UniqueAndItsOwn
2018-04-13, 04:11 PM
I've been thinking of a homebrew barbarian path mostly based of Tokyo ghoul, Path of the Troll. fluff; you were a normal person until one day you were attacked and on death's door. some one saved you... Or cursed you. You received transplanted organs from a troll in order to save your life.
Mechanics ; '
Keen Smell' starting at lvl 3 you have advantage on wisdom (perception) checks that rely on smell.
'Trollish tenacity' starting at lvl 3 you gain some of the regeneration of a troll while raging, when you enter a rage and at the start of subsequent turns you regain hit points = to your con modifier + half your barbarian lvl. You do not regain hit points if you took acid or fire damage this round.
'Naturally deadly' lvl 6 your body starts to betray your trollish origins. Your fingers grow into cruel claws, your teeth grow and sharpen, the color of your irises changes to a sickly yellow green and your scleras become black as night. you may make unarmed claw attacks that deal 2d6 + strength mod slashing damage. You may make a bite attack as a bonus action 1d6 + Strength mod piercing damage. You also gain dark vision if you didn't already have it.
'Trolls stomach' at lvl 10 you feel an aching hunger that nothing seems to satiate, you have advantage on saves against poison and/or traps that rely on being eaten. Also you can consume the flesh of almost anything with no ill effects.
'Loathsome Limbs' at lvl 14 your limbs aren't destroyed when detached and can be reattached as an action, if they are not reattached they will regrow when you take a short or long reast. While the limb is unattached it may move with a speed of 5feet and if it's an arm you may use it to attack as an action. detached limbs have an AC of 13 and 10 HP.
Mechanics ; '
Keen Smell' starting at lvl 3 you have advantage on wisdom (perception) checks that rely on smell.
'Trollish tenacity' starting at lvl 3 you gain some of the regeneration of a troll while raging, when you enter a rage and at the start of subsequent turns you regain hit points = to your con modifier + half your barbarian lvl. You do not regain hit points if you took acid or fire damage this round.
'Naturally deadly' lvl 6 your body starts to betray your trollish origins. Your fingers grow into cruel claws, your teeth grow and sharpen, the color of your irises changes to a sickly yellow green and your scleras become black as night. you may make unarmed claw attacks that deal 2d6 + strength mod slashing damage. You may make a bite attack as a bonus action 1d6 + Strength mod piercing damage. You also gain dark vision if you didn't already have it.
'Trolls stomach' at lvl 10 you feel an aching hunger that nothing seems to satiate, you have advantage on saves against poison and/or traps that rely on being eaten. Also you can consume the flesh of almost anything with no ill effects.
'Loathsome Limbs' at lvl 14 your limbs aren't destroyed when detached and can be reattached as an action, if they are not reattached they will regrow when you take a short or long reast. While the limb is unattached it may move with a speed of 5feet and if it's an arm you may use it to attack as an action. detached limbs have an AC of 13 and 10 HP.