PDA

View Full Version : Tentacle/Tail Slap/Tendril etc. Monstrous Feats



rferries
2018-04-20, 01:06 AM
EDIT: For the purpose of these feats, "arm" refers to an arm natural weapon like that of a kraken or squid, not the limb of a humanoid. Thanks Gideon Falcon!

Enduring Lashes
Your sinuous attacks are almost impossible to sever.

Prerequisites
At least one arm, tendril, tentacle, tail slap, or similar natural attack that can be sundered.

Benefits
When you select this feat, choose one of the natural weapon types listed in the prerequisites. Your natural weapons of the chosen type can no longer be sundered (though unwary opponents might still make sunder attempts, provoking attacks of opportunity from you as normal).

Extra Lash
You possess an additional sinuous attack - whether inherent, acquired through magic, or some other means.

Prerequisites
At least one arm, tendril, tentacle, tail slap, or similar natural attack.

Benefits
When you select this feat, choose one of the natural weapon types listed in the prerequisites. You gain an additional natural attack of that type.

Special
You may select this feat more than once, each time gaining an additional attack.

Grasping Lashes
Your sinuous attacks can be used to seize and constrict opponents.

Prerequisites
At least one arm, tendril, tentacle, tail slap, or similar natural attack.

Benefits
When you select this feat, choose one of the natural weapon types listed in the prerequisites. The benefits of this feat apply only to that type of weapon.

You gain the Improved Grab special attack for the chosen natural weapon. When you hit with a chosen weapon you may attempt to start a grapple as a free action without provoking an attack of opportunity. If you win the grapple check, you establish a hold and can Constrict.

You gain the Constrict special attack for the chosen natural weapon. You deal double damage with the chosen weapon during grapple checks.

Special
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of natural weapon.

A fighter may select Grasping Lashes as one of his fighter bonus feats.

The benefits of this feat only apply against opponents that are at least one size category smaller than yourself.

Reaching Lashes
Your sinuous attacks can stretch to reach distant opponents.

Prerequisites
At least one arm, tendril, tentacle, tail slap, or similar natural attack.

Benefits
When you select this feat, choose one of the natural weapon types listed in the prerequisites. The benefits of this feat apply only to that weapon.

The chosen natural weapon gains reach as though you were one size category larger.

If you possess the Reflexive Lashes feat, your weapons of the chosen type are long enough that you can use them to grapple an opponent and make attacks of opportunity at the same time.

Special
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of natural weapon.

A fighter may select Reaching Lashes as one of his fighter bonus feats.

Reflexive Constriction [General]
Once you've established a hold on an enemy you can crush them with very little thought.

Prerequisites
Constrict special attack, improved grab ability, Greater MultigrabSK, MultigrabSK.
SKSerpent Kingdoms

Benefits
While you have established a hold on a creature, you may make grapple checks to constrict that creature as free actions (you may only make one such check each turn for each creature you are grappling). You are otherwise free to cast spells, make attacks, and perform other actions.

Normal
Only the first grapple you initiate with the improved grab ability is a free action.

Reflexive Lashes
Your sinuous attacks strike almost with minds of their own.

Prerequisites
At least one arm, tendril, tentacle, tail slap, or similar natural attack.

Benefits
When you select this feat, choose one of the natural weapon types listed in the prerequisites. The benefits of this feat apply only to that weapon.

You may make an additional attack of opportunity each round with each weapon of the chosen type that you possess (provided you are not currently using that weapon to grapple an opponent etc.; but see Reaching Lashes above).

Special
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of natural weapon.

A fighter may select Reflexive Lashes as one of his fighter bonus feats.

Supple Lashes
Your sinuous attacks can be used like whips.

Prerequisites
At least one arm, tendril, tentacle, tail slap, or similar natural attack.

Benefits
When you select this feat, choose one of the natural weapon types listed in the prerequisites. The benefits of this feat apply only to that weapon.

When using the chosen natural weapon, you do not provoke an attack of opportunity when you attempt to disarm an opponent. You also gain a +4 bonus on the opposed attack roll you make to disarm your opponent.

When you hit with with the chosen natural weapon, you can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip you. You also gain a +4 bonus on your Strength check to trip your opponent.

If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadnít used your attack for the trip attempt.

Special
You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of natural weapon.

A fighter may select Supple Lashes as one of his fighter bonus feats.

New Epic Feat
Kraken Mastery
Your sinuous attacks are effortlessly coordinated.

Prerequisites
Constrict special attack, improved grab ability, Greater MultigrabSK, Multiattack, Improved Multiattack, MultigrabSK, Reflexive Constriction, Reflexive Lashes, and at least six sinuous natural attacks of the same type (arms, tendrils, tentacles, tail slaps, or similar), character level 21st.

Benefit
When you select this feat, choose one of the natural weapon types listed in the prerequisites. The benefits of this feat apply only to that weapon.

Attacking with the chosen weapons no longer requires an action on your part, almost as though they were controlled by an allied character. You may still only use them to attack or grapple once per round, but all such actions are free actions. You are never considered grappled while grappling with the chosen weapon.

Gideon Falcon
2018-04-21, 02:21 AM
You might want to clarify in the earlier feats that 'arms' refers to the natural attack, not the limb just being listed prior to the natural attacks- it's not too hard to figure out, but someone reading while tired might get confused.

Nice feats, though, intuitive and useful, but not broken.
What happens with Kraken Mastery if you have the option to use a natural weapon multiple times per turn? Such as, say, having a Speed enhancement from some source or Improved Rapidstrike (Draconomicon)? Would all attacks made with the weapon be a free action, or only the first iterative attack per weapon?

rferries
2018-04-22, 06:21 AM
You might want to clarify in the earlier feats that 'arms' refers to the natural attack, not the limb just being listed prior to the natural attacks- it's not too hard to figure out, but someone reading while tired might get confused.

Nice feats, though, intuitive and useful, but not broken.
What happens with Kraken Mastery if you have the option to use a natural weapon multiple times per turn? Such as, say, having a Speed enhancement from some source or Improved Rapidstrike (Draconomicon)? Would all attacks made with the weapon be a free action, or only the first iterative attack per weapon?

Hm you're right, grammatically the prerequisites can be read in that way. However the feats writeups themselves specify that you have to choose a natural weapon type (which a humanoid's arms wouldn't be) so I think I'm good. Plus I don't want to have to go back and edit them all :D.

Re: Kraken Mastery - currently it specifies only one attack per tentacle so any excess would be "lost"... I'm tempted to make an exception for Improved Rapidstrike but that feat might be too good in combination with Kraken Mastery.