite their high intellect live in simple hunter/gatherer tribal societies, where older and larger Ohl'Gresh command the respect, fear, and obedience of the younger members.
Spell-like Abilities (Sp): At will— Battering Ram, Detect Magic, Dispel Magic, Mage Armor; 3/day— Glitterdust, Lightning Bolt, Summon Monster V (air elementals only); 1/day— Control Weather, Repulsion Caster Level 12th.
Resistances (Ex): Electricity and Sonic resistance (25); Cold and Fire resistance (10)