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View Full Version : The Voidpact Warlock : A Rewrite of Warlock & Binder for 3.5E



ExodusBlack
2018-05-11, 02:50 PM
So I have to pull inspiration and combine a few thing and produce a class that is essentially a blend of Warlock and Binder. In my mind, this variation draws its warlock powers from the vestiges it binds and houses. Let me know what you guys think!

THE VOIDPACT WARLOCK

Alignment: Any except Lawful Good

HD: d8 [negotiable to d6]

Class Skills: Bluff, Concentration, Diplomacy, Disguise, Gather Information, Intimidate, Jump, Knowledge (Arcana, Religion, The Planes), Sense Motive, Spellcraft, UMD

Skill Points at 1st Level: (4 + Int modifier) x 4.

Skill Points at Each Additional Level: 4 + Int modifier.

Base Attack Bonus: Average, as Cleric

Saves: Fort - Good, Ref - Poor, Will - Good [fort is negotiable to poor, though if the character is housing vestiges in their body, they would likely be hardy and tough]

Weapon and Armor Proficiency: Simple and Light armor, no shields, and can use invocations without ASF



Level
Class Features
Invocations
Shapes/Essences
Vestige Level


1
EB 1d6, Least, Biding
1
1
1


2
Detect Magic
2
1
1


3
EB 2d6
2
1
1


4
Deceive Item
3
2
2


5
EB 3d6
3
2
2


6
Lesser
4
2
2


7
EB 4d6
5
3
3


8
Identify Item
5
3
3


9
EB 5d6, Split Blast
6
3
3


10
Arcane Sight
6
3
3


11
EB 6d6, Greater
7
4
4


12
Vestigial Awareness
8
4
4


13
EB 7d6
8
4
4


14
Greater Arcane Sight
9
4
4


15
EB 8d6
9
5
5


16
Dark, Split Blast
10
5
5


17
EB 9d6
11
5
5


18

11
5
5


19
EB 10d6
12
6
6


20

12
6
6



Eldritch Blast: Functions the same as written, with corrected progression. This progression is in line with the other classes that have an advancing feature (Sneak and Dragonfire Adept), and should not be overpowered. 10d6 at level 20 equates to 35 damage on average, severely under the damage output of a caster of similar level or even a fighter with iterative attacks. This is simply to correct what was clearly an oversight in the writing.

Binding: Functions the same as the Binder, but with slower progression. This is a class that makes pacts and shapes the power through invocations and blasts, instead of relying solely on the power the vestiges grant. The progression is every 3 levels up to 3rd level vestiges, and then every four for the rest of the class. This is roughly 3/4th the progression of the binder class.

Invocations: Functions the same as written

Shapes and Essences: Although the accessibility to invocations, shapes and essences should remain limited, Warlocks receive such a limited amount of these that they often fall into taking only either shapes/essences OR invocations. At the indicated levels, the warlock can learn a new invocation, but it must be either a shape or essence. This additon gives the warlock a bit of added flexibility and fun when choosing it's other invocations, and allows the warlock to have options both in and out of battle. It also aligns with the progression of the vestige power, somewhat of a flavorful reasoning. "More powerful bindings = more powerful blasts"

Detect Magic: Functions the same as written

Deceive Item: Functions the same as written

Identify Item: Originally inspired by a DFA invocation, this makes sense to be ported over as a class feature, given the warlock's affinity for magic items, in the cases of the Detect Magic and Deceive Item abilities. When Detecting Magic on an item, the Warlock can spend 1 min and identify it, as the spell.

Split Blast: As a full-round action, a warlock may choose to split his eldritch blast into two rays, but each ray deals one less die of damage, has a penalty of -1 to the ranged touch attack roll, and has a caster level reduction of -1. Splitting an eldritch blast does not count as a blast shape invocation and thus a warlock may imbue a split eldritch blast with the same blast shape.

At 16th level, a warlock gains the ability to split his eldritch blast into three rays (or three different manifestations), but each ray deals 2 less dice of damage, has a -2 to their ranged touch attack roll, and has a caster level reduction of -2. A warlock may decide to divide the eldritch blast into two or three rays if it so decides.

The Split Blast functions as full attacking for the warlock, albeit a level later than they would normally. This change to the warlock class allows its damage to keep on pace with other classes, while still giving penalties for doing so. For example: assume you're a 16th level warlock. If you shoot one blast, you deal 8d6 points of damage with one blast at "full power". If you choose to shoot two blasts, you deal 7d6 points with each (thus, you can deal up to 14d6 points of damage with two shots) at a -1 penalty to attack bonus and CL. With three blasts, you deal 6d6 per shot (for a maximum of 18d6) with a -2 penalty to attack bonus and CL. If you focus all shots you'll deal more damage than that of most spells, but if you split your shots you'll deal less damage and cover more space. Thus, while you lose a bit by increasing the amount of shots, if you focus your fire you'll deal increased damage overall.

Arcane Sight: Functions as an upgrade to the Detect Magic feature, this allows the warlock to use Arcane Sight at will (free to toggle on or off). Instead of rolling to make a check, the result is always the warlock's Spellcraft skill+caster level. This essentially streamlines the process for the DM, and the DM will always know what information can be revealed or hidden.

Vestigial Awareness: Functions as written in the Anima Mage Class. When the Warlock makes a good pact with a given vestige, they are rewarded and given +2 bonus on initiative checks, due to the vestige being satisfied with it's host, and willing to protect it.

Greater Arcane Sight: This functions as an upgrade to the Arcane Sight feature, and functions as the spell.