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Aniikinis
2018-04-27, 10:50 AM
:sigh: My computer really hates me, I've had to retype this three times now because GitP keeps messing the bed when I try to slap an image in it.

Also, now after typing this all up I find out that another Alternian Troll race was made like 5 years ago. :smallredface:


Alternian Troll
https://i.ytimg.com/vi/qOzyKbeIziM/maxresdefault.jpg
The large insectoid giant before you snarls and hefts his massive club before bellowing at you and charging.

Alternian trolls are a race of insect-like humanoid creatures with a ridiculous reproductive cycle and a very strict caste system based on blood colours and aggressive tendencies.

Alternian trolls have grey skin with chitinous subdermal plates and dark yellow eyes. They also have pointed teeth, yellow nails, black lips, and black hair. Their most noticeable features are the horns sprouting from their heads, which resemble candy corn (i.e. red-orange bottoms, progressing gradually to yellow at the tips). These horns can grow in a number of different shapes, sizes, and even numbers, and are usually fairly distinct between individuals.

An individual troll may possess one of several different colors of blood spread across the color spectrum. This is known as the Hemospectrum, and it is the basis of a stratified societal caste system that assigns social status based on blood; low ranking trolls are regarded as "Lowbloods", whereas high ranking trolls are referred to as "Highbloods". Different blood castes also have differing biological aspects, such as the high psychic ability among Lowbloods, and the gills possessed by the high-blooded ruling Sea Dwellers. Natural lifespan also increases in line with one's rung on the Hemospectrum; rust bloods may only life for a few decades, whereas the high blooded Ancestors such as Mindfang lived for centuries, and the Condescension lived to rule the troll empire for millennia. Before maturity, trolls have dark grey irises, but these fill in with their respective blood colors as they age.

Young trolls have first and last names with six letters each, while older trolls tend to acquire adult names or titles, typically with 8 letters, although there are exceptions. The 8 letter rule has been thought to not apply to Highbloods.However, when written with a writing quirk, there can be a loophole,in which there is 8 characters in a name.

Each troll has a sign, usually depicted on their clothing, which is assigned from an alphabet of signs for each Hemospectrum caste. Should mutation place a troll outside the caste system (such as in the case of mutant bloods) they will usually lack a sign. Certain crimes could warrant stripping a troll of their sign as part of the punishment.

Troll
Race characters possess the following racial traits:

Medium Humanoid (Trollian)
Speed: 30 ft.
Special Qualities: Blood colour, blood caste, darkvision 60 ft., hard to kill, light blindness, low-light vision, mutation, weapon proficiency
Automatic Languages: Trollian Bonus Languages: Any, except secret
Favored Class: Any


Blood Colour: During character creation, select a blood colour from below. You gain all of the traits of that blood colour.

Blood Caste: You gain a bonus to bluff, diplomacy, gather information, and intimidate towards other trolls who are lower on the caste system than you equal to twice the number of castes between you and the lower troll, including the lower troll's caste. (If a fuschia were to intimidate a rust, they would get a +24 to their roll.)

Hard to Kill: When saving against a death effect, massive damage, coupe de grace, or roll a stabilization check, you may roll an additional d20 and choose which result to take.

Mutation: During character creation, select a mutation from your blood colour. Unless specified, the mutation can take an form you wish but the vast majority of mutations are not obvious or very subtle.

Weapon Proficiency: During character creation, you may choose a single weapon to be proficient with in addition to your class proficiencies.

Blood Colours:

Rust

The lowest caste of trolls, commonly reared to work in servile jobs, they are also the second most psionically powerful caste of trolls. They commonly adventure to leave the binding nature of their society. These trolls tend to have mutations reminiscent of "lowly" creatures (ex. sheep, ants, etc.) and have usually horns that are either long and curvy or short and nubby. These trolls normally only live to the age of 60, but Rust bloods of 90 years have been heard.

RUST CHARACTERS

Rust characters possess the base traits of other trolls except where noted here.

-4 Str, -4 Con, +4 Int, +4 Cha (+0 App)
Special Qualities: Mental Vulnerability, Psi-like ability, Servile Work

Mental Vulnerability: Due to your psionically active mind, you have trouble keeping your thoughts, well, yours. You have a -6 racial penalty to saves against mind-affecting effects.

Psi-like Ability: During character creation, choose a single 3rd level psionic power (or three 1st level psionic powers). You can use this power once per day per 3 HD with a manifester level equal to your HD.

Servile Work: Throughout your childhood and adolescence you were reared to work in a servile position your entire life. During character creation, select a single profession from below. At 1st level you gain 4 extra skill points and you gain an additional skill point every level after that must be spent on this profession skill. The professions available are:

Baker
Barrister
Brewer
Butcher
Cook
Courtesan
Driver
Farmer
Fisherman
Gardener
Miller
Miner
Porter
Sailor
Soldier
Tanner
Trapper
Woodcutter


Mutations:

Your character has no mutation.
You gain a +2 racial bonus to one skill.
Select a single skill, this skill is always a class skill for you.
Once per day you may choose to gain a bonus equal to 1/4 your HD on a single attack roll.
Your horns are thicker than others'. You gain a gore attack that deals 1d3 damage.
You have a pair of insectile wings on your back. You gain the glide and flight abilities of a raptoran.



Brown

The middle caste of the lowblood trolls, commonly reared to work in stable and animal-related jobs, they are also the third most psionically powerful caste of trolls. They commonly adventure to prove themselves to the higher ups that they're worth something. These trolls tend to have mutations reminiscent of farm animals (bulls, rams, etc.) and usually have long horns reminiscent of bulls or mid-length and curvy horns close to the head. These trolls normally only live to the age of 70, but Brown bloods of 100 years have been heard.

UMBER CHARACTERS

Umber characters possess the base traits of other trolls except where noted here.

-2 Dex, -2 Con, +2 Wis, +2 Cha (+0 App)
Special Qualities: Mental Vulnerability, Psi-like abilities, Animal Work

Mental Vulnerability: Due to your psionically active mind, you have trouble keeping your thoughts, well, yours. You have a -4 racial penalty to saves against mind-affecting effects.

Psi-like Ability: During character creation, choose a single 2nd level (or two 1st level) psionic power(s). You can use these powers once per day per 3 HD with a manifester level equal to your HD. You may select Speak with Animals as though it was a 1st level power instead of a spell.

Animal Work: Throughout your childhood and adolescence you were reared to work in a position surrounded by animals your entire life. During character creation, select a single profession from below. At 1st level you gain 4 extra skill points and you gain an additional skill point every level after that must be spent on this profession skill. The professions available are:

farmer
fisherman
shepherd
stable master
soldier


Mutations:

Your character has no mutation.
You gain Wild Empathy as a druid of your level.
You gain the mounted combat feat even if you don't meet the prerequisites.
You a +2 racial bonus to handle animal.
Your horns are thicker than others'. You gain a gore attack that deals 1d4 damage.
You have a pair of insectile wings on your back. You gain the glide and flight abilities of a raptoran.


Gold

The highest caste of the lowblood trolls, commonly reared to work in technical and machine-related jobs, they are also the fourth most psionically powerful caste of trolls. They commonly adventure to seek out new techniques and inventions. These trolls tend to have mutations reminiscent of hive insects (bees, wasps, etc.) and tend have two sets of horns reminiscent of insectoid body parts (often copies of each other) and/or heterochromatic eyes with no visible pupil or sclera. These trolls normally only live to the age of 90, but Gold bloods of 120 years have been heard.

GOLD CHARACTERS

Gold characters possess the base traits of other trolls except where noted here.

-2 Str, -6 Con, +2 Dex, +2 Int, +2 Cha (+0 App)
[ Special Qualities: Mental Vulnerability, Psi-like abilities, Technical Work

Mental Vulnerability: Due to your psionically active mind, you have trouble keeping your thoughts, well, yours. You have a -2 racial penalty to saves against mind-affecting effects.

Psi-like Ability: During character creation, choose one 1st level psionic power. You can use this power once per day per 4 HD with a manifester level equal to your HD. You may select arcane spells as though they were powers.

Technical Work: Throughout your childhood and adolescence you were reared to work in a position surrounded by technology and mechanics your entire life. During character creation, select a single profession from below. At 1st level you gain 4 extra skill points and you gain an additional skill point every level after that must be spent on this profession skill. The professions available are:

Architect
Driver
Engineer
Miller
Miner
Sailor
Soldier
Tanner
Trapper
Woodcutter


Mutations:

Your character has no mutation.
Your eyes can shoot devastating laser beams. A number of times per day equal to your charisma modifier, you can unleash a powerful gaze attack that deals 1d6 damage/HD (reflex for half, DC 10+1/2 HD+Cha)
Once per day, you may reroll a failed will save.
You have the possibility of an "extra life". Once, and only once, when you are killed, you may choose to instead rise as a ghost from the last location you slept. If you can return to your body before 24 hours have passed, you may choose to either pass on as normal or be instantly resurrected as though by True Resurrection. If you do not reach your body in time, you pass on as you normally would when killed. However, the character does not know that they have this ability, only the player does.
Your horns are thicker than others'. You gain a gore attack that deals 1d2 damage.
You have a pair of insectile wings on your back. You gain the glide and flight abilities of a raptoran.


Lime

An extinct caste of trolls who used to be extremely common. They were reared to work in interpersonal jobs, they are also the most psionically powerful caste of trolls and were driven to extinction due to their extreme power and threat to the society. They commonly adventured to seek out new powers and ways of doing things. These trolls tend to have mutations reminiscent of other races (humans, elves, etc.) and have horns that tend to be nubby and short. These trolls normally only live to the age of 150, but Lime bloods of 200 years have been heard.

LIME CHARACTERS

Lime characters possess the base traits of other trolls except where noted here.

+2 Int, +2 Cha (App)
Special Qualities: Mental Vulnerability, Psi-like abilities, Technical Work
Level Advancement: +2

Mental Vulnerability: Due to your psionically active mind, you have trouble keeping your thoughts, well, yours. You have a -8 racial penalty to saves against mind-affecting effects.

Psi-like Ability: During character creation, choose one 4th level psionic power(or one 3rd and one 1st, one 2nd and two 1st, two 2nd, or four 1st level psionic powers). You can use this(these) power(s) a number of times per day equal to your charisma modifier with a manifester level equal to your HD. You may select arcane spells as though they were powers.

Personal Work: Throughout your childhood and adolescence you were reared to work in a position surrounded by people your entire life. During character creation, select a single profession from below. At 1st level you gain 4 extra skill points and you gain an additional skill point every level after that must be spent on this profession skill. The professions available are:

Barrister
Clerk
Courtesan
Driver
Innkeeper
Librarian
Porter
Scribe
Soldier


Mutations:

Your character has no mutation.
You gain an additional use of your psi-like abilities per day.
You gain a +2 racial bonus to diplomacy when dealing with other races.
You gain a power point reserve of two points as though you had the feat Wild Talent.
Your horns are thicker than others'. You gain a gore attack that deals 1 damage.
You have a pair of insectile wings on your back. You gain the glide and flight abilities of a raptoran.


Olive

The lowest caste of the midblood trolls, commonly taught to work in hunting or high-strength jobs, they are also the first caste of trolls that are not normally born with a psi-like ability. They commonly adventure to seek out new ideas and creatures. These trolls tend to have mutations dependent on gender with the female's mutations reminiscent of felines (house cats, pumas, etc.) and tend have horns resembling cat ears and the male's mutations reminiscent of canines (dogs, wolves, etc.) and horns resembling vegetation. These trolls normally only live to the age of 175, but Olive bloods of 240 years have been heard.

OLIVE CHARACTERS

Olive characters possess the base traits of other trolls except where noted here.

+6 Str, +2 Wis, -4 Con, -2 Dex (+2 App)
Speed: 35 ft., Climb 20 ft.
Special Qualities: Track, Scent, Weapon Proficiency


Track: You gain Track as a bonus feat.

Weapon Proficiency: In addition to your first weapon selection are proficient with the claw bracers.

Skills: Olive trolls have a +2 racial bonus to spot, listen, move silently, and hide.

Mutations:

Your character has no mutation.
You gain a +2 racial bonus to knowledge (nature)
You gain the feat Mighty Roar, even if you do not meet the prerequisites.
You gain the pounce special quality
Your horns are thicker than others'. You gain a gore attack that deals 1d3 damage.
You have a pair of insectile wings on your back. You gain the glide and flight abilities of a raptoran.



Jade

The second highest caste of the midblood trolls and fairly rare. These trolls are commonly taught to work in the breeding caverns and to protect the newly hatched wrigglers as well as rear them until they are able to leave the caverns. They are mostly female and there have been cases of them returning from mortal wounds, albeit as creatures feared by other trolls. They commonly adventure to seek out new practices and cultures. These trolls tend to have mutations reminiscent of vampires and fey with long, curved horns, typically with a hook shape on at least one. These trolls normally only live to the age of 250, but Jade bloods of 375 years have been heard.

JADE CHARACTERS

Jade characters possess the base traits of other trolls except where noted here.

+4 Str, +2 Dex, +2 Cha, -2 Con, -2 Wis (+4 App)
Special Qualities: Bonus Feat, Good Health, Light Blindness

Bonus Feat: Jade Trolls have an extra feat at first level, like a human.

Good Health: Whenever you roll a heal check you may roll an additional d20 and choose which to add your modifier to before calculating your skill check and whenever you cast a spell or power that heals or gives temporary hit points, you may roll an additional die of the type specified by the spell or power.

Light Blindness: Jade trolls do not have the light blindness or sensitivity found other trolls and may move around uninhibited during the daytime.

Natural Weapons: You have a Bite primary natural weapon that deals 1d4 damage.

Mutations:

Your character has no mutation.
You have the blood of the rainbow drinkers in your veins. When you die the first time, you may choose to undergo a transformation into a vampire-like creature, known as a rainbow drinker, and return to life with the rainbow drinker template below.
You may use Calm Emotions, as the spell, once per day as a supernatural ability.
You may take 15 on heal checks, even in stressful situations.
Your horns are thicker than others'. You gain a gore attack that deals 1d4 damage.
You have a pair of insectile wings on your back. You gain the glide and flight abilities of a raptoran.



Teal

The highest caste of the midblood trolls, commonly taught to work in legal or diplomatic jobs, they are also the first castes of trolls that are resistant to psionic influence. They commonly adventure to seek out new cultural ideals and forms of deception. These trolls tend to have mutations based on draconic influences and horns that, while of fairly simple, functional shape, end in extremely sharp points. These trolls normally only live to the age of 350, but Teal bloods of 500 years have been heard.

TEAL CHARACTERS

Teal characters possess the base traits of other trolls except where noted here.

+4 Dex, +4 Int, +2 Wis, -2 Cha, -4 Str, -4 Con (+2 App)
Special Qualities: Mental Fortitude, Scent, Knowledge, Diplomatic

Mental Fortitude: Due to your psionically fortified mind, it's harder for others to influence you externally. You gain a +2 racial bonus against mind-affecting effects.

Knowledge: During character creation, choose two knowledge skills. These are always class skills for you and you have a racial bonus equal to half you HD.

Diplomatic: You have a bonus to diplomacy and sense motive equal to 1/4 your HD and they are always class skills for you.

Mutations:

Your character has no mutation.
You were blinded somehow during your younger years. You gain blindsight out to 20 feet, but you have the blinded condition.
You can take 15 on Sense Motive checks, even in stressful situations.
Once per day, you can reroll a single roll, this must be used before the result is known and you must take the result of the reroll even if it is worse.
Your horns are thicker than others'. You gain a gore attack that deals 1d6 damage.
You have a pair of insectile wings on your back. You gain the glide and flight abilities of a raptoran.



Cobalt

The lowest caste of the highblood trolls, oftentimes getting caught up in high-stakes jobs or criminal pursuits, they also a blood caste with a more numerous male population. They commonly adventure to seek out riches or make an impact in the world, either for good or ill. These trolls tend to have mutations highly reminiscent of arachnids and horns that typically end in a claw and/or stinger shape with the high possibility of branched horns. These trolls normally only live to the age of 400, but Cobalt bloods of 650 years have been heard.

COBALT CHARACTERS

(NAME) characters possess the base traits of other trolls except where noted here.

+2 Dex, +4 Int or Cha, -2 Str or Con, -4 Wis (+2 App)
Special Qualities: Mental Fortitude, Guile, Poison Use

Mental Fortitude: Due to your psionically fortified mind, it's harder for other to influence you externally. You gain a +4 racial bonus against mind-affecting effects.

Guile: Whenever you roll a bluff or gather information check you may roll an additional d20 and choose which to add your modifier to before calculating your skill check, you have a bonus equal to 1/2 your HD on bluff and gather information checks, and bluff and gather information are always class skills for you.

Poison Use: Cobalt are naturally capable in the use of poison and never risk accidentally poisoning themselves when applying poison to objects and weapons.

Mutations:

Your character has no mutation.
You may use True Sight, as the spell, once per day as a supernatural ability. This ability lasts for 1 round per 5 HD (min 1 round).
You have a small amount of psionic power that allows you to influence other things. Select a single psionic ability of the seer or telepath disciplines of level 4 or lower, you can use this ability once per day per 5 HD. The power chosen takes a -10 to save DC when affecting non-alternian minds.
You can take 15 on Bluff checks, even in stressful situations.
Your horns are thicker than others'. You gain a gore attack that deals 1d2 damage.
You have a pair of insectile wings on your back. You gain the glide and flight abilities of a raptoran.



Indigo

The middle caste of the highblood trolls, usually going after jobs that keep their society in check (sheriff, jailor, executioner, etc.), they also a blood caste with a more numerous male population. They commonly adventure to find better ways of keeping their lands safe from rebellion. These trolls tend to have mutations highly reminiscent of horses and horns that typically end in at least one arrowhead or diamond-like shape. These trolls normally only live to the age of 560, but Indigo bloods of 900 years have been heard.

INDIGO CHARACTERS

Indigo characters possess the base traits of other trolls except where noted here.

+2 Str, +2 Con, +2 Int, -2 Dex, -2 Wis, -2 Cha (+2 App)
Special Qualities: Impressie Strength, Mental Fortitude, Weapon Proficiency

Impressive Strength: Whenever you roll a strength-based skill or attribute check you may roll twice and take the better result. In addition, you may add three times your strength bonus to damage rolls.

Mental Fortitude: Due to your psionically fortified mind, it's harder for other to influence you externally. You gain a +6 racial bonus against mind-affecting effects.

Weapon Proficiency: In addition to the weapon proficiency granted by the troll race, you may choose an additional weapon.

Mutations:

Your character has no mutation.
Your strength is freakish. You may take 15 on all strength skill or attribute checks.
Choose three knowledge skills, you may take 15 on these skills and they are always considered class skills for you.
Your muscles are much more dense than others'. You gain an additional point of natural armour and you gain a slam attack that deals 1d8 damage.
Your horns are thicker than others'. You gain a gore attack that deals 1d4 damage.
You have a pair of insectile wings on your back. You gain the glide and flight abilities of a raptoran.



Purple

The highest caste of the land-bound trolls, usually choosing religious or managerial jobs, they also a blood caste with a more numerous male population. They commonly adventure to find new ways to subjugate the lower castes and to find more lands for the trolls to take over. These trolls tend to have mutations highly reminiscent of harlequins and highly curly horns that tend to be angled differently from each other. These trolls normally only live to the age of 700, but Purple bloods of 1100 years have been heard.

PURPLE CHARACTERS

Purple characters possess the base traits of other trolls except where noted here.

+4 Str or Con, +2 Cha, -2 Dex or Int, -2 Wis (+0 App)
Special Qualities: Growth, Mental Fortitude, Subjugglator, Violentblood
LA: +1

Growth: At 10th level and 20th level, you grow one size category (to a maximum of colossal)

Mental Fortitude: Due to your psionically fortified mind, it's harder for other to influence you externally. You gain a +8 racial bonus against mind-affecting effects.

Subjugglator: Due to your upbringing, you are proficient with three simple and martial bludgeoning weapons of your choice in addition to the base proficiency granted. In addition, the critical range and multiplier of bludgeoning weapons you are proficient with increases by one per 6 HD (min 1).

Voilentblood: You gain a bonus to intimidate equal to 1/2 HD and intimidate is always a class skill for you.

Mutations:

Your character has no mutation.
You have a small amount of psionic power that allows you to keep the lower bloods in check. You may choose one psionic power or spell up to 5th level. This power must be mind-affecting and you may use it as a psi-like ability once per day per 5 HD (min 1/day). You take a -10 to DC when affecting non-alternians.
You are less violent than others of your blood caste. You lose the base effect of the violentblood trait and may switch it out for another skill.
You are closer to the alternian royalty than most others of your blood caste. You gain the amphibious subtype and a +4 racial bonus to swim.
Your horns are thicker than others'. You gain a gore attack that deals 1d6 damage.
You have a pair of insectile wings on your back. You gain the glide and flight abilities of a raptoran.



Violet

The low caste of the sea dwellers, allowed to do practically anything as they're considered royalty, they also a blood caste with a more numerous male population. They commonly adventure when they're young to gain experience in lording over others. These trolls tend to have mutations highly reminiscent of sharks or hippocampi and wavy, yet angled horns. These trolls normally only live to the age of 1600, but Violet bloods of 2400 years have been heard.

VIOLET CHARACTERS

Violet characters possess the base traits of other trolls except where noted here.

Medium Humanoid(Amphibious, Aquatic, Trollian)
+2 Dex, +2 Con, +2 Int, +2 Cha, -2 Str, -4 Wis (+2 App)
Special Qualities: Mental Fortitude, Resistance, Royal Wealth
LA: +2

Mental Fortitude: Due to your psionically fortified mind, it's harder for other to influence you externally. You gain a +10 racial bonus against mind-affecting effects.

Resistance: You have Spell Resistance and Power Resistance equal to 5+HD. In addition, any power or spell targeting you that originates from a troll of a lower blood caste and bypasses your SR/PR takes a -2 to their DC for each caste below you they are. (Purple bloods take a -2, red bloods take a -22)

Royal Wealth: When deciding how much gold you get at first level, multiply the final amount by 100 and you start with a free pair of Noble's Clothes in addition to the free pair of clothes you get at 1st level.

Mutations:

Your character has no mutation.
You hate a single type of creature with a passion. You gain the ranger's Favored Enemy ability. This ability does not scale with level unless you take levels in the ranger class.
You take well to the royal life. You can always take 15 on knowledge(nobility) and it is always a class skill for you.
You gain the feat Goad, even if you do not meet the prerequisites.
Your horns are thicker than others'. You gain a gore attack that deals 1d2 damage.
You have a pair of insectile wings on your back. You gain the glide and flight abilities of a raptoran.



Fuschia

The highest caste of trolls, destined to rule over all the blood castes, this caste is exclusively female and usually only two exist at any given time. They commonly adventure when they're young to gain fighting experience and grow strong enough to kill the reigning empress. These trolls tend to have mutations highly reminiscent of fish or cephalopods and long, slightly curved horns. These trolls are biologically immortal and thus will never die of old age.

They do not tend to make good characters due to them either being caught up in bureaucracy or feeding and quieting Gl'bgolyb, the massive eldritch horror that raises them practically from birth and keeps them safe from their superior until adulthood, in order to keep all of trollkind alive. The only time a young fuschia is able to be relieved of her duties of feeding Gl'bgolyb is when she is able to amass a large amount of subordinates to feed him in her stead. The entirety of her life, she has a constant mental link to the elder god that was her parental figure.

FUSCHIA CHARACTERS

Fuschia characters possess the base traits of other trolls except where noted here.

+4 Str, +4 Con, +4 Wis, +4 Con, -2 Dex (+4 App)
Special Qualities: Mental Dominance, Resistance, Heritage Geas, Royal Wealth, Trollian Lord
Level Advancement: +4

Mental Dominance: Due to your psionically fortified mind, it's impossible for others to influence you externally. You have immunity to mind-affecting effects. In addition, all mind-affecting effects controlled by you have their DCs increased by 2 per HD.

Resistance: You have Spell Resistance and Power Resistance equal to 15+HD. In addition, any power or spell targeting you that originates from a troll of a lower blood caste and bypasses your SR/PR takes a -2 to their DC for each caste below you they are. (Purple bloods take a -4, red bloods take a -24)

Heritage Geas: When a fuschia blood grows to about 25 years old, both the heiress and the empress gain knowledge of the other's general direction and have an almost insatiable need to kill the other. When either of them dies, a new fuschia blood is born and the survivor remains empress/is crowned empress.

Royal Wealth:When deciding how much gold you get at first level, multiply the final amount by 350 and you start with a free pair of Royal's Clothes in addition to the free pair of clothes you get at 1st level and a Bident, which you are automatically proficient with.

Trollian Lord: You have a constant mental link with Gl'bgolyb. This functions as the mindlink power, save that it has no time limit. You may be converse with it at anytime and it may give you quests and words of wisdom. (Read: Free quest hooks and hints.) However, upon reaching the age of 25, it activates the heritage geas and drives you to kill your other almost to the point of driving out all other desires and wants.

In addition, you also may give commands to others using intimidate or diplomacy to lower trolls. The recipient must make a will save (DC 10+skill check) or comply immediately. Highblood trolls (cerulean, indigo, and purple) trolls take a -2 to this save. Midblood trolls (Green, Jade, and Teal) take a -4 to this save. Lowblood trolls (Rust, Brown, and Ochre) take a -6 to this save.

Mutations:

Your character has no mutation.
You have a single psionic ability of up to 6th level. You may use this as a psi-like ability once per day.
You gain the Violentblood, Diplomatic, or Guile trait of the relevant blood caste.
You gain the Good Health ability of the jade blood caste.
Your horns are thicker than others'. You gain a gore attack that deals 1d12 damage.
You have a pair of insectile wings on your back. You gain the glide and flight abilities of a raptoran.



Mutant

A caste of trolls who exist outside of the caste system and are universally killed when they hatch, though some manage to get through. These trolls aren't an actual caste themselves, but are instead extremely mutated individuals of other castes. They commonly adventure to seek out a niche for themselves and survive outside of the society they were born in. These trolls tend to have appearances, mutations, and horns similar to the caste they would have been originally. These trolls have the same age range of their chosen blood colour.

MUTANT CHARACTERS

Mutant characters possess the same racial traits as normal trolls except where noted here.

Special Qualities: Blood Caste, Blood Colour, Race emulation

Blood Caste: You exist outside of the blood caste system and as such you are unaffected by the blood caste racial trait and anything that keys off of blood castes. (Such as the fuschia blood's Trollian Lord command ability.)

Blood Colour: During character creation, select a blood colour from above. You gain the appearance and mutation list of that blood colour, but no other traits.

Race emulation: Select a single LA +0 race your DM allows. You gain all of the racial traits of that race except for the size, type, level advancement, speed, languages, and any natural attacks and natural armour the race may have.

Templates:

Rainbow Drinker:

The Rainbow Drinker

Creating a rainbow drinker.
Rainbow drinker is a template that can be acquired by any jade-blooded troll with the mutation that allows them to metamorphose into one. A rainbow drinker uses all the base creature’s statistics and special abilities except as noted here.

Type: The creature's type does not change, however they are also considered to be a undead in addition to their original creature type.

Special Qualities: A rainbow drinker creature has all the special qualities of the base creature, plus the following special qualities.


Glow (Ex): At will as a free action, the rainbow drinker may cause their skin to glow, as though under the effect of a light spell with a CL equal to the HD.
Blood Drain (Ex): A rainbow can suck blood from a living victim with its fangs by making a successful grapple check. If it pins the foe, it drains blood, dealing 1d4 points of Constitution drain each round the pin is maintained. On each such successful attack, the rainbow drinker gains 5 temporary hit points.


Abilities: -2 to Charisma, +2 to Constitution

Challenge Rating: Same as base creature.

Level Adjustment: +0


Lusus:

The Lusus
After a troll leaves the breeding caverns, it is chosen by a creature known as a lusus. The lusus then raises the troll and teaches them how to not only survive on their own but also how to fight creatures other than trolls. The lusus that raises the young troll is the closest thing the troll will know to a parent.

Creating a lusus
Lusus is a template that can be acquired by any non-trollian creature. A lusus uses all the base creature’s statistics and special abilities except as noted here.

Type: The creature's type does not change.

Special Qualities: A lusus creature has all the special qualities of the base creature, plus the following special quality.

Trollian Charge (Ex): When creating a lusus, select a young troll to be the lusus' charge. The lusus is always helpful towards its' charge and will protect it with life and limb until the charge grows up and leaves. The lusus then finds a new young troll to protect.

Abilities: Int becomes 12 unless already higher.

Challenge Rating: Same as base creature.

Level Adjustment: +0

Racial Feats:

Additional Mutation [Racial]
You were born with a little something extra.
Prerequisite: Alternian Troll, 1st level only
Benefit: You can select an additional mutation.
Normal: You can only select a single mutation.

Alright, these are done. Does anyone have any criticisms or help or suggestions? Most of these are probably too powerful for their current LA.

I might make more HS based races later in this thread, but no promises.

rferries
2018-04-27, 01:39 PM
1) I feel your pain re: images. We're actually quite spoiled by this board (so many posting options!), but images can be a pain to resize.

2) Wowwwww! Another complex batch of subraces. Level adjustment is again tricky here - it seems like a lot of them are "glass cannons" (a lot of potential offense, but very vulnerable themselves e.g. to psionic attacks). As with the dragons you posted earlier, the power level fluctuates a lot in a campaign with just these trolls vs. a campaign with mixed trolls and core races.

Aniikinis
2018-04-27, 09:48 PM
1) I feel your pain re: images. We're actually quite spoiled by this board (so many posting options!), but images can be a pain to resize.

Ohhh yeah.


2) Wowwwww! Another complex batch of subraces. Level adjustment is again tricky here - it seems like a lot of them are "glass cannons" (a lot of potential offense, but very vulnerable themselves e.g. to psionic attacks). As with the dragons you posted earlier, the power level fluctuates a lot in a campaign with just these trolls vs. a campaign with mixed trolls and core races.

Technically not subraces, per say, but... it's complicated. Also, I looked back over the older version (http://www.giantitp.com/forums/showthread.php?289237-Homestuck-Trolls-3-5-(PEACH)) of these and, due to the source material, they're fairly similar but mine is much more flexible and allows for a little bit of customization.

I'm not sure if I should use the adaptive LA I used with the dragons or not.

AuraTwilight
2018-04-28, 03:31 PM
You've significantly improved upon my attempt, and I'm really glad I was able to help inspire it in any way. Good work!

Aniikinis
2018-04-28, 08:38 PM
You've significantly improved upon my attempt, and I'm really glad I was able to help inspire it in any way. Good work!

Danke schoen, I will admit though, that I didn't find it until after most of the bulk was done. I'm glad you like it!